

Only 2 Lgauss Charge At Same Time; Is This Intended?
#1
Posted 26 December 2018 - 03:22 AM
#2
Posted 26 December 2018 - 04:34 AM
#3
Posted 26 December 2018 - 04:39 AM
#4
Posted 26 December 2018 - 05:42 AM
Cyanogene, on 26 December 2018 - 04:34 AM, said:
huh? there was no way not to get killed by that. you couldnt torso twist because the damage was instant.
PGI didnt nerf it because of crybabies. They nerfed it because it was dumb and not fun. Nobody enjoyed getting hit with like 60 PPFLD damage from 600m away.
Unfortunately light gauss was a unwitting victim of that. Light gauss needs to go upto 10 damage. And light gauss needs a ghost heat limit of 3 with PPCs. You should be able to fire 1 Light Gauss with 2 ERPPCs or 2 Light Gauss with 1 ERPPC.
Edited by Khobai, 26 December 2018 - 05:48 AM.
#5
Posted 26 December 2018 - 05:58 AM
Khobai, on 26 December 2018 - 05:42 AM, said:
huh? there was no way not to get killed by that. you couldnt torso twist because the damage was instant.
PGI didnt nerf it because of crybabies. They nerfed it because it was dumb and not fun. Nobody enjoyed getting hit with like 60 PPFLD damage from 600m away.
But 50 PPFLD is perfectly okay...
#7
Posted 26 December 2018 - 06:31 AM
Dee Eight, on 26 December 2018 - 05:58 AM, said:
But 50 PPFLD is perfectly okay...
That is more in the realm of what some mechs are capable of with regular ballistics/ppc, and it is not 50 damage only up to 200 meters.
Still, dual HGR is extremely potent. Luckily only a handful of IS mechs can carry this without totally gimping themselves. On the IS side there are no mechs that can effectively load 3 GR (45 ppfld) and not become a troll build. On clans, the lighter cGauss can be tripple loaded by a few mechs. I suppose that this is the reason for putting the limit at 2.
Then the LGR arrived and inspite of being an unimpressive lighter weapon suffers from this limitation too... poor LGR. Then again, who would want 3 of them? That is 36 tons for 24 damage before the weight ammo, for anweapon that fires slower than AC10, need charging (though short) and will explode just to the sound of nearby MG firing.
#8
Posted 26 December 2018 - 06:38 AM
Khobai, on 26 December 2018 - 05:42 AM, said:
huh? there was no way not to get killed by that. you couldnt torso twist because the damage was instant.
PGI didnt nerf it because of crybabies. They nerfed it because it was dumb and not fun. Nobody enjoyed getting hit with like 60 PPFLD damage from 600m away.
Unfortunately light gauss was a unwitting victim of that. Light gauss needs to go upto 10 damage. And light gauss needs a ghost heat limit of 3 with PPCs. You should be able to fire 1 Light Gauss with 2 ERPPCs or 2 Light Gauss with 1 ERPPC.
Cry me a river.
#9
Posted 26 December 2018 - 06:47 AM
Cyanogene, on 26 December 2018 - 04:34 AM, said:
didnt have to wait long for a prime example:
Khobai, on 26 December 2018 - 05:42 AM, said:
huh? there was no way not to get killed by that. you couldnt torso twist because the damage was instant.
PGI didnt nerf it because of crybabies. They nerfed it because it was dumb and not fun. Nobody enjoyed getting hit with like 60 PPFLD damage from 600m away.
Unfortunately light gauss was a unwitting victim of that. Light gauss needs to go upto 10 damage. And light gauss needs a ghost heat limit of 3 with PPCs. You should be able to fire 1 Light Gauss with 2 ERPPCs or 2 Light Gauss with 1 ERPPC.
it was lots of fun, and many people enjoyed the more than 2 gauss/pcc, but not everyone could use it, so they whined about people that could, and here we are
#10
Posted 26 December 2018 - 07:24 AM
Hazeclaw, on 26 December 2018 - 06:47 AM, said:
PPFLD meta limited the build choice from its inception. Back in 2013 to early 2014 all you saw were Highlanders, CTF-3D, and Stalkers all using PPFLD. Using other type of weapons was simply sub-par, and basically handicapping oneself. It made the game so boring that many people including myself took a long break from this game. PPFLD meta also poisoned the game so much that jump jets were heavily nerfed--NEVER to recover.
Later on, once the NGyr came out, PPFLD returned again, and it was again pretty boring, since any other build was meh. And just like before such meta made a lasting damage, this time to NGyr mech chassis.
Feels like anytime PPFLD is allowed to be strong, it break things permanently.
Edited by El Bandito, 26 December 2018 - 07:28 AM.
#11
Posted 26 December 2018 - 08:25 AM
#12
Posted 26 December 2018 - 08:39 AM
#13
Posted 26 December 2018 - 08:49 AM
Still it seems some people can't handle their op toys getting nerfed...
#14
Posted 26 December 2018 - 08:58 AM
TheArisen, on 26 December 2018 - 08:49 AM, said:
Still it seems some people can't handle their op toys getting nerfed...
I've been convinced by others that 10 damage would make it *too* good for the range and heat profile, but 9 should strike a good balance. The AC10 family are easily my favourite ballistics in the game and even I don't run LGauss on more than 2 builds.
#15
Posted 26 December 2018 - 10:39 AM
#16
Posted 26 December 2018 - 11:00 AM
#18
Posted 26 December 2018 - 11:18 AM
Do it.
Now you're winning MWO!
#19
Posted 26 December 2018 - 11:36 AM
Pariah Devalis, on 26 December 2018 - 11:11 AM, said:
Either that, or give light gauss zero-charge, if it doesn't already. Max of 3, and/or no charge up seems fair for such an undesirable weapon.
The problem with removing charge is that that "Style" of weapon already exists - the AC10 Is a thing. It would remove the entire "feel" of gauss out of the rifle, and simply make it a plug and play alternative to the AC10, since the two would share nearly identical damage, loadout, and reload profiles. You could argue which is better at that point, but which is better wouldn't really matter - the weapons would play so similarly, people would just swap in the one the tuning gods are favoring that month.
Without a charge-up, a gauss no longer plays like a gauss. It needs that "feature" in order to feel like a unique and different weapon from the autocannon family. The problem with the LT-Gauss is that as of right now, it gives no benefit for that charge-up drawback. The alphas aren't high enough to make them dangerous in a poke, and the "DPS" of the weapon is easily out-classed by similar AC2 and 5 builds. The weapon does need help, but charge-up isn't the way to do it, IMO.
Personally, I'd like to see the LT-Gauss get nearly std.-gauss damage and reload times, with a ghost heat limit lowered to 1. This would make it the default weapon that you find in single gauss builds, since ton for ton it would usually be a better weapon than the standard gauss. The LT would be the one you find in single Gauss medium and heavy builds, pairing well with IS vomit in that tonnage range, and getting them closer in power to clan gaussVomit. However, it wouldn't replace the standard one entirely, because once you want to slap in a second rifle, or a PPC into your assault build, standard gauss becomes the preferred choice because of that ghost heat limitation.
Edited by Daurock, 26 December 2018 - 11:39 AM.
#20
Posted 26 December 2018 - 11:40 AM
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