Vellron2005, on 20 February 2019 - 12:31 AM, said:
Would it not be a bad change for Clanners, who don't have access to Heavy Gauss?
The fragile clanners that usually take advantage of their longer-ranged lasers? So in most cases, not really, no.
That being said, again, what warrants the changes? LRMs do have this problematic history, why they get this in the first place, else if they were actually decent, where people aren't ******** on them, you won't see this change. This is not the same case with Gauss.
Vellron2005, on 20 February 2019 - 12:31 AM, said:
I'm trying to illustrate how changing the very essence of a weapon many people like as-is, and then insulting the intelligence of those people who like the weapon as-is, in an effort to get your own agenda through, is simply a toxic **** move.
I wasn't insulting the intelligence of the people who like the weapon as is. I am calling out Khobai, for insinuating that the current change is
nothing but a nerf, because he considers the LRMs simply just for IDF, regardless of the fact that the actual changes in testing actually shows promising result that would help the weapon system.
And like I said, he was too thick and narrow-minded to understand with what he seems to imply.
Vellron2005, on 20 February 2019 - 12:31 AM, said:
It never ceases to baffle me how some people take it upon themselves to dictate how other people play, what their builds should be, and what their playstyle should be.
It's toxic, unhealthy behavior, and it needs to stop.
Meanwhile, you still get to actually do your IDF by hiding from behind cover, little of substance is taken away but the lock-speed penalty which I am vocal against.
As for dictating people how to play, where dafuq is my 2x Gauss + 2x PPC without GH link? No? Well here's the thing, certain playstyles aren't entitled to be just as effective as others, such as why should it be even rewarding for people to just launch missiles on the air behind safety, while others who get locks for them are taking a beating?
Khobai, on 20 February 2019 - 01:23 AM, said:
I didnt say LRMs should only be used for IDF. I said the primary role of LRMs should be IDF. And that weakening their role at IDF to strengthen their role at DF is the exact opposite of what PGI should be doing to make the weapon system better.
My view of LRMs isnt narrow at all. LRMs can be used as both DF and IDF weapons. But what separates LRMs from other weapons and makes them unique is their ability to IDF. Weakening their ability to IDF only serves to weaken what makes LRMs unique and genericizes the weapon. Thats boring and I disagree with the direction PGI is going in.
Oh okay, sure, fine, I guess my mistake.
But guess what, it is still, nonetheless a buff for LRMs within their place in the game. You might disagree with that, but guess what the LRMs in the PTS show promising result, even if somewhat redundant to ATMs. LRM users, if employed at LOS, would have better chances of contributing, of carrying their own weight, of standing on their own.
Don't you just dismiss that.
Khobai, on 20 February 2019 - 01:23 AM, said:
LRMs shouldve been made better at what makes them unique. Not worse at it.
We've tried that, problem with balancing LRMs as mostly IDF is that you can't make them too powerful, they are already borderline OP against terribads, or with really coordinated teams. Look up TheB33f's Maximum-LRM video.
And because it has to be weak by taking account IDF, it inevitably also has to be weak at DF, which what we see all these years, and it just made LRMs basically the toilet of weapons, because we **** on them.
Khobai, on 20 February 2019 - 01:23 AM, said:
Furthermore LRMs still dont even live up to their namesake of being long range missiles. Their effective range is laughable compared to actual long range weapons like the ERLL. LRMs only need two things: IDF and long range. Anything else is superfluous and doesnt help the weapon achieve its primary role.
Well, it's going to be MOAR effective at long range now if used with LOS because of the lower trajectory, because of less time to target. So that's something.
Khobai, on 20 February 2019 - 01:23 AM, said:
PGI is messing with things that dont need to be messed with. If PGI wants to buff DF on LRMs, thats fine, but they need to leave the IDF alone. Preferably they should find a way to make LRMs more effective at long range instead of trying to make them better at short to medium range.
I agree. I really do.
I have been vocal about this, to make the PTS IDF spread and lock-speed that of live, and only give DF bonuses like lock-speed and spread.
Khobai, on 20 February 2019 - 01:23 AM, said:
What theyre doing makes NO sense.
Aside the IDF nerf, actually they do make sense. LRMs employed with a proper team, with spotters, it would be borderline op, check out TheB33f's Maximum-LRM, and it's not fun to fight against, so it makes sense to nerf IDF at that way. IDF isn't just effective individual, but also an effective team, it takes two to tango, if you are IDFing you are inevitably cooperating with a spotter, so the power of IDF should be taken in the context of the team, not the individual.
Now consider the context of a shooter game, with a random team that may not be that cohesive, it makes sense to make LRMs more self-sufficient by making DF more powerful, and to achieve that to separate the effectiveness of two facets.
Edited by The6thMessenger, 20 February 2019 - 02:32 PM.