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Game To Boring Missing Mastery


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#1 Abisha

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Posted 29 January 2019 - 11:44 PM

The current skill tree should be for beginners this game needs a deeper skill develpment and real difficult mastery for example a level system that gives a trait point each 10 levels this trait can be anything from better heat management to quicker movement
but at least something that keeps a player engaged in this world.

#2 justcallme A S H

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Posted 29 January 2019 - 11:59 PM

You want to make the grind even longer?

In turn making the retention of players even worse than it is now?

No thanks.

Edited by justcallme A S H, 30 January 2019 - 12:00 AM.


#3 Abisha

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Posted 30 January 2019 - 12:02 AM

View Postjustcallme A S H, on 29 January 2019 - 11:59 PM, said:

You want to make the grind even longer?

In turn making the retention of players even worse than it is now?

No thanks.

what grind? most people have 1200 skill points in the bank and it's not that "new" players join MWO.

#4 LordNothing

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Posted 30 January 2019 - 01:23 AM

i don't want to grind at all, i just want to fight robots.

View PostAbisha, on 30 January 2019 - 12:02 AM, said:

what grind? most people have 1200 skill points in the bank and it's not that "new" players join MWO.


they go faster than you would think. i had tons and a little over a million gxp and they are all gone now. but there are enough meta bots in my inventory where i could be at the top of my game and never have to buy mechs again, but thats no fun.

Edited by LordNothing, 30 January 2019 - 01:24 AM.


#5 O L L O

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Posted 30 January 2019 - 02:15 AM

It would be nice to have a graphical representation on mechs for each 100 kills, something special for 500 kills etc. Or perhaps if you got something extra once all skillnodes in all trees are unlocked or something. Or if you could burn say 1000 skill points on a mech and get something. Something to shoot for that makes you continue, a skin or a color perhaps.

I would probably go for that on my favourite mechs.

Edited by Ollollo, 30 January 2019 - 02:17 AM.


#6 Darian DelFord

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Posted 30 January 2019 - 04:59 AM

LOL 1200 skill points.

I have over 20k in the bank.

Honestly though the skill tree needs a complete rework, its a joke.

#7 justcallme A S H

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Posted 30 January 2019 - 05:25 AM

View PostAbisha, on 30 January 2019 - 12:02 AM, said:

what grind? most people have 1200 skill points in the bank and it's not that "new" players join MWO.


Come again?

Proof of this all to typical claim please.

#8 Asym

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Posted 30 January 2019 - 05:42 AM

I don't have but 538 SP in the bank. And, a new mech to skill out without PT..... It sits there......and will sit there till the next event with loot boxes and PT.

When a game makes you grind for what should be issued as combat ready, you know you are in for trouble. No Army or military force would ever issue inferior equipment to front line troops.....in a FTL universe.

Why grind? When you have to wait forever for a game? Alas, that is where MWO is now..........waiting,,,,,,for what, no one knows.

#9 Abisha

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Posted 30 January 2019 - 07:08 AM

View Postjustcallme A S H, on 30 January 2019 - 05:25 AM, said:


Come again?

Proof of this all to typical claim please.

prove given,

i join MWO when the game was being released 2 years after meaning i have 1200 skill points with casual play meaning most founders or people that joined that time have the same amount of SP.

and this game ain't bring in new members it's to generic for it so they stuck with the playerbase they already have.

#10 El Bandito

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Posted 30 January 2019 - 07:10 AM

View PostAbisha, on 29 January 2019 - 11:44 PM, said:

The current skill tree should be for beginners this game needs a deeper skill develpment and real difficult mastery for example a level system that gives a trait point each 10 levels this trait can be anything from better heat management to quicker movement
but at least something that keeps a player engaged in this world.


Don't you mean skill tree should be removed and PGI should use better gameplay than grind to retain players?

#11 HammerMaster

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Posted 30 January 2019 - 07:18 AM

Honestly I see the intent of skill maze(bush) but it's execution is trash.
Buying nodes I don't need to get ones I don't want is trash.
I can full up master a mech with premium time in one marathon day so it's not too grindy? Serious. Don't agree with this complaint.
At least the old modules I could cool down one weapon and range another weapon that didn't need cool down.
Full radar deep is more powerful than full advanced target decay. Nodes still need tweaking. Who uses Hill climb?

Edited by HammerMaster, 30 January 2019 - 07:19 AM.


#12 PhilTKaswahl

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Posted 30 January 2019 - 08:06 AM

View PostEl Bandito, on 30 January 2019 - 07:10 AM, said:


Don't you mean skill tree should be removed and PGI should use better gameplay than grind to retain players?

Let's be real. Grind is to make the ones impatient with it part with their money.

I like and enjoy the game, but it wears the usual free to play shenanigans on its sleeve.

Edited by PhilTKaswahl, 30 January 2019 - 08:08 AM.


#13 Darian DelFord

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Posted 30 January 2019 - 08:16 AM

@ Abisha

As Founder playing since Early Beta....... I currently have over 20k in the bank to be disposed of,.... that is not counting what I have earned in Mech XP, since they released the skill tree. Most of my initial investment came from cashing in on my 3 Jenners. If I liquidated all my mechs XP into skill tree points, it would be well over 500k.

Your numbers (proof) is way way way off.

Edited by Darian DelFord, 30 January 2019 - 08:17 AM.


#14 RickySpanish

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Posted 30 January 2019 - 08:26 AM

No way. It should be the exact opposite! There should be no grind at all - once you have your 'Mech that's it, that's all you need. If there must be skills (which are idiotic) then all skills should be available to all players, and the challenge then comes from slotting the right skills for the right build. XP bars outside of an RPG are nothing more than a way to tie up a player's time, they're gross.

#15 Angel of Annihilation

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Posted 30 January 2019 - 09:10 AM

View PostAbisha, on 30 January 2019 - 12:02 AM, said:

what grind? most people have 1200 skill points in the bank and it's not that "new" players join MWO.


Nope. The grind is real. I have literally dozens mechs that aren't mastered yet. Part of this has to do with the fact, I tended to stop after unlocking the elite tier with most of my mechs prior to the skill trees. This left me 34 points short for the vast majority of my mechs when the skill tree popped. I also found myself short on C-bills and to this day, have probably a dozen or more mechs missing their own dedicated engine, not to mention the extreme cost of rebuilding my mechs each and every time PGI does a balancing change. Because of that right now I have quite a few mechs sitting on thousands of XP with no extra C-bills to devote to converting that XP to SP.

So the grind is real, especially if your a pokemon collector like me with 246 mechs and generally only a limited time to play.

#16 RickySpanish

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Posted 30 January 2019 - 09:19 AM

View PostAngel of Annihilation, on 30 January 2019 - 09:10 AM, said:


Nope. The grind is real. I have literally dozens mechs that aren't mastered yet. Part of this has to do with the fact, I tended to stop after unlocking the elite tier with most of my mechs prior to the skill trees. This left me 34 points short for the vast majority of my mechs when the skill tree popped. I also found myself short on C-bills and to this day, have probably a dozen or more mechs missing their own dedicated engine, not to mention the extreme cost of rebuilding my mechs each and every time PGI does a balancing change. Because of that right now I have quite a few mechs sitting on thousands of XP with no extra C-bills to devote to converting that XP to SP.

So the grind is real, especially if your a pokemon collector like me with 246 mechs and generally only a limited time to play.


I think I have in the region of 50 'Mechs (edit: 66, I counted), probably 10 are fully skilled. Aint nobody got time for endlessly farming SP. Honestly it's a garbage system that just adds another arbitrary requirement to purchasing a 'Mech before it's useable. The least the developers could do is give you your first 91 SP with the purchase of the 'Mech.

Edited by RickySpanish, 30 January 2019 - 09:21 AM.


#17 Spheroid

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Posted 30 January 2019 - 09:22 AM

Whatever dude. Why do you want more grind when Jarl shows you are not even an active player?

#18 Abisha

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Posted 30 January 2019 - 09:27 AM

View PostEl Bandito, on 30 January 2019 - 07:10 AM, said:


Don't you mean skill tree should be removed and PGI should use better gameplay than grind to retain players?

No i say add they can keep the current Skill tree and add levels to XP bars on this levels you gain Traits each 10 or 20 levels whatever at least something to keep people little interested in playing

View PostDarian DelFord, on 30 January 2019 - 08:16 AM, said:



@ Abisha

As Founder playing since Early Beta....... I currently have over 20k in the bank to be disposed of,.... that is not counting what I have earned in Mech XP, since they released the skill tree. Most of my initial investment came from cashing in on my 3 Jenners. If I liquidated all my mechs XP into skill tree points, it would be well over 500k.

Your numbers (proof) is way way way off.


it's likely most founders have around this number of SP still the point was that the grind aint that hard ingame

View PostSpheroid, on 30 January 2019 - 09:22 AM, said:

Whatever dude. Why do you want more grind when Jarl shows you are not even an active player?

i not so ative because MWO is borring as fu**
shot some mechs gain nothing time wasted

Edited by Abisha, 30 January 2019 - 09:26 AM.


#19 Spheroid

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Posted 30 January 2019 - 09:31 AM

If you don't play, don't post. Leave this forum and go wait for MW5. Stop wasting my time.

#20 Bud Crue

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Posted 30 January 2019 - 09:39 AM

View PostPhilTKaswahl, on 30 January 2019 - 08:06 AM, said:

Let's be real. Grind is to make the ones impatient with it part with their money.

I like and enjoy the game, but it wears the usual free to play shenanigans on its sleeve.


How?

Serious question.
I mean I know you can spend real money on this game for mechs, and MC, but to avoid the grind, you would have to buy MC, then use it to convert gxp and you won't have that unless you were already playing right? What mechanisms exist to avoid the that initial grind, because honestly if I thought there was a reasonable way to skill a mech with MC or even the occasional expendenture I might have once considered it. Am I just forgetting something?





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