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How To Change Zoom Sensitivity


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#21 Spheroid

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Posted 18 February 2019 - 10:53 AM

@w4ld0: Um those are perfectly reasonable dpi settings. At 1000 dpi it takes a mouse about two inches of travel to traverse left to right on a 1920x1080 desktop with default Windows mouse settings. If I went to 2200 dpi even navigating this webpage would be a lot worse.

Also my 800-1600 dpi feels perfectly fine in BF4. I reject your assertion that it would ruin or be time intensive to make slight calibrations to other games after calibrating for MWO first. I already use this dpi range on other games with no problem. You adjust their ingame sliders once and you are done. How is that burdensome?

Edited by Spheroid, 18 February 2019 - 11:03 AM.


#22 w4ldO

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Posted 18 February 2019 - 11:55 AM

never argued that those values weren't reasonable. but

you say he should half his dpi (2200 to 1100) and lower sens by 1/3 (.3 to .2) [660 to 220]

i say why not simply lower sens by 2/3? (.3 to .1) [660 to 220]

the outcome would be the same [eDPI change]

absolutely no change needed elsewhere, why make calibration in all games if it's not needed to do so when done correctly?
even if he had to lower his sens even further via config file. one edit vs. multiple sliders to adjust.


shall we go back to the topic?
how to change zoom sensitivity?

answer
you just cannot because reasons (even tho half-life1 set industry standards 20 years ago)

Edited by w4ldO, 18 February 2019 - 12:43 PM.


#23 justcallme A S H

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Posted 18 February 2019 - 01:14 PM

View Posteminus, on 18 February 2019 - 04:27 AM, said:



0.3

Posted Image


That is your problem. Do not let MWO control your mouse. Lower it all and do it via the mouse itself.

Posted Image

Thats in game. And for using ADV-Z I have my DPI around 1100.
For normal play without ADV-Z I have DPI around 1400.

2200DPI is crazy with hiked ingame settings. No surprise you are waving all around and stuff.

Edited by justcallme A S H, 18 February 2019 - 01:14 PM.


#24 w4ldO

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Posted 18 February 2019 - 01:18 PM

jeez...

zoomed in, pixels in front of your face move faster for the same distance you move your mouse

yes/no?

#25 justcallme A S H

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Posted 18 February 2019 - 01:26 PM

What? I don't run zoomed in @ 300m though?

I mean I see people regularly using ADVANCED Zoom @ 300m... Of course they are not going to hit anything.

#26 w4ldO

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Posted 18 February 2019 - 01:29 PM

i'm not asking whether YOU run zoomed in @300m

i'm asking whether you need less mouse movement for the same crosshair movement when zoomed

#27 justcallme A S H

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Posted 18 February 2019 - 02:47 PM

You've lowered your field of vision - so yes they will cross it faster.

#28 w4ldO

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Posted 18 February 2019 - 03:29 PM

what the thread starter is asking for is a setting to lower the sensitivity while zoomed, so crosshair would move slower than it is now

see example in the BlackOps4 update


interesting part around 1:30 but watch from beginning for better understanding

#29 eminus

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Posted 18 February 2019 - 04:42 PM

View Postw4ldO, on 18 February 2019 - 03:29 PM, said:

what the thread starter is asking for is a setting to lower the sensitivity while zoomed, so crosshair would move slower than it is now

see example in the BlackOps4 update


interesting part around 1:30 but watch from beginning for better understanding



yes this is what I am looking for thanks!


there is a snipe button/dpi shift but I have small hand so it is very uncomfortable for me to reach that button LOL

Posted Image


for those asking my 2200dpi , it is because I am running on 1440p resolution and lowering it makes me need to do more extended movement just to move around the desktop.

Edited by eminus, 18 February 2019 - 04:46 PM.


#30 w4ldO

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Posted 18 February 2019 - 11:43 PM

View Posteminus, on 18 February 2019 - 04:42 PM, said:

yes this is what I am looking for thanks!
there is a snipe button/dpi shift but I have small hand so it is very uncomfortable for me to reach that button LOL


that was clear to me from the beginning yet clowns made sure to derail this thread into a dpi/sens discussion when it never was
and i bet these folks still dont understand what eDPI is.

there just is no such setting in MWO. write to PGI staff @twitter, they don't even read those forums here.

#31 justcallme A S H

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Posted 19 February 2019 - 12:28 AM

View Posteminus, on 18 February 2019 - 04:42 PM, said:

for those asking my 2200dpi , it is because I am running on 1440p resolution and lowering it makes me need to do more extended movement just to move around the desktop.


So use more than 1 DPI setting?

I mean #3 is set to what, 3200 - Bring them all down.

DPI1 = 1200
DPI2 = 1400
DPI3 = 2200

Use the first two for MWO and keep your 2200 for whatever you want.

I play @ 1440p with the settings I said earlier - no issue with a wild mouse at all.

Edited by justcallme A S H, 19 February 2019 - 12:28 AM.


#32 eminus

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Posted 19 February 2019 - 12:39 AM

View Postjustcallme A S H, on 19 February 2019 - 12:28 AM, said:


So use more than 1 DPI setting?

I mean #3 is set to what, 3200 - Bring them all down.

DPI1 = 1200
DPI2 = 1400
DPI3 = 2200

Use the first two for MWO and keep your 2200 for whatever you want.

I play @ 1440p with the settings I said earlier - no issue with a wild mouse at all.



I only use one DPI setting be it browsing or playing games.

I only bought this mouse during a massive sale where the price of this mouse is almost the same as ordinary/typical mouse Posted Image Posted Image Posted Image

I'm a bit old school in that I only or preferably use right/left/middle|scroll buttons..

anyway if MWO/PGI can implement the one shown in the video then it would not matter much what mouse you will be using

#33 Vxheous

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Posted 19 February 2019 - 02:40 AM

View Posteminus, on 19 February 2019 - 12:39 AM, said:



I only use one DPI setting be it browsing or playing games.

I only bought this mouse during a massive sale where the price of this mouse is almost the same as ordinary/typical mouse Posted Image Posted Image Posted Image

I'm a bit old school in that I only or preferably use right/left/middle|scroll buttons..

anyway if MWO/PGI can implement the one shown in the video then it would not matter much what mouse you will be using


Yeah, unfortunately I doubt PGI will make any further coding changes, so the option for different sensitivity and different zooms will more than likely never make it into this game. We knew exactly what you were asking for since those settings all exist in modern shooters like BO4, BF5, Apex Legends, etc, but they don't exist in games made in 2012. The best advice we can give you is workarounds for what current exists so you can make it work, instead of wishing for something that won't ever get added to the game.

View Postw4ldO, on 18 February 2019 - 11:43 PM, said:


that was clear to me from the beginning yet clowns made sure to derail this thread into a dpi/sens discussion when it never was
and i bet these folks still dont understand what eDPI is.

there just is no such setting in MWO. write to PGI staff @twitter, they don't even read those forums here.


Yeah, the obvious fix would be to lower his eDPI, but since I'm not out tell him how to aim, I offered to keep his eDPI the same, and instead just decrease the dpi tracking on the mouse. Even though technically eDPI is the same going from say 800x0.2 to 1600x0.1, in actual gameplay, it does feel a little different having the mouse track 1600 dpi vs 800 dpi.

Edited by Vxheous, 19 February 2019 - 04:01 AM.


#34 w4ldO

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Posted 19 February 2019 - 03:54 AM

View PostVxheous, on 19 February 2019 - 02:40 AM, said:

We knew exactly what you were asking for since those settings all exist in modern shooters like BO4, BF5, Apex Legends, etc, but they don't exist in games made in 2012.


Half-Life 1. November 1998
zoom_sensitivity_ratio
used for .357 and crossbow alt fire

there is no excuse for PGI not to have such a cvar. it's just hard to believe no dev @PGI ever played Half-Life or Counterstrike in their life.

#35 Vxheous

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Posted 19 February 2019 - 03:59 AM

View Postw4ldO, on 19 February 2019 - 03:54 AM, said:


Half-Life 1. November 1998
zoom_sensitivity_ratio
used for .357 and crossbow alt fire

there is no excuse for PGI not to have such a cvar. it's just hard to believe no dev @PGI ever played Half-Life or Counterstrike in their life.


I would guess that it doesn't exist in cryengine, but I could be wrong.

#36 eminus

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Posted 19 February 2019 - 04:44 AM

View PostVxheous, on 19 February 2019 - 03:59 AM, said:


I would guess that it doesn't exist in cryengine, but I could be wrong.



ADS in Crysis 3 which is equivalent to Zoom-in MWO has been implemented

https://youtu.be/_Ey6Kp8jt6o

#37 Vxheous

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Posted 19 February 2019 - 05:01 AM

View Posteminus, on 19 February 2019 - 04:44 AM, said:



ADS in Crysis 3 which is equivalent to Zoom-in MWO has been implemented

https://youtu.be/_Ey6Kp8jt6o


That doesn't allow you to manually set what your zoom sensitivity is, all it said was that crysis 3 had a different ADS sensitivity programed in. I assume you're referring to MWO's Advanced zoom, which is I'm pretty sure vastly different coded than a traditional ADS from other games (you'll have to go back to posts from like 2013/2014 to get the specifics on that one).

Again, it's not something that PGI would change at this point in time, as the bulk of players are used to how the game plays and feels now after 6 years.

Edited by Vxheous, 19 February 2019 - 05:02 AM.


#38 eminus

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Posted 19 February 2019 - 05:07 AM

View PostVxheous, on 19 February 2019 - 05:01 AM, said:


That doesn't allow you to manually set what your zoom sensitivity is, all it said was that crysis 3 had a different ADS sensitivity programed in. I assume you're referring to MWO's Advanced zoom, which is I'm pretty sure vastly different coded than a traditional ADS from other games (you'll have to go back to posts from like 2013/2014 to get the specifics on that one).

Again, it's not something that PGI would change at this point in time, as the bulk of players are used to how the game plays and feels now after 6 years.



yes granted that I am really referring to Advance Zoom, but what does that tell about PGI? does it mean that we should also expect this horrible zoom in MW5?

this is why I have my reservation in buying MW5

there is no group chainfire
the advance zoom is a bit horrible

#39 Vxheous

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Posted 19 February 2019 - 05:13 AM

View Posteminus, on 19 February 2019 - 05:07 AM, said:



yes granted that I am really referring to Advance Zoom, but what does that tell about PGI? does it mean that we should also expect this horrible zoom in MW5?

this is why I have my reservation in buying MW5

there is no group chainfire
the advance zoom is a bit horrible


MW5 uses Unreal engine, it looks and feels completely different. I played the demo at the last mechcon, and there was no advanced zoom.

#40 RickySpanish

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Posted 19 February 2019 - 07:23 AM

It really would not be a difficult feature to implement, I suspect scaling sensitivity based on zoom is a no go because some 'Mech Dads complained about it giving younger players an unfair advantage with head shots. I silently rage every time I try to go for a head shot on my Ghillie and have to contend with switching DPI on my mouse.





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