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Fix Dogpiling Now


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#41 HammerMaster

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Posted 28 December 2018 - 10:30 PM

View PostTarl Cabot, on 28 December 2018 - 09:58 PM, said:


Does Clan Davion count??? Posted Image


Ya no.
And prior to 3060.

Edited by HammerMaster, 28 December 2018 - 10:31 PM.


#42 Gabrielpendragon

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Posted 29 December 2018 - 11:06 PM

http://www.sarna.net...cenary_Commands

That is a lot of pages to go through...I know what I'm doing for the rest of this shift.

As we know the timeline in mwo is kinda screwy and not 100% accurate.

Edited by Gabrielpendragon, 29 December 2018 - 11:07 PM.


#43 Gabrielpendragon

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Posted 29 December 2018 - 11:56 PM

These are the two biggest mentions I've found so far.
http://www.sarna.net...k_Widow_Company
Led byNatasha Kerensky who became the khan of clan wolf, rumor the unit was named after the old clan widowmaker.
http://www.sarna.net/wiki/Mercenary

One of the most storied mercenary units in history, Wolf's Dragoons were secretly members of Clan Wolf sent to spy on the Inner Sphere in preparation for the Clan Invasion. However, the Dragoons would eventually decide to switch side and help the Inner Sphere, playing an instrumental role in defeating the Clan threat. From their homeworld of Outreach they created the MRBC and the Allied Mercenary Command to counter the threat posed by the Word of Blake.
http://www.sarna.net/wiki/Wolf_Hunters
http://www.sarna.net/wiki/Steel_Wolves

Edited by Gabrielpendragon, 29 December 2018 - 11:57 PM.


#44 HammerMaster

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Posted 30 December 2018 - 04:24 AM

View PostGabrielpendragon, on 29 December 2018 - 11:56 PM, said:

These are the two biggest mentions I've found so far.
http://www.sarna.net...k_Widow_Company
Led byNatasha Kerensky who became the khan of clan wolf, rumor the unit was named after the old clan widowmaker.
http://www.sarna.net/wiki/Mercenary

One of the most storied mercenary units in history, Wolf's Dragoons were secretly members of Clan Wolf sent to spy on the Inner Sphere in preparation for the Clan Invasion. However, the Dragoons would eventually decide to switch side and help the Inner Sphere, playing an instrumental role in defeating the Clan threat. From their homeworld of Outreach they created the MRBC and the Allied Mercenary Command to counter the threat posed by the Word of Blake.
http://www.sarna.net/wiki/Wolf_Hunters
http://www.sarna.net/wiki/Steel_Wolves


Well known examples of the spy program and not a direct employment contract with an Inner Sphere mercenary company.

#45 Gabrielpendragon

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Posted 30 December 2018 - 10:24 PM

Yet still the most famous IS merc unit in history.
Also missed the wolf hunters and the steel wolves.

#46 HammerMaster

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Posted 31 December 2018 - 04:21 AM

Still doesn't fit my critera of an Inner Sphere mercenary company employed by a clan.
You have shown the saga of the Black Widow Natasha Kerensky.

Other than the atypical clan subterfuge of the Wolf's dragoons. (Which was not a contract by any stretch)
Clans do not contract with IS mercs.
It as an MWO anomaly.

Edited by HammerMaster, 31 December 2018 - 07:12 AM.


#47 Gabrielpendragon

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Posted 31 December 2018 - 03:49 PM

So are even battles of roughly the same tonnage as well as clan and IS mechs being roughly balanced. As with most games, game balance is more important than continuity. By the lore a single lance of clan mechs should have no problem killing an entire drop of IS mechs barring extreme cunning from the IS. But game balance is more important for the longevity of the game. That or no one would be piloting IS mechs anymore.

Balance and fairness are not canon in any war. If we really wanted to get into it, 70% of merc units should cease to exist shortly after the invasion starts as the clans wiped them out as a wave of death across the galaxy.

#48 HammerMaster

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Posted 31 December 2018 - 04:20 PM

View PostGabrielpendragon, on 31 December 2018 - 03:49 PM, said:

So are even battles of roughly the same tonnage as well as clan and IS mechs being roughly balanced. As with most games, game balance is more important than continuity. By the lore a single lance of clan mechs should have no problem killing an entire drop of IS mechs barring extreme cunning from the IS. But game balance is more important for the longevity of the game. That or no one would be piloting IS mechs anymore.

Balance and fairness are not canon in any war. If we really wanted to get into it, 70% of merc units should cease to exist shortly after the invasion starts as the clans wiped them out as a wave of death across the galaxy.

Less Lore put us in the mess we have now.
Continuing less lore is status quo.
It needs to stop.

#49 Gabrielpendragon

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Posted 31 December 2018 - 05:15 PM

If MWO was lore accurate, it would likely die. Multiplayer games require some degree of balance to be viable.

For one thing all references to the mechanics in the tabletop game should go out the window if we want lore accurate. Would also require a full physics engine to handle damage and mech destruction. Punching and grappling would need to be developed for the game. All UAC's would never get used again. IS mechs in general wouldn't get used. Most likely go back to the weapon slot layout of Mech 4 as that would be more accurate than the system used in game. Assuming customization would even be allowed as such things were difficult and expensive in lore. Mechs falling over would become pretty common, moving with a single leg isn't really possible in lore without jump jets. We could likely go on for days about lore inconsistencies.

Long story short, Lore accurate MechWarrior wouldn't be a good game. In most cases we don't even have the tech and/or budget to even be able to pull it off.

#50 HammerMaster

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Posted 31 December 2018 - 05:31 PM

View PostGabrielpendragon, on 31 December 2018 - 05:15 PM, said:

If MWO was lore accurate, it would likely die. Multiplayer games require some degree of balance to be viable.

For one thing all references to the mechanics in the tabletop game should go out the window if we want lore accurate. Would also require a full physics engine to handle damage and mech destruction. Punching and grappling would need to be developed for the game. All UAC's would never get used again. IS mechs in general wouldn't get used. Most likely go back to the weapon slot layout of Mech 4 as that would be more accurate than the system used in game. Assuming customization would even be allowed as such things were difficult and expensive in lore. Mechs falling over would become pretty common, moving with a single leg isn't really possible in lore without jump jets. We could likely go on for days about lore inconsistencies.

Long story short, Lore accurate MechWarrior wouldn't be a good game. In most cases we don't even have the tech and/or budget to even be able to pull it off.

People would quit due to accuracy? Good.
Lore accurate build rules? PERFECT!
Wouldn't be a good game? What's happening now?

Edited by HammerMaster, 31 December 2018 - 05:32 PM.


#51 Grus

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Posted 01 January 2019 - 02:45 PM

View PostGabrielpendragon, on 31 December 2018 - 05:15 PM, said:

If MWO was lore accurate, it would likely die. Multiplayer games require some degree of balance to be viable.

For one thing all references to the mechanics in the tabletop game should go out the window if we want lore accurate. Would also require a full physics engine to handle damage and mech destruction. Punching and grappling would need to be developed for the game. All UAC's would never get used again. IS mechs in general wouldn't get used. Most likely go back to the weapon slot layout of Mech 4 as that would be more accurate than the system used in game. Assuming customization would even be allowed as such things were difficult and expensive in lore. Mechs falling over would become pretty common, moving with a single leg isn't really possible in lore without jump jets. We could likely go on for days about lore inconsistencies.

Long story short, Lore accurate MechWarrior wouldn't be a good game. In most cases we don't even have the tech and/or budget to even be able to pull it off.


Id sugest you take a spin at WarThunder. They have 3 modes, Arcade, Realistic, and Simulator.

ARCADE: only thing true to the vehicle youre useing is the looks. Probably the best "balanced" of the 3 modes

REALISTIC: your tank/aircraft handels and gets damaged more like it would in the real world, but still not quite.

SIM: Ok so this is the most realistic youll get in the game. Speed, turning, reload, damage model. Now the sim battles change up every few weeks so youll need to have a few diffrent nations unlocked to be able to go in them every time but... teams and tabks are balanced to how they were (again as close as possable) in real life.

Ex. Us vs GER. Us will have more tanks on the team with M4's. Germans get a little less tanks and that mean tiger 88mm.

TLDR balance is possable and to keep it as close to lore as well. The programers/devs just have to put in the work.

#52 HammerMaster

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Posted 01 January 2019 - 04:27 PM

View PostGrus, on 01 January 2019 - 02:45 PM, said:

Id sugest you take a spin at WarThunder. They have 3 modes, Arcade, Realistic, and Simulator.

ARCADE: only thing true to the vehicle youre useing is the looks. Probably the best "balanced" of the 3 modes

REALISTIC: your tank/aircraft handels and gets damaged more like it would in the real world, but still not quite.

SIM: Ok so this is the most realistic youll get in the game. Speed, turning, reload, damage model. Now the sim battles change up every few weeks so youll need to have a few diffrent nations unlocked to be able to go in them every time but... teams and tabks are balanced to how they were (again as close as possable) in real life.

Ex. Us vs GER. Us will have more tanks on the team with M4's. Germans get a little less tanks and that mean tiger 88mm.

TLDR balance is possable and to keep it as close to lore as well. The programers/devs just have to put in the work.

You mean another developer has something analagous to 10v12 and it works!?!? (I think 5v8 is better)
Say it isn't so!

Edited by HammerMaster, 01 January 2019 - 04:29 PM.


#53 Roland09

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Posted 01 January 2019 - 10:28 PM

An age-old question to the lore afficionados, to which I have never received an answer, though: Would you agree to BV / BV2 being used for matchmaking?

#54 justcallme A S H

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Posted 02 January 2019 - 01:53 AM

View PostRoland09, on 01 January 2019 - 10:28 PM, said:

An age-old question to the lore afficionados, to which I have never received an answer, though: Would you agree to BV / BV2 being used for matchmaking?


No.

BV does not equal mechlab.

To make BV is too complex and totally dependant on balance of weapons and chassis. It will never work.

#55 HammerMaster

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Posted 02 January 2019 - 04:03 AM

10 vs 12 could work but keep in mind it is the ORIGINAL BAND AID to clan Imbalance.
Then BV.
Then CV?
Then the COUNTLESS tail chasing we have now.
Clans is just a problem. PERIOD!

#56 Timuroslav

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Posted 02 January 2019 - 05:04 AM

Honestly, I feel the main problem is the majority of the problem is over 50% of the Faction Play player base is mercenary, because they want to bum rush planets to get their label slapped on it. That MC yo.
You have a better chance of getting your label on a planet if you band wagon and ghost drop a lot.

In my opinion, Loyalists need to be the only Units to "Claim" planets. It was pretty demoralizing back in the day of Kurita aggression, to have a bunch of house units attack planets and then a giant merc corps comes in swipes your planets and then switches allegiance just to label planets on the other side of the I.S. kinda wtf moment.

Loyalists would be more inclined to play and be loyal if we weren't getting anally screwed on rewards on everything.

The whole pay for the Unit size is a bit of a joke, when numbers mean everything. It's why 228 and MS are so giant right now. Better chances of claiming planets. Why compete when the profit cake is MC planet tags?

Also mercenaries need their own in game Icon. Loyalist look more impressive than they are when the backbone of your forces are mercenary.

Edited by Timuroslav, 02 January 2019 - 05:09 AM.


#57 NimoStar

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Posted 02 January 2019 - 05:05 AM

There should have been CIVIL WAR a lot of time before, that was the actual name of the update... so yes, IS vs IS and clan vs clan fights too, please.

Civil War should NOT be hard to implement. AT ALL

***

Also the way of the "Loyalist" is actually switching sides to get 'mech bays at the second rank...

give every rank of loyalist a mech bay bonus if you want them to stay actually loyal.

Really, I wanted to RP a loyalist but the rewards for staying on a faction are abysmal, as compared as getting a mech bay for each one.

Edited by NimoStar, 02 January 2019 - 05:07 AM.


#58 Grus

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Posted 02 January 2019 - 11:47 AM

View PostRoland09, on 01 January 2019 - 10:28 PM, said:

An age-old question to the lore afficionados, to which I have never received an answer, though: Would you agree to BV / BV2 being used for matchmaking?


If everythin was put to lore value and such sure.

#59 PandasAtPanda

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Posted 05 January 2019 - 10:15 PM

Dropped FW for event
Got insta killed wave 234, FW terrible when spawn campers allowed in

#60 Roland09

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Posted 06 January 2019 - 04:53 AM

View PostPandasAtPanda, on 05 January 2019 - 10:15 PM, said:

Dropped FW for event
Got insta killed wave 234, FW terrible when spawn campers allowed in


Yep, we got it the first time you informed us in the other thread. You got yourself spawncamped, you didn't like it, you won't do anything about it (except get on the forums).





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