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Warhammer Iic Quirks Or Lack There Of


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#81 Angel of Annihilation

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Posted 18 February 2019 - 07:34 PM

View PostGrus, on 18 February 2019 - 04:30 PM, said:

Be careful though, hes got thin skin and will block you from his twitter....


I think that is why he only responds to twitter. That way he can block whomever doesn't agree with him. Oh well I guess it is good there is at least someplace we can go to get feedback to PGI, I will take that as a win.

#82 HammerMaster

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Posted 20 February 2019 - 06:56 AM

After playing a few matches, this is what I'm seeing.
Great damage potential.
Fast striker capability. (80 tons over 70KPH)
Lots of CT deaths.
Agility is meh in face to face confrontations.
You are hosed if a light is on your six.
Agility needs a slight boost. The torso twist is too narrow.
I have had my fair share of chasing off lights and most usually back off as soon as they find it's not a free assault meal.
But this mech is gimped out of hand.
BUT it doesn't need much of a boost. Just a nudge.
The missile quirk on the IIC and the bludgeon are good.
(Again why was the quirk removed from the single hardpoint of the MADIIC-8? It needs it.)
PPC velocity makes sense but come on. How about we do away with PPC velocity quirk and just make ppc go the velocity IN THE FIRST PLACE!
The 2 and 3. -5. -5? PPC heat or Heavy laser cooldown,serious? keep it.
The A. -5 energy cooldown? How about you take that back and make it -5 UAC jam or LBX cooldown. Maybe it would be worth something.
While I wouldn't turn down armor quirks. I'm not sure it needs them.
Did I mention agilty? Yes. Agilty.

Edited by HammerMaster, 20 February 2019 - 07:09 AM.


#83 R E X I OS

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Posted 20 February 2019 - 07:21 AM

I keep seeing "Those" youtubers testing it getting 200 damage a match before getting destroyed.
Now we just wait for one of them to get lucky with some 1k damage match and yell " IT's OP NERF"

Edited by R E X I OS, 20 February 2019 - 07:21 AM.


#84 HammerMaster

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Posted 20 February 2019 - 07:30 AM

View PostR E X I OS, on 20 February 2019 - 07:21 AM, said:

I keep seeing "Those" youtubers testing it getting 200 damage a match before getting destroyed.
Now we just wait for one of them to get lucky with some 1k damage match and yell " IT's OP NERF"

It's viable for sure.
Easily 5-700 point matches in a row. You just can't say "oh I'm a clan assault I should dominate".
It's just not that way.
Those saying it doesn't have a role.
Um what?

Edited by HammerMaster, 20 February 2019 - 07:30 AM.


#85 Angel of Annihilation

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Posted 20 February 2019 - 10:00 AM

View PostHammerMaster, on 20 February 2019 - 06:56 AM, said:

After playing a few matches, this is what I'm seeing.
Great damage potential.
Fast striker capability. (80 tons over 70KPH)
Lots of CT deaths.
Agility is meh in face to face confrontations.
You are hosed if a light is on your six.
Agility needs a slight boost. The torso twist is too narrow.
I have had my fair share of chasing off lights and most usually back off as soon as they find it's not a free assault meal.
But this mech is gimped out of hand.
BUT it doesn't need much of a boost. Just a nudge.
The missile quirk on the IIC and the bludgeon are good.
(Again why was the quirk removed from the single hardpoint of the MADIIC-8? It needs it.)
PPC velocity makes sense but come on. How about we do away with PPC velocity quirk and just make ppc go the velocity IN THE FIRST PLACE!
The 2 and 3. -5. -5? PPC heat or Heavy laser cooldown,serious? keep it.
The A. -5 energy cooldown? How about you take that back and make it -5 UAC jam or LBX cooldown. Maybe it would be worth something.
While I wouldn't turn down armor quirks. I'm not sure it needs them.
Did I mention agilty? Yes. Agilty.


I agree with most of what your saying but I think it needs more than a nudge. As an experiment I went a full 40 point in the Mobility tree just to see how the Warhammer IIC felt and with 40 points invested, I felt this was how the mech should have felt stock. I think my Acceleration went up to like 22, deceleration like 26, turn was 90 degrees and I had about a 88 degree torso twist or something like that. At this point the mech felt like it was worth actually choosing to play and I might have some debate on whether to take a Warhammer IIC or a Marauder IIC but my god, having to spend 40 skill points just to get the mech workable is ridiculous.

At the very least the Warhammer needs to see its Accel bumped to 18, decel maybe 20, minimum. Turn rate needs to be adjusted up proportionally. Twist speed needs to be brought substantially up since its survivability is complete based on its ability to twist, shield and spread, either than or it needs fairly significant CT/ST armor quirks like most IS mechs get. Also the torso twist range need to be at least 90 degree so that it can actually twist and hide a damaged CT or ST.

If they do that then the Warhammer IIC has a niche. While it still wouldn't be as agile as an IS 80 tonner or the Gargolye, It would be significantly more agile than a Marauder IIC at the expense of durability and weapons convergence meaning depending on your personal preference, it would be worthy of being chosen over a Marauder IIC. As is the Marauder IIC is just a better mech to chose in 99% of all cases which relegates the Warhammer IIC to the scrap heap due to not having its own identity, something, anything that it can do better than other mechs already in the game.

Edited by Angel of Annihilation, 20 February 2019 - 10:01 AM.


#86 HammerMaster

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Posted 20 February 2019 - 11:19 AM

View PostAngel of Annihilation, on 20 February 2019 - 10:00 AM, said:


I agree with most of what your saying but I think it needs more than a nudge. As an experiment I went a full 40 point in the Mobility tree just to see how the Warhammer IIC felt and with 40 points invested, I felt this was how the mech should have felt stock. I think my Acceleration went up to like 22, deceleration like 26, turn was 90 degrees and I had about a 88 degree torso twist or something like that. At this point the mech felt like it was worth actually choosing to play and I might have some debate on whether to take a Warhammer IIC or a Marauder IIC but my god, having to spend 40 skill points just to get the mech workable is ridiculous.

At the very least the Warhammer needs to see its Accel bumped to 18, decel maybe 20, minimum. Turn rate needs to be adjusted up proportionally. Twist speed needs to be brought substantially up since its survivability is complete based on its ability to twist, shield and spread, either than or it needs fairly significant CT/ST armor quirks like most IS mechs get. Also the torso twist range need to be at least 90 degree so that it can actually twist and hide a damaged CT or ST.

If they do that then the Warhammer IIC has a niche. While it still wouldn't be as agile as an IS 80 tonner or the Gargolye, It would be significantly more agile than a Marauder IIC at the expense of durability and weapons convergence meaning depending on your personal preference, it would be worthy of being chosen over a Marauder IIC. As is the Marauder IIC is just a better mech to chose in 99% of all cases which relegates the Warhammer IIC to the scrap heap due to not having its own identity, something, anything that it can do better than other mechs already in the game.

Ok. Agreed.
For my play style is what I'm going by.
I'm usually from 150-500 meters.
If you're a 0-250 fist fighter than yes. That agility and twist becomes paramount.
But I'm not as appalled as I first was before actually fielding.
BUT BUT! Yes. Improvement is needed. Quirks not as much as raw agility.
IT NEVER SHOULD HAVE BEEN THE LEAST AGILE 80 TONNER IS OR CLAN.
Question is?
Will it fall on deaf ears?

#87 Darbbo

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Posted 24 February 2019 - 06:43 AM

Why oh why is the Warhammer IIC 2 heads shorter than the warhammer!!! Where is it hiding the 10 extra tons?

Edited by Darbbo, 24 February 2019 - 06:51 AM.


#88 admiralbenbow123

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Posted 24 February 2019 - 06:53 AM

After playing the Warhammer IIC for a few matches I can say that it's mostly alright. All it needs is ~80-90 degrees of torso yaw angle and some armor quirks on the torsos, especially on the right torso of the -1 and the -BL because if you have a large missile launcher in there, that torso goes down really quickly.





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