

Game To Boring Missing Mastery
#1
Posted 29 January 2019 - 11:44 PM
but at least something that keeps a player engaged in this world.
#2
Posted 29 January 2019 - 11:59 PM
In turn making the retention of players even worse than it is now?
No thanks.
Edited by justcallme A S H, 30 January 2019 - 12:00 AM.
#3
Posted 30 January 2019 - 12:02 AM
justcallme A S H, on 29 January 2019 - 11:59 PM, said:
In turn making the retention of players even worse than it is now?
No thanks.
what grind? most people have 1200 skill points in the bank and it's not that "new" players join MWO.
#4
Posted 30 January 2019 - 01:23 AM
Abisha, on 30 January 2019 - 12:02 AM, said:
they go faster than you would think. i had tons and a little over a million gxp and they are all gone now. but there are enough meta bots in my inventory where i could be at the top of my game and never have to buy mechs again, but thats no fun.
Edited by LordNothing, 30 January 2019 - 01:24 AM.
#5
Posted 30 January 2019 - 02:15 AM
I would probably go for that on my favourite mechs.
Edited by Ollollo, 30 January 2019 - 02:17 AM.
#6
Posted 30 January 2019 - 04:59 AM
I have over 20k in the bank.
Honestly though the skill tree needs a complete rework, its a joke.
#8
Posted 30 January 2019 - 05:42 AM
When a game makes you grind for what should be issued as combat ready, you know you are in for trouble. No Army or military force would ever issue inferior equipment to front line troops.....in a FTL universe.
Why grind? When you have to wait forever for a game? Alas, that is where MWO is now..........waiting,,,,,,for what, no one knows.
#9
Posted 30 January 2019 - 07:08 AM
justcallme A S H, on 30 January 2019 - 05:25 AM, said:
Come again?
Proof of this all to typical claim please.
prove given,
i join MWO when the game was being released 2 years after meaning i have 1200 skill points with casual play meaning most founders or people that joined that time have the same amount of SP.
and this game ain't bring in new members it's to generic for it so they stuck with the playerbase they already have.
#10
Posted 30 January 2019 - 07:10 AM
Abisha, on 29 January 2019 - 11:44 PM, said:
but at least something that keeps a player engaged in this world.
Don't you mean skill tree should be removed and PGI should use better gameplay than grind to retain players?
#11
Posted 30 January 2019 - 07:18 AM
Buying nodes I don't need to get ones I don't want is trash.
I can full up master a mech with premium time in one marathon day so it's not too grindy? Serious. Don't agree with this complaint.
At least the old modules I could cool down one weapon and range another weapon that didn't need cool down.
Full radar deep is more powerful than full advanced target decay. Nodes still need tweaking. Who uses Hill climb?
Edited by HammerMaster, 30 January 2019 - 07:19 AM.
#12
Posted 30 January 2019 - 08:06 AM
El Bandito, on 30 January 2019 - 07:10 AM, said:
Don't you mean skill tree should be removed and PGI should use better gameplay than grind to retain players?
Let's be real. Grind is to make the ones impatient with it part with their money.
I like and enjoy the game, but it wears the usual free to play shenanigans on its sleeve.
Edited by PhilTKaswahl, 30 January 2019 - 08:08 AM.
#13
Posted 30 January 2019 - 08:16 AM
As Founder playing since Early Beta....... I currently have over 20k in the bank to be disposed of,.... that is not counting what I have earned in Mech XP, since they released the skill tree. Most of my initial investment came from cashing in on my 3 Jenners. If I liquidated all my mechs XP into skill tree points, it would be well over 500k.
Your numbers (proof) is way way way off.
Edited by Darian DelFord, 30 January 2019 - 08:17 AM.
#14
Posted 30 January 2019 - 08:26 AM
#15
Posted 30 January 2019 - 09:10 AM
Abisha, on 30 January 2019 - 12:02 AM, said:
Nope. The grind is real. I have literally dozens mechs that aren't mastered yet. Part of this has to do with the fact, I tended to stop after unlocking the elite tier with most of my mechs prior to the skill trees. This left me 34 points short for the vast majority of my mechs when the skill tree popped. I also found myself short on C-bills and to this day, have probably a dozen or more mechs missing their own dedicated engine, not to mention the extreme cost of rebuilding my mechs each and every time PGI does a balancing change. Because of that right now I have quite a few mechs sitting on thousands of XP with no extra C-bills to devote to converting that XP to SP.
So the grind is real, especially if your a pokemon collector like me with 246 mechs and generally only a limited time to play.
#16
Posted 30 January 2019 - 09:19 AM
Angel of Annihilation, on 30 January 2019 - 09:10 AM, said:
Nope. The grind is real. I have literally dozens mechs that aren't mastered yet. Part of this has to do with the fact, I tended to stop after unlocking the elite tier with most of my mechs prior to the skill trees. This left me 34 points short for the vast majority of my mechs when the skill tree popped. I also found myself short on C-bills and to this day, have probably a dozen or more mechs missing their own dedicated engine, not to mention the extreme cost of rebuilding my mechs each and every time PGI does a balancing change. Because of that right now I have quite a few mechs sitting on thousands of XP with no extra C-bills to devote to converting that XP to SP.
So the grind is real, especially if your a pokemon collector like me with 246 mechs and generally only a limited time to play.
I think I have in the region of 50 'Mechs (edit: 66, I counted), probably 10 are fully skilled. Aint nobody got time for endlessly farming SP. Honestly it's a garbage system that just adds another arbitrary requirement to purchasing a 'Mech before it's useable. The least the developers could do is give you your first 91 SP with the purchase of the 'Mech.
Edited by RickySpanish, 30 January 2019 - 09:21 AM.
#17
Posted 30 January 2019 - 09:22 AM
#18
Posted 30 January 2019 - 09:27 AM
El Bandito, on 30 January 2019 - 07:10 AM, said:
Don't you mean skill tree should be removed and PGI should use better gameplay than grind to retain players?
No i say add they can keep the current Skill tree and add levels to XP bars on this levels you gain Traits each 10 or 20 levels whatever at least something to keep people little interested in playing
Darian DelFord, on 30 January 2019 - 08:16 AM, said:
@ Abisha
As Founder playing since Early Beta....... I currently have over 20k in the bank to be disposed of,.... that is not counting what I have earned in Mech XP, since they released the skill tree. Most of my initial investment came from cashing in on my 3 Jenners. If I liquidated all my mechs XP into skill tree points, it would be well over 500k.
Your numbers (proof) is way way way off.
it's likely most founders have around this number of SP still the point was that the grind aint that hard ingame
Spheroid, on 30 January 2019 - 09:22 AM, said:
i not so ative because MWO is borring as fu**
shot some mechs gain nothing time wasted
Edited by Abisha, 30 January 2019 - 09:26 AM.
#19
Posted 30 January 2019 - 09:31 AM
#20
Posted 30 January 2019 - 09:39 AM
PhilTKaswahl, on 30 January 2019 - 08:06 AM, said:
I like and enjoy the game, but it wears the usual free to play shenanigans on its sleeve.
How?
Serious question.
I mean I know you can spend real money on this game for mechs, and MC, but to avoid the grind, you would have to buy MC, then use it to convert gxp and you won't have that unless you were already playing right? What mechanisms exist to avoid the that initial grind, because honestly if I thought there was a reasonable way to skill a mech with MC or even the occasional expendenture I might have once considered it. Am I just forgetting something?
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