Angel of Annihilation, on 07 February 2019 - 11:18 AM, said:
- Hotter Weapons
- Longer Beam duration
- Longer cooldown
- Hotter Weapons = higher heat sink requirement
- Hotter weapons = worse performance in terms of utilizing the limited heat capacity, ie less capability to fire prior to reaching maximum heat threshold.
- Longer Beam Duration and Cooldown = Longer face time requirement = more damage taken before the mech can retreat to cover.
- Longer Beam duration tends to be equal to less concentrated damage.
- Higher heat mean more time spent hiding and cooling, less time fighting
- Clan mech agility stats on average lower than IS mech agility
- Fixed equipment limiting the capability on many Clan mechs
- UACs fire more shots which equal more damage spread.
- No pinpoint ACs.
- Clan LRMs stream out, IS LRMs volley
- Clan SRMs have more significantly more spread.
- Limited Quirks on Clan mechs
- Lower average durability with Clan mechs (due to quirks)
- Lower average agility, acceleration, deceleration. etc = less capability to reach cover, avoid enemy fire = more damage taken by the less agile on average clan mechs.
- Many Clan mechs nerfed to the extreme in terms of agility, torso twist,etc i.e. the 100 ton mech movement profile assigned to the 75 ton Night Gyr.
- XL heat spike that when combined with the excess heat of clan weapons make most Clan mechs now explode immediately after losing a ST or go into a hard shutdown for 20-30 seconds leading to the enemy being able to rapidly finish off the helpless clan mech.
- Inability to Clan Omnimechs to spec out of XL engines in order to avoid XL torso loss penalties.
- Loss of almost all quirks on Omnimechs the second you switch an omnipod.
Ok I could go on but I am tired of typing. However I think I just demonstrated just how large a picture I consider when talking about this sort of thing and from where I stand, I am not seeing any Clan advantages any more because for each advantage they have, they have at least one disadvantage cancelling it out and that is my point. Clan mechs as a faction, don't have any intrinsic advantage over IS mechs. They have been thoroughly neutered, so much so that I tend to avoid playing all but the top tier clan mechs anymore.
You forgot to mention that IS can shoot 3 large lasers without ghost heat while Clan can only shoot 2 only.