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Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside


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#421 G SE7EN7

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Posted 12 October 2012 - 06:40 PM

This is one of the best topics on this forum, I think stat sheets like this should be collected into some sort of online handbook updated with all future mechs and weapons as they become available. I have this thread bookmarked lol. Really appreciate the time that went into it, Thanks :D

#422 Monarch2053

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Posted 12 October 2012 - 11:03 PM

View PostElCadaver, on 08 October 2012 - 04:57 PM, said:

Not sure if anyone has requested this, but can we get a chart which shows how many available slots there are for each Mech at each body location? At the moment, it seems you need to buy the Mech before you can find that out. Just want to find out if I can be strutting a Raven with an AC/20 around the field, if I so choose.


Hardpoints for weapons has been done.

Slots are the same on all mechs.
Every center torso has 12 slots (minus a Gyro [4 slots], and an engine [6 slots]) leaving 2 free slots
2 free in each leg (6 minus the hip and leg actuators 4 slots)
12 possible in left and right torso (pending XL engine [3 slots in each])
12 possible in each arm (minus 4 if they have full arms for shoulders arms and hands) The catapult does not have hands and therefore has 10 slots same as Raven and Jenner.
Head has 1 free slot (cockpit life support and sensors take up 5 slots)

#423 bboyViT

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Posted 12 October 2012 - 11:04 PM

Not sure that engine weights are correct. I still see in client that XL215 6 tons

Edited by bboyViT, 12 October 2012 - 11:05 PM.


#424 Joehunk

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Posted 13 October 2012 - 11:50 AM

Can you explain the DPS numbers on the UAC5? I understand the first one, but the second one should be 2x that yes? Of did you somehow take jamming into account?

#425 employee24601

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Posted 13 October 2012 - 07:08 PM

Best of luck Ohm, I hope your Dad stays on the mend. And thanks again for all this work! :(

#426 Soulgorger

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Posted 13 October 2012 - 10:45 PM

Speedy recovery to your father from the 312th Thunder-Clad.

www.312th.org

#427 T3N5H1

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Posted 14 October 2012 - 01:16 AM

Thanks!

These sheets are great work.

Would it be possible, to make a sheet with the "standard-layout" from the mechs before modification?

Thats would be nice.

Edited by T3N5H1, 14 October 2012 - 01:23 AM.


#428 Kaeb Odellas

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Posted 14 October 2012 - 08:09 PM

I don't think the cooldown value for the ac/2 is right. It feels more like a 0.6.

#429 Hex Pallett

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Posted 14 October 2012 - 10:46 PM

I'm not sure if someone's mentioned this yet but please PLEASE make another chart showing the slots available on different mechs, so newbies like me would know that one don't just stuff two AC/20 on an AS7-D.


I'm trying to direct some of my karma to your general direction.

#430 zudukai

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Posted 14 October 2012 - 10:51 PM

View PostMonarch2053, on 12 October 2012 - 11:03 PM, said:


Hardpoints for weapons has been done.

Slots are the same on all mechs.
Every center torso has 12 slots (minus a Gyro [4 slots], and an engine [6 slots]) leaving 2 free slots
2 free in each leg (6 minus the hip and leg actuators 4 slots)
12 possible in left and right torso (pending XL engine [3 slots in each])
12 possible in each arm (minus 4 if they have full arms for shoulders arms and hands) The catapult does not have hands and therefore has 10 slots same as Raven and Jenner.
Head has 1 free slot (cockpit life support and sensors take up 5 slots)

View PostHelmstif, on 14 October 2012 - 10:46 PM, said:

I'm not sure if someone's mentioned this yet but please PLEASE make another chart showing the slots available on different mechs, so newbies like me would know that one don't just stuff two AC/20 on an AS7-D.


I'm trying to direct some of my karma to your general direction.


#431 Arcturious

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Posted 15 October 2012 - 01:41 AM

The engine weights in the client are different, for example 205XL in spreadsheet is 4.5, in client it's 5.5

Honestly, I just updated my copy. It's certainly no big deal and you have far more important concerns now so seriously, take a break and it will still be here when you come back.

Hope everything is still ok and your fathers recovery is coming along well.

#432 USMC Iceman

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Posted 15 October 2012 - 09:01 PM

I wish they would update the " tweaks " they are doing. So we can see what is going on. And why is this info not listed on the weapons. In the mech lab.

Edited by USMC Iceman, 15 October 2012 - 09:02 PM.


#433 Ascendent

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Posted 16 October 2012 - 05:45 AM

Thankyou Ohmwrecker. Your excel sheet has been invaluable since the info isnt available in game. Couldn't play without it. Thanks again.

#434 New Day

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Posted 17 October 2012 - 03:07 AM

The mech efficiencies (I meant the pilot lab) have changed, you should probably update that when you have the time.

Edited by NamesAreStupid, 17 October 2012 - 03:10 AM.


#435 G SE7EN7

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Posted 17 October 2012 - 08:13 AM

View PostNamesAreStupid, on 17 October 2012 - 03:07 AM, said:

The mech efficiencies (I meant the pilot lab) have changed, you should probably update that when you have the time.

The updated values dont seem to have taken affect in the actual game as of yet.

#436 Fuzzey

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Posted 18 October 2012 - 09:43 AM

Awesome & pretty useful !!

Thanks for the work...

#437 WileE98

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Posted 18 October 2012 - 05:14 PM

OK to point out a few things, awesome job on the work and effort on the chats, but just have a few problems about some damage.

Streaks shoul lock before they hit and hit where it locks (i have not played with any yet but have observed some) then does 4 dmg
It seems that the only weapons that have been moded for MAX dmg is the ballistic weapons ans in

LRMS do way more than they should
SRMS do more dmg as they should

Most seem right by the numbers but it's just funny that some have same stats as ____ but some don't maybe im wrong here but it's just my POV.

#438 Dragorath

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Posted 19 October 2012 - 08:18 AM

great work buddy

great work buddy

#439 Asakust

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Posted 19 October 2012 - 06:50 PM

View PostOhmwrecker, on 25 July 2012 - 12:55 PM, said:

Welcome fellow testers (and Mechwarrior fans). I decided to create a number of reference sheets not long after getting in the beta because simply put there weren't any quick and easy to read images of the raw game data that was being compiled by others. What you see below are the results of my efforts. I hope it's as useful to you as it has been to me.


I love you.

#440 Ohmwrecker

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Posted 20 October 2012 - 11:03 PM

Hey there, does anyone have the exact data on the Elite tree upgrades at the moment? I'm updating the pilot page since it's out of date.





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