#21
Posted 08 February 2019 - 11:13 AM
I run mine with single UAC/20, double SRM6A and double Heavy Medium Laser.
One SRM6A in each shoulder (so I can use the +15 armor quirk certain MDD shoulders come with), and the ballistic arm I think comes with a +20 armor quirk?
Honestly it's a wonderful brawler and I didn't mod mine for Survival but Firepower, Mobility (full speed tweak, some acc/dec) and Operations.
#22
Posted 08 February 2019 - 11:29 AM
Acersecomic, on 08 February 2019 - 11:13 AM, said:
I run mine with single UAC/20, double SRM6A and double Heavy Medium Laser.
One SRM6A in each shoulder (so I can use the +15 armor quirk certain MDD shoulders come with), and the ballistic arm I think comes with a +20 armor quirk?
Honestly it's a wonderful brawler and I didn't mod mine for Survival but Firepower, Mobility (full speed tweak, some acc/dec) and Operations.
Mad Dog is so fragile though. That is my only complaint with it.
#23
Posted 08 February 2019 - 11:51 AM
#24
Posted 08 February 2019 - 01:23 PM
Spheroid, on 08 February 2019 - 11:51 AM, said:
I don't consider ATMs brawler weapons due to the 120m minimim range requirement. He could however set up a Splatdog with multiple SRM launchers and maybe 4 or so ER SLs or something for good measure. That is more what I think of when I think Brawl.
#25
Posted 08 February 2019 - 01:58 PM
Angel of Annihilation, on 08 February 2019 - 11:29 AM, said:
Mad Dog is so fragile though. That is my only complaint with it.
But it's not. I'm telling you I'm running it without Survival skill tree because I run the +15 armor shoulders and a +20 arm.
That's 65 armor on Side Torsos and 60 on the arm WITHOUT SURVIVAL SKILL TREE. You know what has armor around that value? Clan Assaults and Quirked Inner Sphere.
A Roughneck without Survival tree has 62 ST armor. With Survival it's 72. MadDog with Survival tree and +15 STs has 76!
Still gonna say it's fragine? Thing's got armor if you don't build it to spam LRMs.
On top of all that it can fit a decent amount of weaponry and moves at freaking 81km/h! 87 if you skill its mobility, in which case it moves like a heavy medium.
So... skill it to have armor like an assault or make it move like a medium with armor of a heavier heavy.
Hold on, I'll post screenshots.
FAST
TANKY
Edited by Acersecomic, 08 February 2019 - 02:13 PM.
#27
Posted 08 February 2019 - 09:01 PM
#28
Posted 08 February 2019 - 09:21 PM
#29
Posted 08 February 2019 - 09:37 PM
BrunoSSace, on 08 February 2019 - 09:01 PM, said:
I am trying out a 6R with 2 RAC2s, 6 medium lasers, maxed out armor, and the rest of the mech are heat sincs. Would this be any good?
Spheroid, on 08 February 2019 - 11:51 AM, said:
I don't like clan AC weapons. The bursting multiple rounds bothers me so EBJ severely limits my preferred weapon options. My friend I always play with runs an EBJ-B and I am trying to compliment him rather than just be in the same mech.
#30
Posted 08 February 2019 - 09:46 PM
#31
Posted 08 February 2019 - 10:13 PM
Warhammer, Thunderbolt, or Hellbringer.
Medium pulse lasers for brawling, or large/large pules/ERmediums for mid range trading.
#32
Posted 09 February 2019 - 12:10 AM
adamts01, on 08 February 2019 - 10:13 PM, said:
Warhammer, Thunderbolt, or Hellbringer.
Medium pulse lasers for brawling, or large/large pules/ERmediums for mid range trading.
BL-7-KNT with 9 MPL and a Targeting Computer Mk I. Bind MPLs into three groups of three. Successive group fire or fire two groups together then the third as follow up depending on the situation.
Can be a pretty devastating MPL brawler.
#34
Posted 09 February 2019 - 08:10 AM
#35
Posted 09 February 2019 - 08:43 AM
PhilTKaswahl, on 09 February 2019 - 12:10 AM, said:
Can be a pretty devastating MPL brawler.
Assume the situation will always warrant and do a group of 4 and a group of 5. Alpha-strike all 9 if the situation permits.
If you are staring long enough to fire three groups of MPL, you are missing the point of the weapon.
#36
#37
Posted 09 February 2019 - 01:52 PM
SirSmokes, on 09 February 2019 - 09:43 AM, said:
heat management has nothing to do with maximum sustained DPS that is limited by heat... and brawl mechs want to be fast to get into optimal range while still having armor left.
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