Overclocking With Ryzen Master Utility?
#1
Posted 01 January 2019 - 06:25 AM
FPS drops below 40 when there is water and my game can not handle particle effects on all other than low.
All Graphic/Processor Options on High Speed Settings, no energy saving options activated.
MWO on high priority in Task Manager.
1070
16 GB RAM
Ryzen Rog Strix B450-I
Installed the Ryzen Master Utility. Perhaps anybody can tell me what ***** to press? Looks easys enough but I have no experience with overclocking.
#2
Posted 01 January 2019 - 06:50 AM
If I dont find a fix I ll stop playing that game i guess - no fun at all.
#3
Posted 01 January 2019 - 10:07 AM
There are some Youtube videos, most are general discussion but this video the poster is utilizing several pieces of software to monitor settings, and the CPU-Z to bench /stress test.
Again, imho, it is only a temporary way to give you a baseline then later, make actual changes in bios. I would suggest not exceeding 3.5/3.6ghz but moving up to in in increments. Going higher may require an aftermarket cooler.
Read lots and ask questions on the appropriate forums.
Edited by Tarl Cabot, 01 January 2019 - 10:13 AM.
#4
Posted 06 January 2019 - 08:43 AM
Overclocked, everything on performance, almost all on low, used user.cfg commands and still not running properly. Crazy. Such a ****.
It s so weird, whenever there is a FPS drop below 50 it feels like a much bigger drop, FPS are really stuttering then.
#5
Posted 06 January 2019 - 09:06 AM
Also, what speed is your ram?
And would you post your user.cfg?
Just a general discussion about Ryzen.
https://mwomercs.com...for-better-fps/
https://mwomercs.com...nning-on-ryzen/
https://mwomercs.com...-and-gtx1080ti/
Also look up how to disable XBox DVR. And as a reminder, by default Windows 10 does driver updates, which can cause issues. May consider disabling that feature to take more control of actual driver updates, especially GPU.
Edited by Tarl Cabot, 06 January 2019 - 09:20 AM.
#6
Posted 06 January 2019 - 09:31 AM
RAM you mean that 6,16,32 MB thing? Its 16.
thats my user.cfg:
p_net_interp = 0.02
sys_job_system_enable = 1
sys_job_system_max_worker = 6
e_ParticlesThread = 7
e_StatObjMergeUseThread = 6
r_MultiThreaded = 1
sys_limit_phys_thread_count = 4
sys_main_CPU = 5
sys_physics_CPU = 4
sys_streaming_CPU = 6
ca_thread = 1
ca_thread0Affinity = 0
ca_thread1Affinity = 1
sys_TaskThread0_CPU = 2
sys_TaskThread1_CPU = 3
sys_TaskThread2_CPU = 0
sys_TaskThread3_CPU = 1
sys_TaskThread4_CPU = 2
sys_TaskThread5_CPU = 3
sys_limit_phys_thread_count = 1
p_num_threads = 4
p_num_jobs = 6
e_WaterTessellationAmount = 0
e_WaterTessellationAmountX = 0
e_WaterTessellationAmountY = 0
r_WaterCaustics = 0
r_WaterGodRays = 0
r_WaterReflections = 0
r_WaterReflectionsQuality = 0
r_WaterUpdateDistance = 0
r_WaterUpdateFactor = 0
r_WaterTessellationHW = 0
e_WaterOceanFFT = 0
e_WaterOceanBottom = 1
e_WaterVolumes = 0
e_WaterWaves = 0
e_WaterOceanFFT = 0
e_WaterWavesTessellationAmount = 0
r_WaterCaustics = 0
r_WaterGodRays = 0
r_WaterReflections = 0
r_WaterReflectionsMGPU = 0
r_WaterReflectionsQuality = 0
r_WaterReflectionsMinVisiblePixelsUpdate = 0
r_WaterReflectionsUseMinOffset = 0
r_WaterUpdateDistance = 0
r_WaterUpdateFactor = 0
g_breakage_particles_limit = 10
g_joint_breaking = 0
g_tree_cut_reuse_dist = 0
e_CullVegActivation = 20
e_FoliageWindActivationDist = 20
e_PhysFoliage = 0
e_PhysOceanCell = 0.5
q_ShaderGeneral = 1
q_ShaderMetal = 1
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 1
q_ShaderTerrain = 1
q_ShaderShadow = 0
q_ShaderWater = 0
q_ShaderFX = 0
q_ShaderPostProcess = 0
q_ShaderHDR = 0
q_ShaderSky = 0
q_Renderer = 1
e_ViewDistRatioVegetation = 0
e_view_dist_ratio_vegetation = 0
e_TerrainLodRatio = 300
e_TerrainNormalMap = 1
e_TerrainTextureStreamingPoolItemsNum = 64
e_TerrainOcclusionCullingVersion = 0
e_TerrainOcclusionCulling = 0
e_TerrainOcclusionCullingMaxDist = 120
e_TerrainOcclusionCullingPrecision = 0.25
e_TerrainOcclusionCullingPrecisionDistRatio = 1
e_TerrainOcclusionCullingStepSize = 4
e_TerrainOcclusionCullingStepSizeDelta = 1.05
e_VegetationSprites = 1
e_VegetationSpritesMinDistance = 1
e_DissolveSpriteMinDist = 2
e_DissolveSpriteDistRatio = 0.1
e_VegetationSpritesBatching = 1
e_VegetationBending = 0
e_VegetationAlphaBlend = 0
e_VegetationMinSize = 900
e_vegetation_min_size = 900
e_VegetationSpritesDistanceCustomRatioMin = 1
e_VegetationSpritesDistanceRatio = 1
e_vegetation_sprites_distance_ratio =1
e_VegetationUseTerrainColor = 1
e_OcclusionCullingViewDistRatio = 0.5
r_MotionBlurMaxViewDist = 0
r_PostProcessHUD3DCache = 30
r_RainMaxViewDist_Deferred = 0
r_MotionBlur = 0
g_radialBlur = 0
r_Reflections = 0
r_ReflectionsQuality = 0
e_TerrainAo = 0
r_TerrainAO_FadeDist = 8
r_ssdo = 0
r_ssdoAmount = 0
r_ssdoAmbientAmount = 0
e_SkyBox = 1
e_SkyType = 0
e_SkyQuality = 2
e_SkyUpdateRate = 0
r_ShadowGen = 0
r_ShadowGenMode = 0
e_ShadowsOnAlphaBlend = 0
e_ShadowsMaxTexRes = 256
e_GsmCastFromTerrain = 1
e_ShadowsOnWater = 0
e_ShadowsClouds = 0
e_ShadowsMasksLimit = 1
e_ShadowsLodBiasFixed = 1
e_ShadowsLodBiasInvis = 1
r_ShadowBluriness = 0.1
r_ShadowJittering = 1.5
e_ShadowsCastViewDistRatio = 0.6
e_ShadowsCastViewDistRatioLights = 0.8
e_ShadowsTessellateCascades = 0
r_ShadowsMaskResolution = 2
r_ShadowsMaskDownScale = 1
e_ShadowsAdaptScale = 2.0
e_ShadowsConstBias = 1.0
e_ShadowsSlopeBias = 1
e_GsmLodsNum = 1
e_GsmRange = 1
e_GsmRangeStep = 1
e_GsmRangeStepExtended = 6
e_GsmCache = 1
e_GsmCacheLodOffset = 1
e_GsmCacheLodOffsetExtended = 6
e_GsmExtendLastLod = 1
e_GsmExtendLastLodIncludeObjects = 0
e_GsmScatterLodDist = 50
e_Fog = 0
e_FogVolumes = 0
e_Clouds = 0
r_CloudsUpdateAlways = 0
r_ShadowsParticleNormalEffect = 0
r_ShadowsParticleKernelSize = 0
r_ShadowsAdaptionMin = 0
r_ShadowsAdaptionSize = 0
r_Rain = 0
r_RainAmount = 0
r_RainMaxViewDist_Deferred = 10
g_breakage_particles_limit = 10
g_joint_breaking = 0
g_tree_cut_reuse_dist = 0
e_CullVegActivation = 20
e_FoliageWindActivationDist = 0
e_PhysFoliage = 0
e_PhysOceanCell = 0.5
v_vehicle_quality = 1
sys_preload = 1
i_precache = 1
r_ShadersAsyncCompiling = 3
r_ShadersAsyncMaxThreads = 6
r_ShadersPreactivate = 1
r_ShadersPrecacheAllLights = 1
r_ShadersUseInstanceLookUpTable = 0
r_ChromaticAberration = 0.0
i_particleeffects = 0
e_HwOcclusionCullingWater = 0
r_FogShadowsWater = 0
e_ShadowsOnWater = 0
q_ShaderWater = 0
e_particles_thread = 1
e_dynamic_light = 0
e_gsm_lods_num = 0
e_gsmlodsnum = 0
r_VolumetricFog = 0
e_vegetation_sprites_distance_ratio = 0.9
e_proc_vegetation = 0
r_FogShadows = 0
e_ParticlesForceSoftParticles = 0
d3d9_TextureFilter = Bilinear
e_ParticlesShadows = 0
r_AntialiasingMode = 0
r_UseEdgeAA = 0
r_ColorGrading = 0
r_DepthOfField = 0
e_decals = 0
e_DecalsAllowGameDecals = 0
e_DecalsLifeTimeScale = 0.8
e_DecalsOverlapping = 0
e_DecalsHitCache = 0
e_DecalsForceDeferred = 0
r_VegetationSpritesTexRes = 8
r_TexturesFilteringQuality = 0
r_DetailTextures = 0
r_TexSkyResolution = 0
r_TexMaxAnisotropy = 1
r_TexAtlasSize = 256
r_TexMinAnisotropy = 0
r_DynTexAtlasCloudsMaxSize = 8
r_TexResolution = 0
r_TexBumpResolution = 0
r_EnvCMResolution = 0
r_EnvTexResolution = 0
r_TexSkyResolution = 0
e_Tessellation = 0
sys_flash_newstencilclear=1
r_PostProcessHUD3D=0
Edited by Uakari, 06 January 2019 - 09:32 AM.
#8
Posted 06 January 2019 - 01:06 PM
Uakari, on 06 January 2019 - 10:17 AM, said:
Okay, so you have a 2600x., and the card is a Nvidia 1070. Had to double check what I had read /chuckles.
Ram - example - GSkill DDR4 3200 / F4-3200C16D-16GFX vs Gksill DDR4 2133 / F4-2133C15Q2-64GRR - For most users it would not matter but part numbers on the motherboard list means it has been tested with that board and will run at its speed and run at XMP profiles.
https://www.asus.com...G/HelpDesk_QVL/
And not sure if noted, have you run the game without user.cfg? A few other players tango with the customized user.cfg like yours, they should drop by and may comment on it, tis why I asked for you to post it.
Also, just to touch base and checking both - systems Power Options, set to High Performance and Nvidia panel - Power Management mode - Max Performance?
And do you running w/AA or not?
Edited by Tarl Cabot, 06 January 2019 - 01:09 PM.
#9
Posted 06 January 2019 - 02:23 PM
Yes, max performance, high performance and priority in task manager to high.
ran it without user.cft before, was even worse.
Cant find the RAM, it shows 16 GB Ram in the device manager and in the task manager, but does not state anything else.
#10
Posted 07 January 2019 - 03:19 PM
#11
Posted 08 January 2019 - 04:10 PM
- many variables do nothing
- wrong values
- some lower performance
For example :
e_HwOcclusionCullingWater=0 removes all occlusion tests for water, so perf will be worse (especially when there's no water in sight). Occlusion culling is the engine trying not to render an hidden object.
sys_limit_phys_thread_count should be 0 or 1. If not 0, engine will max the number of physical threads to (Number of CPU cores - 1)
e_GsmCastFromTerrain=1 activates shadows casting from terrain (disabled by default for everyone)
I'm writing a guide on this but had not enough time to finish it yet.
On the hardware side, i've used a ryzen 1600x and now a ryzen 2600 not overclocked with a GTX 1080. And the worst core must peak at 50-60%.
Edited by MrVaad, 09 January 2019 - 04:21 AM.
#12
Posted 11 January 2019 - 12:23 PM
You shouldn't have to tinker with your user.cfg at all, something is off with your hardware or drivers.
#13
Posted 12 January 2019 - 11:02 AM
Edited by Brokulec, 12 January 2019 - 11:04 AM.
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