Jump to content

Only 2 Lgauss Charge At Same Time; Is This Intended?


24 replies to this topic

#1 NimoStar

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 216 posts

Posted 26 December 2018 - 03:22 AM

A 'mech can surely mount more than two light gauss - however only two of them can charge/be charged simultaneusly. Is this done on purpose for some obscure goal? Seems pretty arbiutrary if you ask me.

#2 Cyanogene

    Member

  • PipPipPipPipPip
  • Shredder
  • 103 posts

Posted 26 December 2018 - 04:34 AM

You can thank crybabies that constantly get killed by "PiNpOiNt MeTa" for that. Come to think of it, pig nerfed almost everything in the game because two and a half people on forum just couldn't stop running their jaws, meanwhile everybody else just left the game because nobody in their right mind enjoys to play sponge shooters. Basically, just blame people who spend more time on the forum than in the game.

#3 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 26 December 2018 - 04:39 AM

On purpose, people were whiny that a Dire could boat more than 2 so PGI came up with a "solution" that now extends to all Gaus

#4 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 26 December 2018 - 05:42 AM

View PostCyanogene, on 26 December 2018 - 04:34 AM, said:

You can thank crybabies that constantly get killed by "PiNpOiNt MeTa" for that. Come to think of it, pig nerfed almost everything in the game because two and a half people on forum just couldn't stop running their jaws, meanwhile everybody else just left the game because nobody in their right mind enjoys to play sponge shooters. Basically, just blame people who spend more time on the forum than in the game.


huh? there was no way not to get killed by that. you couldnt torso twist because the damage was instant.

PGI didnt nerf it because of crybabies. They nerfed it because it was dumb and not fun. Nobody enjoyed getting hit with like 60 PPFLD damage from 600m away.

Unfortunately light gauss was a unwitting victim of that. Light gauss needs to go upto 10 damage. And light gauss needs a ghost heat limit of 3 with PPCs. You should be able to fire 1 Light Gauss with 2 ERPPCs or 2 Light Gauss with 1 ERPPC.

Edited by Khobai, 26 December 2018 - 05:48 AM.


#5 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 26 December 2018 - 05:58 AM

View PostKhobai, on 26 December 2018 - 05:42 AM, said:


huh? there was no way not to get killed by that. you couldnt torso twist because the damage was instant.

PGI didnt nerf it because of crybabies. They nerfed it because it was dumb and not fun. Nobody enjoyed getting hit with like 60 PPFLD damage from 600m away.


But 50 PPFLD is perfectly okay...

#6 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 26 December 2018 - 06:13 AM

View PostDee Eight, on 26 December 2018 - 05:58 AM, said:

But 50 PPFLD is perfectly okay...


At 300 meters, yes, it is far more acceptable than 60 PPFLD from 700 meters.

#7 ShiverMeRivets

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • 520 posts

Posted 26 December 2018 - 06:31 AM

View PostDee Eight, on 26 December 2018 - 05:58 AM, said:


But 50 PPFLD is perfectly okay...

That is more in the realm of what some mechs are capable of with regular ballistics/ppc, and it is not 50 damage only up to 200 meters.
Still, dual HGR is extremely potent. Luckily only a handful of IS mechs can carry this without totally gimping themselves. On the IS side there are no mechs that can effectively load 3 GR (45 ppfld) and not become a troll build. On clans, the lighter cGauss can be tripple loaded by a few mechs. I suppose that this is the reason for putting the limit at 2.
Then the LGR arrived and inspite of being an unimpressive lighter weapon suffers from this limitation too... poor LGR. Then again, who would want 3 of them? That is 36 tons for 24 damage before the weight ammo, for anweapon that fires slower than AC10, need charging (though short) and will explode just to the sound of nearby MG firing.


#8 Cyanogene

    Member

  • PipPipPipPipPip
  • Shredder
  • 103 posts

Posted 26 December 2018 - 06:38 AM

View PostKhobai, on 26 December 2018 - 05:42 AM, said:


huh? there was no way not to get killed by that. you couldnt torso twist because the damage was instant.

PGI didnt nerf it because of crybabies. They nerfed it because it was dumb and not fun. Nobody enjoyed getting hit with like 60 PPFLD damage from 600m away.

Unfortunately light gauss was a unwitting victim of that. Light gauss needs to go upto 10 damage. And light gauss needs a ghost heat limit of 3 with PPCs. You should be able to fire 1 Light Gauss with 2 ERPPCs or 2 Light Gauss with 1 ERPPC.


Cry me a river.

#9 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 26 December 2018 - 06:47 AM

View PostCyanogene, on 26 December 2018 - 04:34 AM, said:

You can thank crybabies that constantly get killed by "PiNpOiNt MeTa" for that. Come to think of it, pig nerfed almost everything in the game because two and a half people on forum just couldn't stop running their jaws, meanwhile everybody else just left the game because nobody in their right mind enjoys to play sponge shooters. Basically, just blame people who spend more time on the forum than in the game.


didnt have to wait long for a prime example:

View PostKhobai, on 26 December 2018 - 05:42 AM, said:


huh? there was no way not to get killed by that. you couldnt torso twist because the damage was instant.

PGI didnt nerf it because of crybabies. They nerfed it because it was dumb and not fun. Nobody enjoyed getting hit with like 60 PPFLD damage from 600m away.

Unfortunately light gauss was a unwitting victim of that. Light gauss needs to go upto 10 damage. And light gauss needs a ghost heat limit of 3 with PPCs. You should be able to fire 1 Light Gauss with 2 ERPPCs or 2 Light Gauss with 1 ERPPC.


it was lots of fun, and many people enjoyed the more than 2 gauss/pcc, but not everyone could use it, so they whined about people that could, and here we are

#10 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 26 December 2018 - 07:24 AM

View PostHazeclaw, on 26 December 2018 - 06:47 AM, said:

it was lots of fun, and many people enjoyed the more than 2 gauss/pcc, but not everyone could use it, so they whined about people that could, and here we are


PPFLD meta limited the build choice from its inception. Back in 2013 to early 2014 all you saw were Highlanders, CTF-3D, and Stalkers all using PPFLD. Using other type of weapons was simply sub-par, and basically handicapping oneself. It made the game so boring that many people including myself took a long break from this game. PPFLD meta also poisoned the game so much that jump jets were heavily nerfed--NEVER to recover.

Later on, once the NGyr came out, PPFLD returned again, and it was again pretty boring, since any other build was meh. And just like before such meta made a lasting damage, this time to NGyr mech chassis.

Feels like anytime PPFLD is allowed to be strong, it break things permanently.

Edited by El Bandito, 26 December 2018 - 07:28 AM.


#11 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 26 December 2018 - 08:25 AM

Ngyr wasnt boring. It was awesome. Hitting moving targets mid air at 800m was by far the most difficult most fun thing in the game, but could only be done by a small portion of players. And don't bs that it made all other things useless. We had vomit, we had brawling, we had dakka. All these things worked. But because of whiners we lost ppfld poptarting, we lost brawling, and then they unsuccesfully tried to kill vomit. But hey we have lrm/narc now, that's lots of fun

#12 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 26 December 2018 - 08:39 AM

My best guess is they just left all Gauss with a charge limit of 2, because coding is hard.

#13 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 26 December 2018 - 08:49 AM

Light gauss was just collateral damage and really needs big buffs. Maybe that's charge & fire more than 2 and/or increased dmg, idk. Maybe it could have the charge up removed so it has a niche.

Still it seems some people can't handle their op toys getting nerfed...

#14 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 26 December 2018 - 08:58 AM

View PostTheArisen, on 26 December 2018 - 08:49 AM, said:

Light gauss was just collateral damage and really needs big buffs. Maybe that's charge & fire more than 2 and/or increased dmg, idk. Maybe it could have the charge up removed so it has a niche.

Still it seems some people can't handle their op toys getting nerfed...

I've been convinced by others that 10 damage would make it *too* good for the range and heat profile, but 9 should strike a good balance. The AC10 family are easily my favourite ballistics in the game and even I don't run LGauss on more than 2 builds.

#15 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,087 posts
  • LocationLost in my C1

Posted 26 December 2018 - 10:39 AM

I miss the days when guass had no charge bull **** and were instant fire and reload like acs. I also miss my dual ac 20s without a 100% heat spike just because i fired BOTH at the same time. 40 damage is just a scratched paint job with all the power creep clans added to the game then the civil war crap. King crab dual ac 20s never able to fire it's stock load out unless it wants to overheat and be a free target.

#16 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,604 posts

Posted 26 December 2018 - 11:00 AM

Exempt LGR from being fired only in pairs. That solves one problem.

#17 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 26 December 2018 - 11:11 AM

View PostTELEFORCE, on 26 December 2018 - 11:00 AM, said:

Exempt LGR from being fired only in pairs. That solves one problem.


Either that, or give light gauss zero-charge, if it doesn't already. Max of 3, and/or no charge up seems fair for such an undesirable weapon.

#18 Akhri Mala

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 189 posts
  • LocationNew York

Posted 26 December 2018 - 11:18 AM

Don't you people see that you can take a King Crab and place FOUR LIGHT GAUSS on it.

Do it.

Now you're winning MWO!

#19 Daurock

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • 529 posts
  • LocationSouth Dakota

Posted 26 December 2018 - 11:36 AM

View PostPariah Devalis, on 26 December 2018 - 11:11 AM, said:


Either that, or give light gauss zero-charge, if it doesn't already. Max of 3, and/or no charge up seems fair for such an undesirable weapon.


The problem with removing charge is that that "Style" of weapon already exists - the AC10 Is a thing. It would remove the entire "feel" of gauss out of the rifle, and simply make it a plug and play alternative to the AC10, since the two would share nearly identical damage, loadout, and reload profiles. You could argue which is better at that point, but which is better wouldn't really matter - the weapons would play so similarly, people would just swap in the one the tuning gods are favoring that month.

Without a charge-up, a gauss no longer plays like a gauss. It needs that "feature" in order to feel like a unique and different weapon from the autocannon family. The problem with the LT-Gauss is that as of right now, it gives no benefit for that charge-up drawback. The alphas aren't high enough to make them dangerous in a poke, and the "DPS" of the weapon is easily out-classed by similar AC2 and 5 builds. The weapon does need help, but charge-up isn't the way to do it, IMO.

Personally, I'd like to see the LT-Gauss get nearly std.-gauss damage and reload times, with a ghost heat limit lowered to 1. This would make it the default weapon that you find in single gauss builds, since ton for ton it would usually be a better weapon than the standard gauss. The LT would be the one you find in single Gauss medium and heavy builds, pairing well with IS vomit in that tonnage range, and getting them closer in power to clan gaussVomit. However, it wouldn't replace the standard one entirely, because once you want to slap in a second rifle, or a PPC into your assault build, standard gauss becomes the preferred choice because of that ghost heat limitation.

Edited by Daurock, 26 December 2018 - 11:39 AM.


#20 RickySpanish

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,517 posts
  • LocationWubbing your comrades

Posted 26 December 2018 - 11:40 AM

Eh PPFLD is pretty crappy. I don't want Counter Strike with 'Mechs, I want something with a little more longevity thank you very much. Also let's not fool anyone with regards to the skill cap on PPC + gauss/uac poptarting: It was the easiest thing in the world. Jets had plenty of thrust, no weapon shake, and the velocities on weapons were high enough that leading wasn't an issue. To this day the only 8 kill match I have is when I smacked down 2/3 of the enemy team in my dual PPC uac 5 Shadowhawk, fighting 1v4 at the end. It was a very broken gameplay style and really only fun to those who had the equipment to make it possible. As much as I miss that, I think the game balance is better without it.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users