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Mw5 Pre-Order Is Here


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#121 MW Waldorf Statler

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Posted 09 January 2019 - 07:38 PM

what is with Lakes and Rivers in MW5?nothing seeing on it in the Trailers

remember me on the great Cryengine subwater Areas in MWLL

Posted Image

Edited by Old MW4 Ranger, 09 January 2019 - 07:38 PM.


#122 OrmsbyGore

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Posted 09 January 2019 - 08:15 PM

View PostAos, on 09 January 2019 - 07:31 PM, said:

Do we really want a developer with a checkered history of fixing things to divide their efforts further?


they've been working on it for quite a while now, and transverse before that, and it's not like they did such a great job when they were giving mwo their undivided attention

#123 Spheroid

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Posted 09 January 2019 - 08:28 PM

View PostRhialto, on 09 January 2019 - 07:14 PM, said:

No, not until it offers PvP.

Why the 3D in you nickname? There is no MAD-3D.


not true sir

Although rare, there are several variants of the basic Marauder in existence. House Marik’s MAD-3M is armed
with large lasers in place of the PPCs, while House Davion’s MAD-3D replaces the Whirlwind. The MAD-3L Marauders of the Capellan Confederation seem unable to decide, replacing only one PPC with a large laser. In recent years another version, the larger Marauder II, has appeared in the ranks of Wolf’s Dragoons and select other units.

Edited by Spheroid, 09 January 2019 - 08:28 PM.


#124 JC Daxion

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Posted 09 January 2019 - 09:04 PM

View PostAntares102, on 08 January 2019 - 12:45 PM, said:

Can somebody spell out load "cash grab" and "microtransactions" for me?
I dont mind about the one time payment but if they implement microtransactions as well they go down the road as many failed AAA titles in the recent past.




Really? buying a complete game, that also gives you a ton of crap for an online game for 50 bucks says cash grab to you? I guess you have not been gaming for 30-40+ years.... 40-50 bucks is and has been the average price for a new game since the friggin 70's. I have plenty of boxes witht eh darn price tag on them if you want proof.

So basically you are totally full of ****

#125 Luminis

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Posted 09 January 2019 - 09:32 PM

View PostMarauder3D, on 09 January 2019 - 09:56 AM, said:

What are your thoughts on the offer? Are you tempted?

Tempted I might be, but I'm making a conscious effort to not succumb to said temptation.

That's less due to PGI's track record (well, it may be, partially) and more due to what they set out to do with MW5. I come back to MWO time and time again because I enjoy tinkering with builds - ranging from tryhard to ridiculous - and because I enjoy taking my creations into a challenging environment to see what I managed to cobble together.

From all I know, PGI's still following the original idea of a "limited Mechlab" to "preserve Mech roles" and such. That's great if you're into that sorta thing and I can appreciate taking a firm stance on a design decision. It is, nonetheless, the exact opposite to one of MW's greatest draws - just for me personally, of course. Add to that that I have my fair share of doubts that PGI intended to, let alone succeeded to, create a challenging PvE experience. Again, not knocking the idea of a casual playground for lore friendly Mechs; seems to me like there's an audience for that, but I'm not a part of said audience.

As such, the only sensible course of action, on my part, is to wait for mods to pop up that turn MW5 into an experience that suits me. That's the good thing about mod support, I guess: Even though the game's design might not initially appeal to me, I might still get it down the line, provided the right options become available at some point.

Now, the MWO goodies ain't half bad so the pre-order packages actually seem like decent value (kudos for giving founders something extra, btw), which is largely why I'm tempted in the first place. Then again, there's a lot of good gaming related stuff out there to put 50 bucks towards...

#126 LordNothing

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Posted 09 January 2019 - 11:15 PM

View PostSnakesh1t, on 09 January 2019 - 11:41 AM, said:


How do you figure? A month should be enough to iron out any major hardware issues with the game....


bugfixes, maybe. you might be able to cram a hundred or so of the worst offenders in a month (if you have competent programmers). but if the gameplay mechanics are seriously flawed and a rewrite of some system is required, lol. its the difference between releasing another minimally viable cash cow or making a game.

Edited by LordNothing, 09 January 2019 - 11:16 PM.


#127 Kaeb Odellas

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Posted 09 January 2019 - 11:20 PM

View PostLuminis, on 09 January 2019 - 09:32 PM, said:

Tempted I might be, but I'm making a conscious effort to not succumb to said temptation.

That's less due to PGI's track record (well, it may be, partially) and more due to what they set out to do with MW5. I come back to MWO time and time again because I enjoy tinkering with builds - ranging from tryhard to ridiculous - and because I enjoy taking my creations into a challenging environment to see what I managed to cobble together.

From all I know, PGI's still following the original idea of a "limited Mechlab" to "preserve Mech roles" and such. That's great if you're into that sorta thing and I can appreciate taking a firm stance on a design decision. It is, nonetheless, the exact opposite to one of MW's greatest draws - just for me personally, of course. Add to that that I have my fair share of doubts that PGI intended to, let alone succeeded to, create a challenging PvE experience. Again, not knocking the idea of a casual playground for lore friendly Mechs; seems to me like there's an audience for that, but I'm not a part of said audience.

As such, the only sensible course of action, on my part, is to wait for mods to pop up that turn MW5 into an experience that suits me. That's the good thing about mod support, I guess: Even though the game's design might not initially appeal to me, I might still get it down the line, provided the right options become available at some point.

Now, the MWO goodies ain't half bad so the pre-order packages actually seem like decent value (kudos for giving founders something extra, btw), which is largely why I'm tempted in the first place. Then again, there's a lot of good gaming related stuff out there to put 50 bucks towards...


They might just be doing what HBS did with the Battletech mechlab. At its core, mech customization is considerably more limited in Battletech than in MWO since you can't change the engine or tinker with structure or armor types. However, you can buy or salvage upgraded versions of weapons or improved gyros or arm mods and such. I'd be very satisfied with a system like that in MW5.

Or they could limit mechlab customization by making major overhauls very expensive or require specialized facilities and expertise. That would be a pretty lore-friendly way to go about things.

#128 Cementi

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Posted 10 January 2019 - 12:30 AM

View PostJC Daxion, on 09 January 2019 - 09:04 PM, said:




Really? buying a complete game, that also gives you a ton of crap for an online game for 50 bucks says cash grab to you? I guess you have not been gaming for 30-40+ years.... 40-50 bucks is and has been the average price for a new game since the friggin 70's. I have plenty of boxes witht eh darn price tag on them if you want proof.

So basically you are totally full of ****


I kind of see both sides of this.

What it really boils down to is gamers in general are getting tired of preorder mechanics even with incentives. There is a lot less pressure for developers to deliver a quality game because half their customers have bought it site unseen.

I won't claim I will never preorder again. I will say that I will only preorder from companies that have a proven track record or a startup that looks promising. PGI does not, for me at least have that record.

I might have considered picking up the base pack if PGI had announced something for mwo in 2019. However they didn't and with its declining population and lack of development it truly seems to be in maintenance mode. I dabble with a few drops here and there but not enough to make use of the mw5 perks.

Who knows maybe they will announce something and I will start playing a bit right after a big overtime check where 8 foolishly decide to drop money on it.

It could happen.

#129 Killhunger

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Posted 10 January 2019 - 12:30 AM

View PostMadBadger, on 09 January 2019 - 06:48 AM, said:

I am somewhat torn.

On the plus side:
- I'm a Founder, I've spent as much money on MWO over time as I have on any other game. I consider all that money well spent (for the value and entertainment I've received).
- I truly appreciate the efforts PGI has done to resurrect the BattleTech franchise (as per the points made in the
https://mwomercs.com...gi-for-mechcon/ thread)
- I think PGI has crafted a solid Mech shooter in MWO
- The PGI customer support team has always performed to high standards, as has the art/design team.

On the minus side:
- Having been active since Beta, I am really, really unimpressed with the overall pace of development from the PGI team. It's like they worked their butts off to get the base game implemented, and then have been phoning it in since about 2015. (I've got a 5-year B.Sc.(H) in CompSci, I've developed and written multi-player online games, I've run several businesses over the years; yes I can tell when a production team is just dicking around with no real progress being made.)
- Similarly, since Beta, PGI has regularly boggled my mind with some great customer outreach and initiatives, mixed in with even more situations where they not only shot themselves in the foot with bad decisions/handling/delays, but literally vaporized all the feet in the room with heavy pulse lasers)
- MWO is a good, entertaining shooter. But I don't play BattleTech for the shooter aspects. I play BT for what was there in Crescent Hawk's Inception, in MechWarrior, MW:2 and MW:4 (and the others, but those were the highlights for me). Story. Lore. Meaningful travel and trade. Developing a pilot team. Mission/goal oriented play. Meaningful character development. So far, PGI has not shown me they have any grasp of these elements.

Those are the primary concerns, they pretty much balance each other out. The decision is close enough that I can honestly say that if it was priced in Canadian dollars I would likely pick up the Standard or Collectors edition, and since they are priced in $US (30% exchange rate surplus), I've bought nothing. That's how close the decision is balanced for me.

I really want to support PGI. I'm really uncertain that they can deliver the MechWarrior I want to play.


I agree with this completely. I am a Legendary founder. I was never one of those salty founders. Even at $120 I paid I easily felt I got my entertainment hours worth from the game.

I'm not an avid player much. I hop in now and then when friends want to play.

I don't see the $50 price tag as that much of a risk... I do play MWO some and the MC is a nice bonus. For those of you who wonder why they are giving a double bonus to founders. Have you seen the credits list of the founders?

I found this to give an idea of how many there were: Credit from this post: https://mwomercs.com...fouers-numbers/
Type-----------Number------Value Per------Line Total
Legendary]----26,470-------120--------------3,176,400
Elite------------26,400--------60---------------1,584,000
Veteran-------14,840--------30----------------445,200
-----------------------------------------------------------------
Total: 5,205,600

That's a couple dollars if a good number of those preordered.

My biggest issue is that too many of my friends are not Competitive PVPers. The Co-op in MW5 and a new single player campaign are with $50 to take the risk, May work on getting my friends to get it also. It helps that I don't feel slighted like so many. Grudge till death types I guess. Let it go brother...it's $50 it'll be ok.

I'll probably just get the $50 package, but seems like a worthwhile purchase to me.

- Kill

Edited by Killhunger, 10 January 2019 - 12:32 AM.


#130 Luminis

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Posted 10 January 2019 - 01:47 AM

View PostKaeb Odellas, on 09 January 2019 - 11:20 PM, said:


They might just be doing what HBS did with the Battletech mechlab. At its core, mech customization is considerably more limited in Battletech than in MWO since you can't change the engine or tinker with structure or armor types. However, you can buy or salvage upgraded versions of weapons or improved gyros or arm mods and such. I'd be very satisfied with a system like that in MW5.

Or they could limit mechlab customization by making major overhauls very expensive or require specialized facilities and expertise. That would be a pretty lore-friendly way to go about things.

See, that's my point.

"Might, could, would, should" - give me solid information and I'll make a decision. As it stands, the only information I have is "limited customisation compared to MWO". Everything else is just speculation.

#131 dario03

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Posted 10 January 2019 - 02:34 AM

View PostKillhunger, on 10 January 2019 - 12:30 AM, said:


I don't see the $50 price tag as that much of a risk... I do play MWO some and the MC is a nice bonus. For those of you who wonder why they are giving a double bonus to founders. Have you seen the credits list of the founders?

I found this to give an idea of how many there were: Credit from this post: https://mwomercs.com...fouers-numbers/
Type-----------Number------Value Per------Line Total
Legendary]----26,470-------120--------------3,176,400
Elite------------26,400--------60---------------1,584,000
Veteran-------14,840--------30----------------445,200
-----------------------------------------------------------------
Total: 5,205,600

That's a couple dollars if a good number of those preordered.




That still doesn't explain why its just founders that get the extra bonus. Trying to get more pre-orders and trying to get players to come back to MWO by giving a bonus makes perfect sense. And the deals seem pretty good. The part where only people that bought something over 6 years ago get the extra bonus is what I find odd. I know people who aren't founders but spent a ton and now don't play. Heck I know some people with gold mechs that aren't founders that no longer play. Seems odd that they would get less for pre-ordering MW5 than somebody that spent $30 over 6 years ago.

#132 Thorn Hallis

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Posted 10 January 2019 - 03:02 AM

Thats right, gold 'Mech owners should also get double MCs.

#133 Trevor Devalis

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Posted 10 January 2019 - 06:30 AM

I'm just going to wait on this until it comes out. Having a decent 3 year old gaming laptop means sometimes it plays games with no issues, and other times, not so well. If it can't handle the requirements, then there is no point in buying it. Since they don't seem to know what it will take until sometime during or after beta, I am not going to take the chance to just throw money away. The MWO incentives are nice, but just not a big enough incentive to preorder a game that may or may not work on my laptop.

I have only backed/preordered one game. That was Bard's Tale 4. Got my key, then read reviews before I redeemed it. Realized it was not for me. Gave the key to a friend. Realized I really did not want to do that again.

Despite getting goodies beforehand, I don't want to spend money on a game until I know it is worth it. I can play MWO despite all of its shortcomings. I can play M4 Mercs, I can play MW3 and MW2, even MW1. I have enough Mechwarrior games to fill that void if need be. I don't need to just rush out and buy a game that might not work on my laptop or might not be what everyone expects.

#134 Antares102

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Posted 10 January 2019 - 06:42 AM

View PostJC Daxion, on 09 January 2019 - 09:04 PM, said:




Really? buying a complete game, that also gives you a ton of crap for an online game for 50 bucks says cash grab to you? I guess you have not been gaming for 30-40+ years.... 40-50 bucks is and has been the average price for a new game since the friggin 70's. I have plenty of boxes witht eh darn price tag on them if you want proof.

So basically you are totally full of ****


I would totally agree with you if the game was released and there would be no risks attached to it.
Let's talk again after MW5 has been delayed by 9 month of what was originally
promised and then released with only half the features and with high instability.

Finally I stick to my point of MW5 PREORDER being a cashgrab if access to MW5 has this one time payment AND microtransactions later on that you have to use if you want any meaningful progress in the game.
If it doesnt have microtransactions then the pricing is fine, but this it not how the gaming industry is operating nowadays.

Paying 50$ now and being "forced" to pay 200$ later in microtransactions IS a cash grab.

Edited by Antares102, 10 January 2019 - 06:48 AM.


#135 lobsterhierarchy

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Posted 10 January 2019 - 07:39 AM

Part of me wonders how this is supposed to incentivize newer players to the universe/game to join it. People unfamiliar with the battletech universe looking to get in and expand the user base have mostly no use for all the MWO goodies.

Where’s the marketing and advertising to bring in new players? How do we prevent current players from burning out of either MW5 or Mwo?

There does not seem to be a goal plan here to be sustainable. At least f2p games like WoT, WoW, and fort nite did media exposure or advertising to bring new people in.

#136 LordNothing

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Posted 10 January 2019 - 08:34 AM

View PostOld MW4 Ranger, on 09 January 2019 - 07:38 PM, said:

what is with Lakes and Rivers in MW5?nothing seeing on it in the Trailers

remember me on the great Cryengine subwater Areas in MWLL

Posted Image


thats a fun map.

#137 kf envy

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Posted 10 January 2019 - 08:38 AM

ya ill pre-order it for console that way I can get some of my money back selling the game if it turns out like crap.

#138 Dogstar

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Posted 10 January 2019 - 10:01 AM

I expect PGI to do one of either two things before September 10th

a: Go bust and keep your pre-order money
b: Deliver an epically poor game with literally none of the features they promised

Announcing a hard delivery date and a bunch of pre-order options nine months in advance tells me that they are nowhere near finished but have to either ship or go bust. With that in mind the only options to get the game out of the door on time are to cut corners and cut features in order to hit that date.

With only nine months to go they should be looking at getting a beta out of the door in the next two or three months. PGI simply aren't a good enough bunch of developers to get it right.

Edited by Dogstar, 10 January 2019 - 10:02 AM.


#139 Marauder3D

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Posted 10 January 2019 - 10:06 AM

View PostDogstar, on 10 January 2019 - 10:01 AM, said:

I expect PGI to do one of either two things before September 10th

a: Go bust and keep your pre-order money
b: Deliver an epically poor game with literally none of the features they promised

Announcing a hard delivery date and a bunch of pre-order options nine months in advance tells me that they are nowhere near finished but have to either ship or go bust. With that in mind the only options to get the game out of the door on time are to cut corners and cut features in order to hit that date.

With only nine months to go they should be looking at getting a beta out of the door in the next two or three months. PGI simply aren't a good enough bunch of developers to get it right.


I'm going to take this as you are not tempted by the Community Pre-Order.

PGI has offered preorders for years--they'll have some kind of product to deliver, I feel confident of that. What kind of product does remain to be seen.

#140 Spheroid

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Posted 10 January 2019 - 10:20 AM

View Postkf envy, on 10 January 2019 - 08:38 AM, said:

ya ill pre-order it for console that way I can get some of my money back selling the game if it turns out like crap.


A lot of assumptions here.

Assumption 1: There will be a console release
Assumption 2: There will be physical release. Yeah no.
Assumption 3: There is a strong market for used physical media. Because of declining new physical sales, used sales are also in decline. Gamestop is on the verge of bankruptcy. The two industries are intrinsically linked. The change in state of one will alter the other as currently happening now.

Posted Image

As Microsoft is the IP holder for the BattleTech software license it will never see crossplatform sales something that is generally desired to provide an adequate financial return. The Xbox1 is losing this generation badly to PS4 and Switch. MW5 is not going to release on a second rate system that is on its way out. The PS5 and Xbox2 are not coming until late 2020, meaning anybody who had the slightest interest in MechWarrior5 is going to end up buying on the non-resellable PC format not a nonexistent console format.

Edited by Spheroid, 10 January 2019 - 11:00 AM.






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