DAEDALOS513, on 15 January 2019 - 09:53 AM, said:
That's something the newer players aren't considering.. if they make lrms as useful as direct fire weapons... than actual capable pilots will start using them and ttk newer players (ie. lurm lovers) will decrease making the game less enjoyable for them.
Be careful what you ask for and be happy with what you got..
This ratio makes sense because most weapons in this game are direct fire and lrms are the only indirect fire.. so the ratio looks about right.. still not sure I understand what your point is.
The point is that LRMs are not a problem.
LRMs have a unique niche, they are not an OP damage application system ( as evidenced by useage in matches or rather their absence ) they benefit from player collaboration ( active spotting/NARC ).
The question remains :
What role do we want LRMs to have ?
Because direct fire weapons will always be better at direct damage application.
And making LRMs better while firing with LoS will encroach heavily on other missile weapon systems. ( and that mainly because long range clear Line of Sight is rare in many maps ). And long clear sight ranges will benefit DF weapons just the same if not more.
And make no mistake : with the current changes Direct LoS LRM fire will impact in ~60% of the current area. And with NARC/Art IV. That will change to an area of about 29% of the current size. They might as well be ATMs then.
PGI needs to figure out a role for LRMs that makes sense.
IMHO we already have one : versatile( target selection ) if inefficient long range (indirect) support fire.
It may be less capable of player skill growth than DF weapons but I am not sure that is a bad thing.