Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside
#441
Posted 21 October 2012 - 03:49 AM
The charts don't actually list the MG's cooldown, but if we assume that one shot deals 0.04 damage and consumes one ammo, it would mean a recycle time of 0.1 to get to a Max DPS of 0.4.
But I also seem to have gotten the idea from somewhere that one MG salvo fires about 10 bullets (for 0.04 damage)...
#442
Posted 21 October 2012 - 03:57 AM
MustrumRidcully, on 21 October 2012 - 03:49 AM, said:
The charts don't actually list the MG's cooldown, but if we assume that one shot deals 0.04 damage and consumes one ammo, it would mean a recycle time of 0.1 to get to a Max DPS of 0.4.
But I also seem to have gotten the idea from somewhere that one MG salvo fires about 10 bullets (for 0.04 damage)...
The files specify the rate of fire as 10.
#443
Posted 21 October 2012 - 04:38 AM
Krivvan, on 21 October 2012 - 03:57 AM, said:
Thanks a lot. I was just working on efficiency charts, and the MG looked awesome, because it simply wouldn't need any notable amount of ammo.
But then I remembered something about the MG firing more than 1 bullet per shot. a ROF of 10 puts the MG back down to the lowest bottom on the chart...
Edited by MustrumRidcully, 21 October 2012 - 04:39 AM.
#444
Posted 21 October 2012 - 07:02 AM
cheers
#445
Posted 21 October 2012 - 11:40 AM
#446
Posted 21 October 2012 - 04:33 PM
Hugster, on 21 October 2012 - 07:02 AM, said:
cheers
That's a request for a slippery slope. How much did you want stripped out? Heat Sinks? Engine? Armor? Electronic warfare equipment? There's no easy way to make a concise chart for every single permutation of what each player's idea of "stripped 'Mech" would be.
#447
Posted 22 October 2012 - 05:43 AM
My most sincere thanks!
Michael X. Striker.
#448
Posted 24 October 2012 - 12:05 PM
Youngblood, on 21 October 2012 - 04:33 PM, said:
That's a request for a slippery slope. How much did you want stripped out? Heat Sinks? Engine? Armor? Electronic warfare equipment? There's no easy way to make a concise chart for every single permutation of what each player's idea of "stripped 'Mech" would be.
How about this? Permutate away!
Could also do a subtotal for all removable equipment (everything but armor, engine, and chassis) for a "payload" stat, which I mentioned a few pages ago.
EDIT: I make no claims as to the accuracy of the weights in the picture above; it's just a proof of concept. Ohm's guide and the MWO StatLab don't agree on the weight of the 245 engine.
Edited by Growlly, 24 October 2012 - 12:46 PM.
#449
Posted 25 October 2012 - 07:19 AM
Sorry if this has been asked before, the search function sucks because it doesn't allow searching for 3 letter acronyms.
Edited by Jayssoneer, 25 October 2012 - 07:20 AM.
#450
Posted 25 October 2012 - 08:48 AM
#451
Posted 25 October 2012 - 03:31 PM
#452
Posted 25 October 2012 - 03:31 PM
*edit:
Silly me... all mechs have the same amount of crit-slots. *doh!*
Edited by HoppinRaven, 30 November 2012 - 05:48 AM.
#453
Posted 25 October 2012 - 06:30 PM
Ohmwrecker, on 20 October 2012 - 11:03 PM, said:
current values
Basic
coolrun-heat dissipation +7.5 750xp
kinetic burst-acceleration+ 22.5% 1000xp
twist x-max torso twist +10% 2500xp
heat containment-no number listed 1000xp
hard break-deceleration +25% 1500xp
arm reflex- arm weapon movement speed +15% 2500xp
twist speed-torso twist speed +20% 1500xp
anchor turn-mech turn speed +10% 3500xp
Elite
quick ignition-start up/shutdown time -33% 4000xp
fast fire-weapon cooldown -5% 3000xp
speed tweak-top speed +10% 8500xp
pinpoint-arm weapon convergence speed -15% 6000xp
Master
extra module slot 21500xp
Edited by ericbrown84, 25 October 2012 - 06:31 PM.
#454
Posted 25 October 2012 - 08:13 PM
#455
Posted 25 October 2012 - 11:01 PM
(The whole Engine's weight has changed as well, it's a long list... skip that for a moment.)
TAG is now 1.0 ton (before was 0.5)
AC10 has 2.5 cooldown time (before was 3)
NARC produce no heat (before was 2, regardless what current chart say...)
BlueTycronus, on 25 October 2012 - 08:13 PM, said:
PPC still have 90m minimum range as shown in ItemStats.XML file.
#456
Posted 25 October 2012 - 11:14 PM
In Ohm`s spreadsheet, max engine on Awesome - STD290/XL290.
But i play with XL385 on Awesome AWS-9M.
#457
Posted 25 October 2012 - 11:38 PM
SkyFoxGG, on 25 October 2012 - 11:14 PM, said:
In Ohm`s spreadsheet, max engine on Awesome - STD290/XL290.
But i play with XL385 on Awesome AWS-9M.
has not been updated with the changes Oct 25th brought, ohmwrecker usuallly posts: "updated" or et cetera.
#459
Posted 25 October 2012 - 11:58 PM
So far from what I've studied on the Engine's weight changes... it seem lower-end and higher-end Engine Speed favors the XL over Standard. Standard are favor in the middle, between 200 to 300.
Strange changes.
Edited by Nacon, 25 October 2012 - 11:59 PM.
#460
Posted 26 October 2012 - 05:29 AM
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