Clay Endfield, on 19 January 2019 - 12:41 AM, said:
New player here: I've been playing for a little over a week now, a
As other players will tell you, At the bottom Tiers there are a lot of LRMers. As you move up, you will see them less and less. The last event where we had to shoot down missiles using AMS, it took 7 games because almost no one had LRMs.
I like the new LRMs although it has been hard to find a match. For a while, I've been working on playing "Assault LRMers".
One of my many mental problems is that I always have to be up front. In a well trained and called team, this would be fine. In Quickplay, it tends to mean I die quickly. Other players are happy to allow me to soak up damage and target for them. I try to take out at least one enemy mech to cover my loss.
I play Clan Mechs with LRMs, ATMs and also maybe a Streak. The LRM is meant to annoy the enemy and to hit him if he tries hiding. The ATMS kill them and the Streak wards against lights and also is used in my "missile direct fire"
For I.S. mechs, it is sort of the same thing but with MRMs taking the place of the ATMs.
A general test I run is to go through the 8 mechs on the Tourmaline Desert. Hitting the different mechs from different angles and distances. The first very obvious changes were how much quicker the enemy mechs died and with a lot fewer missiles. I try to have enough ammo to kill all 8 and the first time with the new LRMs I had 1,800 LRMs plus other missile left over.
I'm a player that always uses a TAG and tries most of the time to have a Direct Line of Sight. But in a one on one battle between a missile mech and a "shooter" mech with let's say ACs cannons, the missile mech will lose every trade. So the LRMers 600ms behind me do well and I die a quicker death.
So this works for me.
I'll try to make some videos, I saw Snuggles where he showed everything well. But he also could not find a match.
And for the record, Indirect Fire is an important part of every military force.
P.S. The other difference is the quicker target lock times for LRMs. But the slower lock times for ATMs is still and now a little more annoying. I have videos showing that using a TAG for both, the LRMs will hit and the ATMS will miss because they never had a lock.
Edited by Mechwarrior 37, 19 January 2019 - 08:09 AM.