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Anyone Actually Found A Build For Bludgeon?
#21
Posted 19 February 2019 - 09:39 PM
375XL, Endo, Ferro
19x Double Heatsinks
4x Jump Jets
Near max armour
1x ATM 12 w/2.5 tons
5x Medium Pulse Laser
TC 1, Act. Probe, 1x AMS w/1 ton
I tried a bunch of different loadouts in the Mech Lab and found this to be the most interesting/mobile. We shall see how it responds to skill point investment. Other Mechs do other loadouts better, for certain, but I'll make the best of the freebie.
#22
Posted 19 February 2019 - 09:41 PM
#23
Posted 19 February 2019 - 09:48 PM
Pain G0D, on 19 February 2019 - 09:20 PM, said:
God mode mech request DENIED !
Man I remember being a lot more chipper than you when I was in T3! All the Warhammer needs are some ER PPC ghost heat quirks and it will suddenly have an absolutely excellent and unique role among clan 'Mechs. But hey, why do that when you can do nothing amirite? How are those machinegun quirks treating you lads?
#24
Posted 19 February 2019 - 10:01 PM
#25
Posted 19 February 2019 - 10:40 PM
I've only done a couple of matches using unskilled 2 ER-PPCs, 3 MPLs, 1 SRM-6 and JJs.
With a weak alpha, weak DPS and no durability quirks to boot I feel I'll eventually have to homogenise it into another laser boat garage queen.
#26
Posted 19 February 2019 - 10:52 PM
#27
Posted 19 February 2019 - 10:55 PM
Loodacris, on 19 February 2019 - 10:01 PM, said:
Too hot? If anything, it has too much tonnage for the usual GH-limited laservomit builds.
#28
Posted 20 February 2019 - 12:38 AM
What I seriously DON'T like about the mech is the high amount of unnecessary geometry that makes it very difficult to place decals on any of the nice places.
The back, for instance, is completely useless for decals, the arms are awkward, and the only viable decal areas are the side torsos, but not he shoulders..
It could have been toned down a bit..
And also, I've dubbed the mech "Hook Horror" - because of the ugly hooks it seems to have on the arms if it doesn't mount PPCs..
#29
Posted 20 February 2019 - 01:31 AM
2 large pulse
3 medium pulse in the chest,
drop the jump jets
single srm6
good arm articulation
3 firing groups, left arm right arm and close range center
1.45 cooling efficient and a 55 alpha
#30
Posted 20 February 2019 - 01:54 AM
2 LPL
4 JJ
Targeting Comp 1
350XL
Works for me.
#31
Posted 20 February 2019 - 03:14 AM
Clan Wham is definitely a prime candidate for the entire frakking mobility tree. It feels like driving a cruise ship with a stuck rudder, which definitely doesn't help with its glass jaw.
Edited by WrathOfDeadguy, 20 February 2019 - 03:15 AM.
#32
Posted 20 February 2019 - 04:07 AM
#33
Posted 20 February 2019 - 04:22 AM
#34
Posted 20 February 2019 - 04:29 AM
Will see when I get home on Monday what I can do with it but for now I am looking at quad large lasers or quad heavy mediums with ATM12... we'll see....
Xeraphale, on 20 February 2019 - 04:07 AM, said:
It will be, just like the Holiday Sunspider and Roughneck.
#35
Posted 20 February 2019 - 04:36 AM
Pain G0D, on 19 February 2019 - 09:20 PM, said:
God mode mech request DENIED !
Who’s asking for a “God mode mech”?
I’d just like one with a role.
Paul says every mech down to the variant level should have a role. Chris says all mechs should provide players with choices and equally viable builds.
The Bludgeon has no role that isn’t provided by other mechs. No build that can’t be done on other mechs, and as a Battletech has one of the more limited build potentials of any assault in the game.
Name one thing the Bludgeon can do that can’t be done better in a Hellbringer or even a Timber (if JJ’s are important to you). 5E + 1M on an 80 ton mech is just honestly kind of lame in the game as it is currently played. Yes, Chris might give it some magic quirks to make it more relevant or even just unique, and that will be just fine. But right now, in it’s current state. The mech is a waste of space for anyone not desperate for a C-bill bonus mech.
I appreciate the free mech, but for me it has more value as a mech bay than as a mech.
#36
Posted 20 February 2019 - 04:49 AM
Bud Crue, on 20 February 2019 - 04:36 AM, said:
...Name one thing the Bludgeon can do that can’t be done better in a Hellbringer or even a Timber ...
4 x cerPPCs with JJs for mobility and 17+10=27 dhs
Hellbringer has no JJs nor can it have enough heatsinks, it struggles with 3erppc
Thimby has JJS but does not have enough DHS for 4 erPPCs
NightGyr has JJs but can not mount enough DHS
Garg, no JJs and not enough DHS
Warhawk, no JJs, better cooling but not so good mounts
MarauderIIc, mobility is even worst then Wammies
#37
Posted 20 February 2019 - 04:56 AM
#38
Posted 20 February 2019 - 04:58 AM
vonJerg, on 20 February 2019 - 04:49 AM, said:
4 x cerPPCs with JJs for mobility and 17+10=27 dhs
Hellbringer has no JJs nor can it have enough heatsinks, it struggles with 3erppc
Thimby has JJS but does not have enough DHS for 4 erPPCs
NightGyr has JJs but can not mount enough DHS
Garg, no JJs and not enough DHS
Warhawk, no JJs, better cooling but not so good mounts
MarauderIIc, mobility is even worst then Wammies
Legit. But one can run a similar build on an MK-II or even god forbid a Kodiak-2, and probably other JJ mechs as well. I agree that at 80 tons this is an option, but have you tried it? Watching folks overheat left and right last night running this or 4LPLs was pretty much the norm (most common build I saw was 5MPL and an ATM12 for what ever that is worth).
Again if this is the role you deem this mech will provide you, then good for you, run it. I’m just saying that for me, and all the mechs I have, this thing provides nothing new and does nothing better than something I haven’t done on another mech before. Cest la. I’m happy to have the free bay and appreciate PGI giving out free stuff like this. I just don’t have a use for this mech and I suspect most others won’t either.
#39
Posted 20 February 2019 - 05:00 AM
vonJerg, on 20 February 2019 - 04:49 AM, said:
4 x cerPPCs with JJs for mobility and 17+10=27 dhs
Hellbringer has no JJs nor can it have enough heatsinks, it struggles with 3erppc
Thimby has JJS but does not have enough DHS for 4 erPPCs
NightGyr has JJs but can not mount enough DHS
Garg, no JJs and not enough DHS
Warhawk, no JJs, better cooling but not so good mounts
MarauderIIc, mobility is even worst then Wammies
I don't think the fact it can mount up to four jumpjets makes up for the other areas where it is lacking. It's not exactly DOA, but it certainly isn't a powerhouse mech in its current state. I'd have to say that PGI played this one smart...releasing it in a rather underwhelming state, and allowing for the possibility of future improvements. It's certainly better than releasing it overpowered, and then nerfing it all to hell.
#40
Posted 20 February 2019 - 05:07 AM
Horrible High Hardpoints!
Raining down one missile, one bullet and one laserbeam at a time.
Edited by Sergeant Destroy, 20 February 2019 - 05:13 AM.
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