Eye Opener. (Lights)
#41
Posted 28 January 2019 - 11:47 PM
#42
Posted 29 January 2019 - 12:04 AM
Angel of Annihilation, on 28 January 2019 - 05:15 PM, said:
I'll give you the "Generally," but as I mentioned - that wasn't the situation. The guy wasn't even in LOS of most of the rest of my team. And if he'd tried to torso twist or something, I wouldn't have been using him as an example because that, at least, would have been a reaction (or attempt to spread the damage - honestly, twisting left, with the hill on the right, would have been enough to have my damage start affecting his arm or side torso instead.
In other words,
Quote
... was exactly the case.
I'll agree, his team generally let him down (I don't recall what was out in front of him any more, but a pull back to drive something off their heavy hitter would have taken a few seconds at most.) I was completely unreacted to until he was deep red.
#43
Posted 29 January 2019 - 02:33 AM
#44
Posted 29 January 2019 - 04:23 AM
The Lost Boy, on 29 January 2019 - 02:33 AM, said:
Like this?
Edited by Darian DelFord, 29 January 2019 - 04:27 AM.
#45
Posted 29 January 2019 - 09:25 AM
Blacksheep One, on 29 January 2019 - 12:04 AM, said:
I'll give you the "Generally," but as I mentioned - that wasn't the situation. The guy wasn't even in LOS of most of the rest of my team. And if he'd tried to torso twist or something, I wouldn't have been using him as an example because that, at least, would have been a reaction (or attempt to spread the damage - honestly, twisting left, with the hill on the right, would have been enough to have my damage start affecting his arm or side torso instead.
In other words,
... was exactly the case.
I'll agree, his team generally let him down (I don't recall what was out in front of him any more, but a pull back to drive something off their heavy hitter would have taken a few seconds at most.) I was completely unreacted to until he was deep red.
Fair enough. However I have seen Assault mech pilots just give up when confronted by a light mech. I mean I have zero doubts in my mind that I could take out any of the 100 ton monstrosities with my PIR-1 using 12 MGs 1 vs 1 as long as I managed to close in the knee biting distance before he noticed me. I also know that when I am piloting one of those 100 ton monstrosities that there is nothing more scary than seeing a PIR or Flea heading my direction because I know I don't have a chance in hell of beating them and if I am moderately damaged at the time they come, I am more likely to stand a chance against a fresh full dakka Madcat MkII than one of them.
#46
Posted 29 January 2019 - 09:29 AM
#47
Posted 29 January 2019 - 10:52 AM
The Lost Boy, on 28 January 2019 - 07:41 PM, said:
Its a light hunter. Made specifically to be insulting to Piranhas because "Piranhas are OP", blah blah blah... so the build is meant to be a slap in the face of all the meta warmongerers that cry about Piranhas being overpowered.
Such builds used to be the secret to lowering my tier deliberately, but....then I got good with them. Now I can't "legitimately" play and keep my tier low anymore, so I've been climbing. Another 400 matches like this and I'll be back to tier 2 despite everything I've tried to stop it. (Game stops being fun when there's only 9 mechs and 4 builds that are worth anything / to be encountered.)
(Rough estimate based on the rate I'm climbing^) Gotta love that EXP bar.
Prototelis, on 28 January 2019 - 11:47 PM, said:
You can abuse lower tier players by being in tier 1, PGI regularly changes whether tier 1s can face tier 4 or tier 5 depending on how long it takes to find a match.
The only difference is my builds give them a chance. "Non-trash" builds are just there to farm for the stats.
#48
Posted 29 January 2019 - 11:15 AM
Prototelis, on 28 January 2019 - 11:47 PM, said:
LOL everything about him is a joke. "No really, I lose on purpose!"
Regarding assaults vs lights, that's why I always prefer to take a JJ-equipped assault if possible. You're pretty hard to backshot if you're jump-twisting all over. Just gotta be alert when you start getting hit.
#49
Posted 29 January 2019 - 12:10 PM
Koniving, on 29 January 2019 - 10:52 AM, said:
You can abuse lower tier players by being in tier 1, PGI regularly changes whether tier 1s can face tier 4 or tier 5 depending on how long it takes to find a match.
The only difference is my builds give them a chance. "Non-trash" builds are just there to farm for the stats.
I do not (or should not) see tier 4 or 5 players in my matches. You do. Thats why you throw games on purpose.
#51
Posted 29 January 2019 - 06:47 PM
justcallme A S H, on 29 January 2019 - 06:18 PM, said:
Proof once again required of outlandish statement.
If you need it that badly you are welcome to go through 2017 patch notes or ask Chris Lowry via twitter or red fit or whatever you kids enjoy using these days. It is your lifelong career after all, shouldn't you stay informed? They did 1 month of mixing everyone while working out an issue before deciding to change something about how the match system worked to expedite matchmaking. In 2015 (16?) when the tier system first started with tier 5 they also had a while where the tiers would include every on before fixing it.
#52
Posted 29 January 2019 - 06:55 PM
Though the above mentioned before is when they turned it on as a regular thing since the release valves were not functioning correctly.
No matter what... once you hit tier 1 all there is left is "equally skilled players" and the cattle to farm for higher stats. From tier 3 I haveenemies of supposedly better skills to face. What in turn do you face? "Better enemies " or on par and lesser skilled?
#53
Posted 29 January 2019 - 07:34 PM
Koniving, on 29 January 2019 - 06:47 PM, said:
So basically, you don't have any
Lets skip 2017 shall we? 2017 doesn't mean anything. In fact it's about as relevant as your age old videos you continually post around the place to prove, well, nothing.
Instead lets Fast Forward to May 2018 where Paul - who is above Chris - Posted this MM update thread ->HERE<-. It also happens to be a sticky thread at the very top of this very sub-forum.
Given the sheer volume of time you spend spreading misinformation around here, rather than playing, how have you not read that extensively detailed thread? I guess it discussed accurate details only.
Anyway Paul in extremely clear fashion said this:
Paul Inouye, on 30 May 2018 - 02:10 PM, said:
1) Stop allowing Tier 1 players to play against Tier 4 and 5 players completely. Hard line.. no ifs ands or buts no matter how low the player count is in off peak times. To do this, the value for Tier separation has been set to 2. The biggest skill gap allowed now is Tier 1 to Tier 3. Tier 2 to Tier 4. Tier 3 to Tier 5.
So please, as I asked, provide some actual proof to yet another post of yours filled with totally and utterly wrong information.
Might I suggest you head to the Flat-eathers website/forum. Over there they would no doubt truly appreciate your skills of spreading misinformation while pretending you actually know what you are talking about.
Edited by justcallme A S H, 29 January 2019 - 07:38 PM.
#54
Posted 29 January 2019 - 08:09 PM
Koniving, on 29 January 2019 - 10:52 AM, said:
Such builds used to be the secret to lowering my tier deliberately, but....then I got good with them. Now I can't "legitimately" play and keep my tier low anymore, so I've been climbing. Another 400 matches like this and I'll be back to tier 2 despite everything I've tried to stop it. (Game stops being fun when there's only 9 mechs and 4 builds that are worth anything / to be encountered.)
(Rough estimate based on the rate I'm climbing^) Gotta love that EXP bar.
You can abuse lower tier players by being in tier 1, PGI regularly changes whether tier 1s can face tier 4 or tier 5 depending on how long it takes to find a match.
The only difference is my builds give them a chance. "Non-trash" builds are just there to farm for the stats.
just learn how to aim like you learned to photoshop your k/d and find those sexy milfs online
#55
Posted 29 January 2019 - 08:48 PM
#56
Posted 29 January 2019 - 09:58 PM
Unnatural Growth, on 27 January 2019 - 02:00 PM, said:
There's diddly squat the Fafnir can do about the light behind him. No way a Locust can't stay behind a FAFNIR, who's turning speed can be measured in MINUTES.
All the Fafnir pilot can do is call for help. Sounds like he didn't get any.
So the OP comes to the forums and makes a thread about it.
Yeah, it was the FAFNIR's fault.
Totally legit.
The fafnir shouldn't have been there in the first place. Most of the time, when you end up with a light gnawing on your fattie's bum, a sequence of bad decisions led to it. Before the engagement is when all the diddly squat should have been done.
Also, good assault pilots are definitely able to torso/leg twist to face the light mech. No matter how good the light mech pilot is, if the assault pilots knows how to twist properly, he will eventually have a window where he can get the light mech in his sights. When yoy are in a light mech facing an opponent you know is good, expect to eat an alpha.
The trick is as simple as twisting with your legs in the opposite direction the light is moving in. If the light is moving clockwise and you try to turn clockwise as well, he's just going to stay on your bum. Twist anticlockwise with your torso AND your legs. And switch to clockwise if he reacts. Assault pilots who allow light mechs to stick behind them are poor pilots.
#57
Posted 30 January 2019 - 04:59 AM
I remember back when zombie mechs was viable... you had a stick CN9-A, but you still had 2 mlas in the CT, you were still a viable threat... these days, all a mech has to do is give you a liberal spritz with MG fire, and oh, those two ML's are toast, now my mech has absolutely nothing.
on the note of ignoring lights shooting your back, part of the problem is, those initial couple of hits from a light, tend to be ignored due to being in a fight with a larger, more viable threat... if you come up behind me while I'm focusing down something bigger, and fire into my back, yeah, for the most part, I'm going to ignore the arguably small amounts of DPS you're doing [despite the fact that DPS is realistically stacking to dangerous levels.] because of the pinpoint damage of what I'm fighting... if I turn to face the light engaging my back, I open my now exposed back to the enemy I was fighting, which likely will finish me off quicker than the light mech because of high PPFLD.
on the same token, the issue I have again, revolves right back to MG's... you strip my back then spray MG bullets all over my side torso's and ct... now a majority of my weapon systems are just, POOF GONE... because of the MG's insane rate of fire and crit seeking ability, The light essentially get's a free pass to probing my backside with no lube, while I'm trying to fight bubba infront of me, who also isn't keen on using lube...
It's a catch 22 situation.
HOWEVER, I also find those situations to be outlayer situations when I rage at lights, if a light get's a kill on me while I'm engaged with something heavier, fine, I got stuck out and pincered...that's on me, what really grinds my gears however, is when it's just me and a light, facing off, and despite all the laser fire I may pour into the damned thing, it just sits there running circles [or simi-circles since I try to get my back to a wall asap generally] around me, letting it's apparent void shields soak up damage while I flail at attempting to hit the damned thing.
In these instance, I will continue to advocate for a +10% increase to pitch angle of torso's... a phirannah shouldn't be free from being hit by pressing up against my mech's crotch.
#58
Posted 30 January 2019 - 06:44 AM
#59
Posted 30 January 2019 - 07:04 AM
Nightbird, on 29 January 2019 - 09:29 AM, said:
the problem with that, is that the PIR pilot doesn't need you to be panicked, just the other 11 on your team. a good light pilot will pick its targets.
i literally just bought one to see what the fuss is about, it was hilarious how scared people were of it. one game, another PIR and I just tore through the entire enemy team, strafing the enemies with flamers and MGs. we weren't even doing much damage, but the effect was enough that the enemy just tried to shoot at us while our team wrecked their faces.
haven't had this much fun in MWO since my 12 SPLs SCR days, #RIP
#60
Posted 30 January 2019 - 07:17 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users