Limit Class Based On Score In Qp
#1
Posted 08 February 2019 - 05:29 PM
There's nothing worse than a potato in the assault slot, and being at the bottom of the pile in a heavy is also really bad. And lights aren't places for noobs either.
I hate to tell people how to play, but this would help keep potatoes from throwing matches. And lets face it, Quick Play isn't where you go to derp around anymore, it's the only mode we have left. We should focus on making that mode a little better for the sake of what's left of the game.
And really, just getting three full alphas in an assault should get you to at least half way up the scoreboard. So players don't have to "git gud", just not facepalm in the mechs teams need to carry.
#2
Posted 08 February 2019 - 05:42 PM
I'm always so glad to see a moron playing some wheelchair unintended troll build, staring at the ground instead of aiming forward, perma greyvision etc. Then when you look them up they're like <30% on jarls list, still put in to t1 games because lol they have like 20k games.
If they're on your team, you instant lose no matter what, if they're on the enemy team then the game is not fun because it ends in like 2 minutes and you don't even get to farm the enemy team.
Edited by I O O percent KongLord, 08 February 2019 - 05:43 PM.
#3
Posted 08 February 2019 - 06:02 PM
#4
Posted 08 February 2019 - 06:11 PM
People play for fun. Having balanced games does increase the fun, but if you remove a large aspect of what people find fun (ability to customise and drive whichever mech they feel like taking), in order to marginally improve balance, then you’re misunderstanding the aim of playing the game.
There are are much better ways to balance team competency which don’t have such severe drawbacks.
Edited by Maddermax, 08 February 2019 - 06:12 PM.
#5
Posted 08 February 2019 - 06:26 PM
Absolutely No.
#6
Posted 08 February 2019 - 07:19 PM
adamts01, on 08 February 2019 - 05:29 PM, said:
There's nothing worse than a potato in the assault slot, and being at the bottom of the pile in a heavy is also really bad. And lights aren't places for noobs either.
I hate to tell people how to play, but this would help keep potatoes from throwing matches. And lets face it, Quick Play isn't where you go to derp around anymore, it's the only mode we have left. We should focus on making that mode a little better for the sake of what's left of the game.
And really, just getting three full alphas in an assault should get you to at least half way up the scoreboard. So players don't have to "git gud", just not facepalm in the mechs teams need to carry.
Enjoy your matches filled with medium 'Mechs then.
#7
Posted 08 February 2019 - 07:26 PM
#8
Posted 08 February 2019 - 07:49 PM
#9
Posted 08 February 2019 - 07:54 PM
I O O percent KongLord, on 08 February 2019 - 05:42 PM, said:
I'm always so glad to see a moron playing some wheelchair unintended troll build, staring at the ground instead of aiming forward, perma greyvision etc. Then when you look them up they're like <30% on jarls list, still put in to t1 games because lol they have like 20k games.
If they're on your team, you instant lose no matter what, if they're on the enemy team then the game is not fun because it ends in like 2 minutes and you don't even get to farm the enemy team.
It....IS based on average match score.
https://mwomercs.com...-tiers-and-psr/
It's just Easier to move for lower match count for example it's possible for a new player to jump from tier 4 to tier 3 in their first match (Paul's words)
As such... the longer you play the more you "plateau" and the harder it is to move around so in the 20k range I have noticed progress is slower even when you have drastic improvement versus a newer account where we have claims of hitting tier 1 in a month (I managed tier 2 in a month and a few days using "My builds" but my main is only tier 3 despite numerous good matches in recent months).. But you are still slated to go up even ever so gradually as even losses can improve your skill "rating"
Thing is though despite this it is based entirely on average match score.
Edit. Rating was missing from "improve your skill"
Edited by Koniving, 08 February 2019 - 07:58 PM.
#10
Posted 08 February 2019 - 08:09 PM
Next up:
PGI needs to nerf these lights that all the leets are using to rearcore my LRM100 Scorch.
#11
Posted 08 February 2019 - 10:05 PM
2. This isn't that severe. You'd have to be in the top 70% to drive an assault the next match. That means within the top 8 or 9 players out of 12. Not an outrageous goal. Say you want to play a Heavy or Light. Avoid being the worst or next worse player, and there you go. If you're the worst or next worse player, you'd have to drop in a medium, where a bad performance wouldn't necessarily throw the match.
3. We have brand spanking new players in tier 1 matches. They'd honestly have more wins and more fun if they didn't throw match after match as a noob assault that can't manage a single alpha of damage, and probably not know why. All this would do would limit the impact of the potato lottery.
4. At the very, very least, PGI should really push new players in to Mediums, and emphasize that Heavies and Assaults NEED to be front line mechs that can go toe to toe with anything they come across. PGI needs to promote the idea that support mechs aren't a real thing, just useless noob traps.
5. The goal isn't to fix anything, just season spam so it's easier to choke down and pretend it's steak.
#12
Posted 08 February 2019 - 10:18 PM
adamts01, on 08 February 2019 - 10:05 PM, said:
2. This isn't that severe. You'd have to be in the top 70% to drive an assault the next match. That means within the top 8 or 9 players out of 12. Not an outrageous goal. Say you want to play a Heavy or Light. Avoid being the worst or next worse player, and there you go. If you're the worst or next worse player, you'd have to drop in a medium, where a bad performance wouldn't necessarily throw the match.
3. We have brand spanking new players in tier 1 matches. They'd honestly have more wins and more fun if they didn't throw match after match as a noob assault that can't manage a single alpha of damage, and probably not know why. All this would do would limit the impact of the potato lottery.
4. At the very, very least, PGI should really push new players in to Mediums, and emphasize that Heavies and Assaults NEED to be front line mechs that can go toe to toe with anything they come across. PGI needs to promote the idea that support mechs aren't a real thing, just useless noob traps.
5. The goal isn't to fix anything, just season spam so it's easier to choke down and pretend it's steak.
1. Yes, a better match maker would have prevented a lot of people from leaving. The other part about tiers, that isn't true. Read the stickied thread in this section regarding matchmaker.
2. Removing player choice based on performance absolutely is a huge issue. Talk about player bleed, now the game is going to straight up tell you that you suck so bad you can't play the mech you want. Buy a mechpack? Ooops you suck too bad to play it.
3. No not really. Not unless you're good enough to get an instant tier 3. Read the stickied thread.
4. Yes, lets reduce new player cadet bonus and punish new players even more. That will be great for retention! /s
5. Then WTF was the point of your post?
Edited by Prototelis, 08 February 2019 - 10:19 PM.
#13
Posted 09 February 2019 - 12:54 AM
I sometimes pad the match score by bonus farming (multi-AMS, TAG, UAV, NARC, etc.) regardless of class played, especially during events. If you think match score is indicative of the skill required to play a class properly, you're gonna be sorely disappointed.
Edited by PhilTKaswahl, 09 February 2019 - 12:55 AM.
#14
Posted 09 February 2019 - 03:36 AM
#15
Posted 09 February 2019 - 03:58 AM
#16
Posted 09 February 2019 - 04:12 AM
PhilTKaswahl, on 09 February 2019 - 12:54 AM, said:
I sometimes pad the match score by bonus farming (multi-AMS, TAG, UAV, NARC, etc.) regardless of class played, especially during events. If you think match score is indicative of the skill required to play a class properly, you're gonna be sorely disappointed.
Umm...don't know about most, anyone that keeps my team from taking damage, uncovers ECM's, uses precious skill points to load strikes should have rewards to MS for this.
Giving up tonnage, skill points, and the like for situational MS points is a fair trade off in my book.
Edited by Ralatar, 09 February 2019 - 04:14 AM.
#17
Posted 09 February 2019 - 04:27 AM
adamts01, on 08 February 2019 - 05:29 PM, said:
Better yet just ban everyone apart from the top 1% from the game because they don't perform according to your opinion.
Deeply stupid idea from the OP. Just goes to prove that stats are meaningless when it comes to understanding the game and it's environment.
Edited by Dogstar, 09 February 2019 - 04:29 AM.
#18
Posted 09 February 2019 - 04:36 AM
#19
Posted 09 February 2019 - 04:37 AM
Ralatar, on 09 February 2019 - 04:12 AM, said:
Umm...don't know about most, anyone that keeps my team from taking damage, uncovers ECM's, uses precious skill points to load strikes should have rewards to MS for this.
Giving up tonnage, skill points, and the like for situational MS points is a fair trade off in my book.
I'm not saying there shouldn't be a reward for those bonus match contributions; I'm saying they go in to match score and thus are another reason why match score isn't indicative of "skill" with a 'Mech class. My capability to mount stuff that auto-downs missiles or makes it hard for them to lock has sometimes propelled my match score to the top five, but it says nothing about having the positioning and piloting sense to pilot an assault. However, by OP's logic the score alone means I need to pilot an assault since that arbitrary score height "qualifies" me for it while at the same time locking me out of lights because I didn't score high enough even though I may have gotten that score in a light mounting AMS and ECM in the first place.
That doesn't make a lick of sense.
Edited by PhilTKaswahl, 09 February 2019 - 05:02 AM.
#20
Posted 09 February 2019 - 05:10 AM
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