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Qp Is Now "whoever Bring The Most Lrms Wins"


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#1 Ahh Screw it - WATCH THIS

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Posted 14 January 2019 - 12:01 PM

The change in flight path will make this worse, not better.

That is all.

#2 Siegegun

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Posted 14 January 2019 - 12:31 PM

LOL no.

The change in flight path is a stupid idea though. Not only will it encourage the hide/turtle mentality, for those who use LRMs on the frontline, this is also a bad design decision, as I can no longer fire over the top of my DF friendly while he is doing his business.

#3 HammerMaster

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Posted 14 January 2019 - 12:34 PM

View PostAhh Screw it - WATCH THIS, on 14 January 2019 - 12:01 PM, said:

The change in flight path will make this worse, not better.

That is all.

Patently false.
The result is if you turtle and stay out of LOS your spread and flight time will suck.
Please use the test server before you judge.

Edited by HammerMaster, 14 January 2019 - 12:37 PM.


#4 Novakaine

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Posted 14 January 2019 - 12:37 PM

His troll is most droll.

Edited by Novakaine, 14 January 2019 - 12:37 PM.


#5 NRP

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Posted 14 January 2019 - 12:43 PM

LOL some games feel this way.

#6 HammerMaster

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Posted 14 January 2019 - 12:54 PM

View PostSiegegun, on 14 January 2019 - 12:31 PM, said:

LOL no.

The change in flight path is a stupid idea though. Not only will it encourage the hide/turtle mentality, for those who use LRMs on the frontline, this is also a bad design decision, as I can no longer fire over the top of my DF friendly while he is doing his business.

Use the test server and give the man this feedback.
I expressed this concern already about firing over friendlies.

#7 Siegegun

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Posted 14 January 2019 - 01:10 PM

View PostHammerMaster, on 14 January 2019 - 12:54 PM, said:

Use the test server and give the man this feedback.
I expressed this concern already about firing over friendlies.


Just saw the public test announcement. I will check out the changes shortly.

#8 RickySpanish

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Posted 14 January 2019 - 01:21 PM

I'm a little worried about the Ascendencancy of LRMs tbh.

#9 Grus

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Posted 14 January 2019 - 01:23 PM

If you brawl the lrmers, they tend to die quickly...

#10 HammerMaster

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Posted 14 January 2019 - 01:24 PM

View PostRickySpanish, on 14 January 2019 - 01:21 PM, said:

I'm a little worried about the Ascendencancy of LRMs tbh.

They go up.
They come come down.
This is good ya!?

#11 Jman5

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Posted 14 January 2019 - 01:31 PM

View PostRickySpanish, on 14 January 2019 - 01:21 PM, said:

I'm a little worried about the Ascendencancy of LRMs tbh.


100% radar deprivation is OP as heck. I put it on nearly every build I have. I think ya'll are crazy for not going down the sensor tree. It's a goody bag of awesome skills.

#12 Bowelhacker

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Posted 14 January 2019 - 01:38 PM

Instead of complaining about lurms just git good.

Or something.

#13 Y E O N N E

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Posted 14 January 2019 - 01:47 PM

I use 60% Radar Derp on any 'Mech of mine that peaks or is very squishy. So that means all Lights, some poptarts, and laser vomit traders.

#14 Gorgo7

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Posted 14 January 2019 - 01:55 PM

Yay! LRM as they should be!

#15 Mole

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Posted 14 January 2019 - 02:19 PM

This is a change I have honestly wanted to see for a while. LRMs are not OP and are frankly one of the worst weapon systems in the game right now. This is solely because they are difficult to utilize effectively against skilled players who know how to use cover, break locks, equip AMS, use ECM, have Stealth Armor, but they are absolutely deadly to unskilled players who waddle out into the open and just expect because they are in an assault they don't need to find cover and then come to the forums and complain loudly about how OP they are. Frankly I am of the opinion that the moment someone complains about LRMs being OP they instantly flag themselves as a potato. There is no excuse to be getting wrecked by LRMs except you simply have no idea what you're doing. A skilled LRM player is up front sharing armor at medium range anyway, where their LRMs are most effective. Not lobbing indirect fire from 1000m back, which accomplishes pretty much nothing. This will buff people using LRMs in a manner that is helpful to their team and nerf LRMs for people who think they can just sit in the back and beg for locks all match.

Edited by Mole, 14 January 2019 - 02:20 PM.


#16 Y E O N N E

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Posted 14 January 2019 - 02:56 PM

It's largely the top tier of players in the game saying both LRMs and ATMs are OP, not the low end.

#17 Kroete

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Posted 14 January 2019 - 03:03 PM

View PostMole, on 14 January 2019 - 02:19 PM, said:

This will buff people using LRMs in a manner that is helpful to their team and nerf LRMs for people who think they can just sit in the back and beg for locks all match.

Nah, you cant stay at secondline anymore,
you need to stay at the front or you will hit your allys backs,
or you need to stay out of los (behind a rock) to fire over them.
Using a uav to hit the enemys behind a slope or in a trench (polar/plexus) with your you lrms is also gone then.
But if you need to stay at the front and cant fire over allys, why take lrms instead of atms or direct fire?

This will only lead to more hinding in the back ...

If you want to buff direct use, reduce the locktime for direct fire (artemis nerf?).
If you want more skill, give us bending of missiles back (lockarc nerfs?).
If you want less spamm, give them less ammo and more heat (ammo/heat buff?).

Edited by Kroete, 14 January 2019 - 03:35 PM.


#18 Ahh Screw it - WATCH THIS

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Posted 14 January 2019 - 03:45 PM

View PostHammerMaster, on 14 January 2019 - 12:34 PM, said:

Patently false.
The result is if you turtle and stay out of LOS your spread and flight time will suck.
Please use the test server before you judge.


Well,

PGI DOES have a great history of turning PTS results into absolutely wonderful game additions.

#19 HammerMaster

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Posted 14 January 2019 - 04:21 PM

View PostAhh Screw it - WATCH THIS, on 14 January 2019 - 03:45 PM, said:


Well,

PGI DOES have a great history of turning PTS results into absolutely wonderful game additions.

I like your sarcasm.
But yes some are. Some not so much.
This! Sir! Was the one we need.
Keep in mind. We still have to use the PTS.

Edited by HammerMaster, 14 January 2019 - 04:22 PM.


#20 OmniFail

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Posted 14 January 2019 - 04:47 PM

View PostY E O N N E, on 14 January 2019 - 02:56 PM, said:

It's largely the top tier of players in the game saying both LRMs and ATMs are OP, not the low end.


LOL

I am the king of the LRM potatoes. The spread is so bad on LRMs right now that even with getting my on locks with Artemis equipped most of my kills are kill steals or the result of my close range weapons. The only time when LRMs are remotely dangerous is when a team is LRM boat heavy.

Top players indeed. Apparently they don't use LRMs enough to know the truth of the matter.

Furthermore, because I still put out large numbers, I get a decent PSR. Which in turn affects MM. But because of the low kill potential of the weapons system it creates a imbalance that contributes to roll stomps.

See where the LRM crying game has put us?

Edited by OmniFail, 14 January 2019 - 04:55 PM.






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