6 Kills But Only 340 Match Score
#1
Posted 20 January 2019 - 09:18 PM
#2
Posted 20 January 2019 - 09:30 PM
#3
Posted 20 January 2019 - 09:31 PM
#4
Posted 20 January 2019 - 09:33 PM
#5
Posted 20 January 2019 - 09:38 PM
#6
Posted 20 January 2019 - 09:47 PM
#7
Posted 20 January 2019 - 09:51 PM
The Caterpillar, on 20 January 2019 - 09:38 PM, said:
With your average stats, I have a feeling that even if you strive for it, you will be hard pressed to get to 500 points. Pilot heavier mechs and bring bigger guns.
#8
Posted 20 January 2019 - 09:59 PM
The Caterpillar, on 20 January 2019 - 09:18 PM, said:
6 kills doesn't mean a lot.
You could last hit everyone, big deal.
If you had 6 kills with 6 KMDD/6 Solo Kills, you've had 600 match score+
Kills aren't everything, especially last-hit kills.
The Caterpillar, on 20 January 2019 - 09:58 PM, said:
https://leaderboard.isengrim.org/
#9
Posted 20 January 2019 - 10:04 PM
My stats on my account:
K/D 544 / 425
KDR 1.28
W/L 323 / 282
#10
Posted 20 January 2019 - 10:05 PM
https://leaderboard....The+Caterpillar
Also, one can view them in the leaderboard ingame and via the profile, although that is a bit more effort to get the history...
My suggestion: Grab a decent, tanky Medium or Heavy Mech with decent range, load up with UAV and/or Artillery. 500MS is quite doable.
#11
Posted 20 January 2019 - 10:06 PM
The Caterpillar, on 20 January 2019 - 10:04 PM, said:
My stats on my account:
K/D 544 / 425
KDR 1.28
W/L 323 / 282
They are correct, if that is where you are heading with this?
It only goes back 29 odd seasons or whatever (so, 29 months). Prior to that is unavailable.
Edited by justcallme A S H, 20 January 2019 - 10:07 PM.
#12
Posted 20 January 2019 - 10:13 PM
BKL-BL
-3 MCPL
-6 SPL
-2 SRM4
-2 HMG
-ECM
I'm usually just experimenting with builds, so now that I've settled with this one hopefully my stats will start swinging back. Thanks for the info and advice!
Edited by The Caterpillar, 20 January 2019 - 10:13 PM.
#13
Posted 20 January 2019 - 11:07 PM
You are mixing 3 weapon types on a Med mech, that is a no-no.
Stick to all energy (same weapon), all missile or a energy/missile mix.
Unless you have 6MGs+, they are not worthwhile.
#14
Posted 20 January 2019 - 11:28 PM
Also to echo what ash said a bunch of mpl and heatsinks makes a smooth and well performing build.
Edited by Funk1777, 20 January 2019 - 11:29 PM.
#15
Posted 20 January 2019 - 11:33 PM
He's got two weapon types.
Lasers/MGs = hitscan, they tie in together (though the difference in range is not exactly ideal, the combination should mix well)
and SRMs = spreading projectile.
#16
Posted 20 January 2019 - 11:33 PM
The Caterpillar, on 20 January 2019 - 10:13 PM, said:
BKL-BL
-3 MCPL
-6 SPL
-2 SRM4
-2 HMG
-ECM
I'm usually just experimenting with builds, so now that I've settled with this one hopefully my stats will start swinging back. Thanks for the info and advice!
There is no way you are running that build.
#17
Posted 20 January 2019 - 11:34 PM
Tie the energy and MGs together into a similar range bracket and results should improve.
There's also the above.
Edited by Koniving, 20 January 2019 - 11:35 PM.
#18
Posted 21 January 2019 - 12:23 AM
Koniving, on 20 January 2019 - 11:34 PM, said:
3 Types. I would've thought that rather basic to comprehend... But then I gotta remember who's replying now and again
SRMs = Missile (needs ammo)
MG = Ballistic (need ammo)
Laser = Energy (needs cooling)
3 types... A Black Lanner, as a Med, does not have tonnage to do 3 effectively. 2 max.
Anyway stick to what I said above, perform better.
Edited by justcallme A S H, 21 January 2019 - 12:26 AM.
#19
Posted 21 January 2019 - 02:04 AM
I did a calculation on each weapon to determine general efficiency, excluding range, hard points, and slots.
cyc = cooldown + beamDuration (if applicable)
dps = dmg/cyc (obviously)
adjTon = tons+60/ammo/salvo*cyc (additional weight required to fire for 60sec.)
general efficiency = dps/ht/adjTon
MGs are the most efficient when heat is a concern, HMGs are less efficient in terms of dps/ton but I had the weight to spare.
ERMCLs are the most efficient energy weapon, but again I sacrificed the tonnage for MCPLs. (oh yeah, MC as in micro, not as in medium clan)
SRM2s are the most efficient missile weapon, and again I stepped up in tonnage to SRM4s.
I decided I still wanted more firepower so I replaced 6 MCPLs with 6 SPLs, this time having to sacrifice 3 tons of heat sinks and armor.
I've changed the build a little since I posted it, I switched to SRM2s because SRM4s were the least efficient of what I had mounted (too much ammo consumption). The range differences aren't a problem for me because I get right up behind them so I'm closer to their center of rotation when they start to turn around.
Edited by The Caterpillar, 21 January 2019 - 02:10 AM.
#20
Posted 21 January 2019 - 02:16 AM
The Caterpillar, on 20 January 2019 - 09:18 PM, said:
Match score = Total damage/2 + Missiles downed - team damage + Bunch of other stuff..
For a surefire 500 match score, do 800+ damage, a few assists, and no team damage, and you will get it.
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