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Limit Class Based On Score In Qp


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#41 ShiverMeRivets

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Posted 11 February 2019 - 01:58 AM

View Postjustcallme A S H, on 10 February 2019 - 07:15 AM, said:


lol.. Yeah ignore your customers will you have none left. That's intelligent.

It's called balance, that is the secret to good business.


You listen to what the customers think they want - not to their advice how to provide it.

Customers and computer game players in particular don’t put too much thought into what they really want. It is just a vague feeling they get that they can’t articulate exactly, and they will tend to repeat the latest trend they heard about. They are completely ignorant to the nity gritty details of how to provide what they want or the implications of it. This will not stop them from dispensing “advice” after spending 0.2 seconds of thought on the subject, especially on the internet. The same geniuses that give these advice will move on to the next product/game bearing no responsibility to what is implemented. If gamers were so brilliant they’d be the developers, but the truth is that the more hard-core gamers they are, and move vocal they are, the least likely they are to be able to develop anything.




#42 WhineyThePoo

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Posted 11 February 2019 - 02:06 AM

No.

#43 MW Waldorf Statler

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Posted 11 February 2019 - 02:22 AM

Or a block system.. That's you can select members to private black list and not longer drop with this players in a match.to ban members like other games is in mwo not usable while no lobby and dynamic matches.

Edited by Old MW4 Ranger, 11 February 2019 - 02:24 AM.


#44 Snowhawk

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Posted 11 February 2019 - 02:33 AM

View PostI O O percent KongLord, on 08 February 2019 - 05:42 PM, said:

What the game would actually need... Tier/skill rating based on average match score instead of games played....




Agreed…. and the matchmaker has also to balance better the Teams. I made some sreenshots (endscreen/matchscore) and compared the Teams via the jarls-list. Sometimes I was really shocked. The Winning Team had a lot Players from the 90% ranking and the loosing Team had just Players from the 80% bracket. The matchmaker is sometimes deciding the Outcome of the match. Why does pgi not adress this Problem (I think they know it because some other People wrote About this Problem)?

Edited by Snowhawk, 11 February 2019 - 02:34 AM.


#45 MW Waldorf Statler

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Posted 11 February 2019 - 03:08 AM

View PostSnowhawk, on 11 February 2019 - 02:33 AM, said:


Agreed…. and the matchmaker has also to balance better the Teams. I made some sreenshots (endscreen/matchscore) and compared the Teams via the jarls-list. Sometimes I was really shocked. The Winning Team had a lot Players from the 90% ranking and the loosing Team had just Players from the 80% bracket. The matchmaker is sometimes deciding the Outcome of the match. Why does pgi not adress this Problem (I think they know it because some other People wrote About this Problem)?

im thinking ...no (longer) Members with Exerience in Multiplayer Games to fix this ? or only MW5 has in Future a Priority

#46 Jon Gotham

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Posted 11 February 2019 - 12:30 PM

View PostMeltedSnowgirl, on 10 February 2019 - 06:50 AM, said:

Or, maybe don't NASCAR away from your assaults? This is a team game, work as a freeking team? It might not be potatoes in assaults it might very well be potatoes in the faster mechs leaving them behind as they pretend to be the next Dayle Earnheardt

While I mostly agree whtere, the trouble I've seen a LOT of is, those assaults putting in smaller engines so they can pack moar gunz onto their mech, thus making them even slower.
If all the fast guys slow down to the slowest guy, they lose their entire edge and set of strengths.

What I usually see is said assaults being very timid and not directly engaging, so then the faster guys don't dare dive in for fear of the enemy turning on them,which then makes the assaults cower even more...

#47 Phyrce

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Posted 11 February 2019 - 12:38 PM

View Postadamts01, on 08 February 2019 - 05:29 PM, said:

There's nothing worse than a potato in the assault slot, and being at the bottom of the pile in a heavy is also really bad. And lights aren't places for noobs either.


So really, new people should just GTFO and not bother playing. Great troll post.

#48 R Valentine

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Posted 11 February 2019 - 01:03 PM

Group queue ---------> That way

#49 Variant1

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Posted 11 February 2019 - 01:33 PM

View PostRoughneck45, on 10 February 2019 - 08:01 PM, said:

All of this is wrong, and the OP's idea is bad.

New players should get a medium if they have zero idea what they are doing. I'd say a bushwacker or crab cause the complaints from noobs are usually about exploding quickly.

People pay for mechs with money or time, you can't lock them out from using something they paid for because they had a bad match.

i wasnt agreeing with op, i too think its a bad idea to lock out players from classes especialy beginers who want to try out all the classes and learn their styles. Mediums also tend to die quickly though..........

#50 Roughneck45

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Posted 11 February 2019 - 01:41 PM

View PostVariant1, on 11 February 2019 - 01:33 PM, said:

i wasnt agreeing with op, i too think its a bad idea to lock out players from classes especialy beginers who want to try out all the classes and learn their styles. Mediums also tend to die quickly though..........

Was talking about your suggestion and thoughts on lights too.

Edited by Roughneck45, 11 February 2019 - 01:42 PM.


#51 kf envy

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Posted 11 February 2019 - 02:21 PM

View Postadamts01, on 08 February 2019 - 05:29 PM, said:

Don't be too strict about it, but make a player have to score in the top 70% of his last match to pick an assault, and score in the top 80% to pick a light or heavy.

There's nothing worse than a potato in the assault slot, and being at the bottom of the pile in a heavy is also really bad. And lights aren't places for noobs either.

I hate to tell people how to play, but this would help keep potatoes from throwing matches. And lets face it, Quick Play isn't where you go to derp around anymore, it's the only mode we have left. We should focus on making that mode a little better for the sake of what's left of the game.

And really, just getting three full alphas in an assault should get you to at least half way up the scoreboard. So players don't have to "git gud", just not facepalm in the mechs teams need to carry.

no what the game needs is to take BV into the MM not the joke we have.

#52 adamts01

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Posted 11 February 2019 - 05:21 PM

View PostPhyrce, on 11 February 2019 - 12:38 PM, said:


So really, new people should just GTFO and not bother playing. Great troll post.
No, they should learn in Mediums. Heavies if they have to go bigger.


View PostKiran Yagami, on 11 February 2019 - 01:03 PM, said:

Group queue ---------> That way
LOL. This game hasn't had a group que in years. Why do you think everyone that didn't bail hangs out in Quick Play? That's essentially all there is. Either that, or wait half an hour for the worst match you've ever seen in Group Que or FW.

#53 Nameless King

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Posted 11 February 2019 - 06:10 PM

View Postadamts01, on 08 February 2019 - 05:29 PM, said:

Don't be too strict about it, but make a player have to score in the top 70% of his last match to pick an assault, and score in the top 80% to pick a light or heavy.

There's nothing worse than a potato in the assault slot, and being at the bottom of the pile in a heavy is also really bad. And lights aren't places for noobs either.

I hate to tell people how to play, but this would help keep potatoes from throwing matches. And lets face it, Quick Play isn't where you go to derp around anymore, it's the only mode we have left. We should focus on making that mode a little better for the sake of what's left of the game.

And really, just getting three full alphas in an assault should get you to at least half way up the scoreboard. So players don't have to "git gud", just not facepalm in the mechs teams need to carry.


Lol how the hell do you think people learn to play mechs? They play with them. Shut up and let people play how ever they want.

#54 Chiasson Brinker

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Posted 11 February 2019 - 06:41 PM

TL;DR

To OP; You're nuts.

Alternatively? HOW 'BOUT NO?

#55 Xiphias

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Posted 11 February 2019 - 07:01 PM

While I can't support the OP's suggestion in any way I have an alternative proposition in a similar vein:

"Prevent players who make terrible suggestions from posting on the forums."

After all, we should really do what we can to make the best of what little we have left here.

#56 adamts01

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Posted 12 February 2019 - 01:26 PM

View PostXiphias, on 11 February 2019 - 07:01 PM, said:

While I can't support the OP's suggestion in any way I have an alternative proposition in a similar vein:

"Prevent players who make terrible suggestions from posting on the forums."

After all, we should really do what we can to make the best of what little we have left here.

I'd wager that not one single player has left the game due to anything on the forums. But many have left due to the potato lottery. We don't have the player numbers even if we did have a decent match maker, but we can limit the impact the worst of the worst have on matches. And remember, those same terrible players will win more because of it, and arguably have a better time. And heaven forbid they actually put some effort in to getting better and not being the worst on the team so they can drive an assault.

#57 cazeral

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Posted 12 February 2019 - 01:35 PM

Nay, nay and thrice nay!

Loosing enough players as it is - this would be like salting the corpse, driving a stake through its heart, setting fire to it, then put the flames out with home made yellow water, before burying it forever!

#58 Xiphias

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Posted 12 February 2019 - 03:03 PM

View Postadamts01, on 12 February 2019 - 01:26 PM, said:

I'd wager that not one single player has left the game due to anything on the forums. But many have left due to the potato lottery. We don't have the player numbers even if we did have a decent match maker, but we can limit the impact the worst of the worst have on matches. And remember, those same terrible players will win more because of it, and arguably have a better time. And heaven forbid they actually put some effort in to getting better and not being the worst on the team so they can drive an assault.

Arguably, gameplay changes have happened after PGI has seen enough forum noise and gameplay changes have absolutely driven players away.

Forcing players into a certain class of mech, while perhaps better for balance, would absolutely drive people away (players who want to feel powerful in their big assault mechs, or worse players who can't play a mech they spent $500 on).

If you believe forums can affect gameplay (evidenced by you posting this suggestion) then you have to believe that forums can, at least indirectly, drive players away from the game (as the proposal certainly would). If you don't believe that forum posts can lead to changes in gameplay then you shouldn't have bothered posting the thread in the first place.

The toxic mentality of many of the players on this forum does nothing to improve the game and even worse, reinforces that mentality in others and poisons the minds of new players who aren't careful who they listen to. Banning people from the forums however is unlikely to make anyone quit playing the game and if it does, the game is probably better off for it.

#59 Phyrce

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Posted 12 February 2019 - 03:41 PM

View Postadamts01, on 12 February 2019 - 01:26 PM, said:

I'd wager that not one single player has left the game due to anything on the forums. But many have left due to the potato lottery. We don't have the player numbers even if we did have a decent match maker, but we can limit the impact the worst of the worst have on matches. And remember, those same terrible players will win more because of it, and arguably have a better time. And heaven forbid they actually put some effort in to getting better and not being the worst on the team so they can drive an assault.

Every weight class has its own play style. Limiting them isn't going to solve the problem. You force a nimble medium as the learning vehicle you end up with a player who doesn't understand positioning and you're right back to arguing about the potato lottery. Every weight class requires its own learning curve. I play Light/Heavy and assault the most. I am utter garbage with a medium that lacks the lights mobility to make up for the lack of armor. does that mean i should be forced to play only Heavy/Assault?

Edited by Phyrce, 12 February 2019 - 03:43 PM.


#60 Mystere

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Posted 12 February 2019 - 06:58 PM

View Postadamts01, on 08 February 2019 - 10:05 PM, said:

1. A real PSR and MM would have saved this game years ago...



I beg to disagree. Real, meaningful development is what would have saved this game.

Now it's all just rear-guard action designed to merely delay the inevitable.





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