Sick And Tired Of Taking Brawl Mechs In Qp
#21
Posted 17 December 2018 - 01:34 PM
2) MRMs have good range. They're slow though, so you need to learn to lead your target. You can plaster targets at 500+m once you've got it down.
#22
Posted 17 December 2018 - 02:41 PM
Garfuncle, on 16 December 2018 - 06:52 PM, said:
I hear ya. Map choice is a pain for certain builds but a bigger problem is everyone else running long range laser, goose, dakka and lrm type builds. Let's be honest that if a lot of people ran brawl builds then the problem wouldnt be map selection it would be closing the gap past those few snipers. My favorite builds have always been those sub 300m builds and they can be hard to make work with so many running long range. Long range builds dont suffer much in close range but brawl builds are useless at long range. Combine that with maps that engagements are popular at 600m+ and it is pretty unbalanced against certain weapons.
I was in that match in Grim on the opposite team where you got pretty mad about it. I was in a HLLxERM HBR and most of my team was camping and sniping as soon as they saw an enemy. Im pretty sure you and I exchanged a salvo around theta and We couldnt get our team to move to support or engage. I died to a lone flanking direwolf running lbx5's if that makes you feel any better. I called it and got no support even though we were losing on caps and had plenty of people that werent firing much as they had no shots.
People want to stay with the crowd even when the crowd is in an awkward spot.
For the record Garfuncle is a pretty damn good player who has played more than a few matches. Telling him to hide behind walls for LRM's or be patient is kind of silly and I think you missed his point.
Edited by Knuckles OTool, 17 December 2018 - 02:42 PM.
#23
Posted 17 December 2018 - 03:17 PM
Garfuncle, on 16 December 2018 - 06:52 PM, said:
dude. you need to either stop using swearwords or fuсking learn to do it properly.
#26
Posted 17 December 2018 - 06:40 PM
Nema Nabojiv, on 17 December 2018 - 03:57 PM, said:
In this analogy, the sheep (who talked about using swear words) are the ones who die (get moderated) while the lion who swears, lives on to bypass the system
#27
Posted 18 December 2018 - 12:38 AM
Galaxie 500, on 16 December 2018 - 07:40 PM, said:
I agree that it sucks, of course, since we'd all rather be in action the maximum amount of time. I'm just saying there are very significant things I can do while waiting, things that can contribute to the win vs loss. And then finally the time comes and I join the push and we wreck the enemy, ideally. Or things don't go so well but at least the range has closed and I can get a kill or two and maybe get the team back on top.
Kubernetes, on 17 December 2018 - 01:34 PM, said:
2) MRMs have good range. They're slow though, so you need to learn to lead your target. You can plaster targets at 500+m once you've got it down.
What these guys said:
I do good on polar usually, their's enough cover to block LOS, and when the enemy don't have LOS you can close the distance to short range and surprise them.
Edited by OZHomerOZ, 18 December 2018 - 12:44 AM.
#28
Posted 18 December 2018 - 01:27 AM
#29
Posted 18 December 2018 - 03:06 AM
Say you want to play your Kodiaks. You select the chassis and click "Quick Play". Map & Mode voting goes as usual, but a new screen overlay similar to the Map/Mode Voting overlay appears where you select the 'mech variant of that chassis from those that you already own, knowing what Map/Mode you will be playing. It's Solaris City Assault, so you decide to select your Spirit Bear with a close range loadout. You then click the "OK" button, whereupon the overlay disappears leaving you at the lobby screen ready to drop.
Not only does this allow for far less player frustration from being forced to play inappropriate loadouts, it also provides a reason to buy, own, and *play* more than the one or two meta variants of a chassis, or even for owning multiples of the same chassis & variant. Using the previous Kodiak example, it provides more of a valid reason to acquire more than just the KDK-3 and KDK-SB and it also would mean there will be more variety of both variants and loadouts on the solo-QP battlefield, instead of all the cookie-cutter generalized solo-QP builds on the same old variants.
It would also relieve a lot of the stress and frustration from the grind of "skilling up" new 'mechs when the player is not doubly handicapped by both a green 'mech and a bad loadout for the map/mode.
It is also my belief that it would reduce the frequency and randomness of "stomps" and increase average TTK in solo-QP.
Edited by BlueStrat, 18 December 2018 - 03:15 AM.
#30
Posted 18 December 2018 - 03:12 AM
When you match guys who know and love how to play the map
vs
Those who dont and probably hate it
its ma tchh maker not the map
For clarity
guys who know and love how to play the map vs guys who know and love how to play the map
Those who dont and probably hate it vs Those who dont and probably hate it
Better games
Edited by OZHomerOZ, 18 December 2018 - 03:13 AM.
#31
Posted 18 December 2018 - 04:00 AM
Garfuncle, on 16 December 2018 - 06:52 PM, said:
Bah L2MRM! Works decently up to it's maximum range, against assaults it works great.
My two main MRM mechs IV-FOUR and TBT-7M ~500 games combined (not sure if stats count FW games, if not shitloads of more) both have average damage/game bit under 600.
#32
Posted 18 December 2018 - 05:05 AM
Leone, on 16 December 2018 - 07:57 PM, said:
~Leone.
Agreed. The trench and hill systems are helpful for getting in range. I like to have at least one long range weapon aboard, like an ERLL or ERPPCs if I can manage the heat, but I’ve done Polar with SRMs and SNPPC before.
#33
Posted 18 December 2018 - 05:31 AM
Chados, on 18 December 2018 - 05:05 AM, said:
Agreed. The trench and hill systems are helpful for getting in range. I like to have at least one long range weapon aboard, like an ERLL or ERPPCs if I can manage the heat, but I’ve done Polar with SRMs and SNPPC before.
When you have a short range build, pack double arti/air strikes. Longest range weapon in the game, zero tons.
Edited by ShiverMeRivets, 18 December 2018 - 05:32 AM.
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