By contrast, if we spend our time yelling at clouds and our team wins, we're awarded (especially with premium time) with a bounty that would make even the most superior of royals blush.
By all means, award players for doing well and being part of a winning team - there are many things people do that are difficult or impossible to quantify by algorithm, but the contrast is absurd.
This unnecessary discrepancy has lingered for years; I feel strangely like you've listened to other feedback recently - can you please re-examine match rewards?
On an adjacent issue, I know you've invested in the whole reward for time-played cache thing, but again almost everything in them is inconsequential and divorced from what's going on in the game.
Please consider changing them so that instead, at the end of a match we have a chance at salvage that's actually relevant to builds we use. I have enough targeting computers and SRM-2 Artemis.
It makes no sense to me to parade glorious supply caches as a prize to pursue and reward us for our continued loyalty, only to troll us with cheap socks & underwear that don't even fit.
Edit: Patched spelling to bring it in line with more conventional standards.
Edited by Kynesis, 16 February 2019 - 10:55 PM.