Anyone Actually Found A Build For Bludgeon?
#41
Posted 20 February 2019 - 05:11 AM
#42
Posted 20 February 2019 - 05:18 AM
It needs at least 3 ultra acs/ rotaries and 2 srm sixers.
Edited by Sergeant Destroy, 20 February 2019 - 05:23 AM.
#45
Posted 20 February 2019 - 05:25 AM
2 LPL (arms)
3 ERMed
1 ATM12
AMS
Max JJs
XL 325
Endo, Std armor, max DHS
I'd like to slow it down to add more HS, as overheating is an issue (I actually have to use Override), but haven't found a good way to do so. I may slow the engine down to switch the lasers to MPL later, but I don't want to buy a new CXL right now.
#46
Posted 20 February 2019 - 05:25 AM
#47
Posted 20 February 2019 - 05:29 AM
#48
Posted 20 February 2019 - 05:39 AM
And still i dont understand that PPC-fetish.
Enlighten me
Edited by Sergeant Destroy, 20 February 2019 - 05:41 AM.
#49
Posted 20 February 2019 - 05:41 AM
Appogee, on 20 February 2019 - 05:24 AM, said:
Oh, I don’t know...I mean last years x-mas mechs are pretty competitive (in a general ‘compared to other mechs’ sense). No? I don’t mean, that like the comp folks are running them consistently or lauding their meta virtues from the rooftops or anything like that, but at least they are played fairly regularly by a wide swath of players even now (I can only go by my subjective experience here: I still see them fairly often in GQ and played occasionally by decent players).
I think the Bludgeon, with maybe a bit of a heat quirk and/or an agility boost could be made into something people will want to play regularly, if in perhaps a very specific ERPPC role. Alas, I think this variant will always be about ERPPCs given the limited hard points, and mechs with singular optimum builds is also, ironically, something Chris has said needs to be avoided, which is another reason this thing will likely never see more ERPPC quirks or a specific HSL quirk than it already has. Then again he hasn’t been consistent with such things, so who knows.
I think if Chris does anything for the Bludgeon eventually, it will be in the form of increased agility. Guess we will see.
#50
Posted 20 February 2019 - 05:58 AM
#51
Posted 20 February 2019 - 06:08 AM
Sergeant Destroy, on 20 February 2019 - 05:39 AM, said:
And still i dont understand that PPC-fetish.
Enlighten me
FLPPD and you're able to twist your torso the instant after you fire instead of being forced to stare down an enemy mech through a burn duration and let them shoot at your CT.
#52
Posted 20 February 2019 - 06:14 AM
Angel of Annihilation, on 19 February 2019 - 07:46 PM, said:
But it does...it fills an 80 ton space in a drop deck for a clan player in FW with something that isn't just an underwhelming gargoyle.
#53
Posted 20 February 2019 - 06:24 AM
Ruccus, on 20 February 2019 - 06:08 AM, said:
Yeah but except for that little spread damage, what makes it better than autocannons?
#54
Posted 20 February 2019 - 06:24 AM
#56
Posted 20 February 2019 - 06:30 AM
Dee Eight, on 20 February 2019 - 06:24 AM, said:
Start from zero and git gud with this thing in qp. Without buttbuddies .
Edited by Sergeant Destroy, 20 February 2019 - 06:32 AM.
#58
Posted 20 February 2019 - 06:35 AM
Sergeant Destroy, on 20 February 2019 - 06:24 AM, said:
Personally I like autocannons, but I can't fit any on my Bludgeon.
For quick play I think autocannons are better because it tends to devolve into closer range encounters more quickly, but in a faction play environment with the potential for drawn out long range engagements quad ERPPCs can dish out significant damage without the worry of running out of ammo.
The Bludgeon should be okay for faction play (the lower arm actuators are about the only thing it has over the Warhawk quad ERPPC though), but it's a bit hardpoint starved for quick play.
Edited by Ruccus, 20 February 2019 - 06:35 AM.
#59
Posted 20 February 2019 - 06:37 AM
Seriously?
O tempora, o mores
Edited by Sergeant Destroy, 20 February 2019 - 06:39 AM.
#60
Posted 20 February 2019 - 07:28 AM
plan b was to replace 2 of the ppcs with hlls and add an erml, but use the max engine. you do have to give up some sinkage but it kind of works, at least until your team decides to hide the whole match. currently trying it in fp where i expect i will have much better results. i dont understand how qp is the most popular mode in the game, its like the cesspit of all the worst play styles in the game.
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