

Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside
#681
Posted 23 December 2012 - 08:20 AM
#682
Posted 23 December 2012 - 11:12 AM
Amanda, on 23 December 2012 - 08:20 AM, said:
I believe the table is correct, as DPS is cooldown+recycle; I.E How long the lasers take to fire, then how long they take to recharge.
#683
Posted 23 December 2012 - 11:21 AM
Edited by Grey Ghost, 23 December 2012 - 11:24 AM.
#684
Posted 24 December 2012 - 02:04 AM
Amanda, on 22 December 2012 - 11:51 PM, said:
Hey Amanda, I'll have to verify and if it matches here too I'll make the change. Thanks for the heads up!
Amanda, on 23 December 2012 - 08:20 AM, said:
The cooldown starts when the beam duration stops. You've got to add the beam duration to the cooldown period to get the actual value to divide the damage by.

Grey Ghost, on 23 December 2012 - 11:21 AM, said:
I need to re-verify where the UAC/5 is at. In prior patches there was a .75s additional cooldown that brought the DPS down to somewhere around 5.4. I'll update the sheet after I do a little investigating, I'm with you though that it's not 9.09.
#685
Posted 24 December 2012 - 09:28 PM
Amanda, on 22 December 2012 - 11:51 PM, said:
#686
Posted 25 December 2012 - 12:46 AM
#688
Posted 26 December 2012 - 08:11 PM

#689
Posted 27 December 2012 - 12:53 PM
#690
Posted 27 December 2012 - 03:17 PM
I do miss the Hard point color fad for multiple weapon types. If that effect doesn't play nice, perhaps you can split those cells and keep each cell the correct weapon type color. Technically, I guess you'd have to add a column to each body section, and merge the cells in the sections that only have one weapon type.
#691
Posted 27 December 2012 - 03:57 PM
To expand on my idea, I am rocking the Catapult C4 and the slots are like this:
Head - 1
Center Torso - 8 with no engine
Right Torso - 12
Left Torso - 12
Right Arm - 10
Left Arm - 10
Right Leg - 2
Left Leg - 2
Rear Center Torso - 0
Rear Right Torso - 0
Rear Left Torso - 0
Edited by Dalanyth, 27 December 2012 - 04:10 PM.
#692
Posted 28 December 2012 - 12:03 AM
being a tabletop Battletech player since 1986, I would like to suggest an addition to the engine chart:
as the only relevant thing when customizing a mech is how much weitgh is left for equipment once you fit cockpit, gyro, IS and engine, it would be great for each mech, besides each engine, to list the remaining free tons.
this is quite useful because there are mechs that make no sense being equipped with certain engines (like Cicada) because ligher mechs can achieve same speed and have more free tons left for equipment.
This was the BASIC chart we used in tabletop game when creating a mech. For each mech tonnage / speed, you knew how much space you had left for equipment. In this game, this is not as straightforward as it should be.
Just my 2 cents.
#693
Posted 28 December 2012 - 06:50 AM
#694
Posted 28 December 2012 - 10:34 AM
Dalanyth, on 27 December 2012 - 03:57 PM, said:
To expand on my idea, I am rocking the Catapult C4 and the slots are like this:
Head - 1
Center Torso - 8 with no engine
Right Torso - 12
Left Torso - 12
Right Arm - 10
Left Arm - 10
Right Leg - 2
Left Leg - 2
Rear Center Torso - 0
Rear Right Torso - 0
Rear Left Torso - 0
Ohm has said he's considering an "advanced" table which would have stuff like this. (Although all you'd really need would be actuator info, which is the only variable.) I'd love to see one that includes torso/arm twist, though no hurry!
#695
Posted 28 December 2012 - 02:29 PM
about the max free slots, its almost the same on each mech, ~52 to ~57 so not much difference there. I thought about adding this values to my stats side aswell but i didnt because of that. But i added torso/arm twist.
#696
Posted 28 December 2012 - 02:46 PM
Amanda, on 22 December 2012 - 11:51 PM, said:
Heh. Ohm's tables are awesome, but I don't think they let him patch the game on his own recognizance. =)
#697
Posted 28 December 2012 - 03:09 PM
#698
Posted 29 December 2012 - 09:15 AM
#699
Posted 30 December 2012 - 09:23 PM
#700
Posted 31 December 2012 - 12:06 PM
And what about EHS? For example Medium laser has HPS 1 and EHS 6, but AC2 also has HPS 1 when it's EHS is only 2. Doesn't heat dissipation work in a way that you'd need exactly 10 heatsinks for 1 HPS?
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