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Blood Asp Shoulder Cannons


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#1 Gas Guzzler

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Posted 26 February 2019 - 10:07 AM

Why are they so enormous?

Is this another one of those things where the community complained because it didn't look like the concept art? I thought they were smaller when it came out. They are atrocious bullet magnets and look incredibly stupid.

#2 Nightbird

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Posted 26 February 2019 - 10:11 AM

Lol Gas... they're not so bad in my experience, the side torsos do have the smallest hit box from the front and don't get hit much if you strafe while staring. ECM makes it more than workable. Both it and the MCII are weak from the side, the KDK is better in that regard but with a wide front CT. The Warhammer IIC has the best hitboxes overall, but not as many B points. trade-offs aplenty.

Edited by Nightbird, 26 February 2019 - 10:12 AM.


#3 Gas Guzzler

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Posted 26 February 2019 - 10:15 AM

View PostNightbird, on 26 February 2019 - 10:11 AM, said:

don't get hit much if you strafe while staring.


Ah... need to face tank more then

#4 K O Z A K

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Posted 26 February 2019 - 10:20 AM

View PostGas Guzzler, on 26 February 2019 - 10:15 AM, said:


Ah... need to face tank more then


Torso twisting is so 2017, #facetankmeta

#5 Battlemaster56

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Posted 26 February 2019 - 10:26 AM

Too this day, after the changes I have found the BAS easily taking the spot as one of the most easiest assaults to kill without much effort.

People got what they want, and I bet some are happy of their walking coffin, makes me glad I level'd three of them before the change.

#6 L1f3H4ck

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Posted 26 February 2019 - 10:26 AM

Blood Asp is a weird one. Broad chest calls for full twists, but the mounts act like elongated torsos. Twist when exposed, wiggle while peeking.

#7 Antares102

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Posted 26 February 2019 - 10:27 AM

My feeling is that the majority of people spending money on mech packs to so because they liked the mech when they were young. Those that are vocal about buying mech packs commonly state they like the looks.
Not a surprise that PGI reacted to the complains about the looks.
I despised the decision because "looks" people just made the life of "carry harder" people even worse.
However I understood the motvation of PGI.

#8 Alkabides

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Posted 26 February 2019 - 10:46 AM

I always thought they were big because they’re supposed to be Long Tom launchers circa mech commander 2 for our younger crowd. The redesign just made the mech ugly when you realize a medium laser is causing all that geometry.

#9 Jay Leon Hart

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Posted 26 February 2019 - 11:01 AM

They came out and one variant (BAS-B IIRC) had one high barrel (1E RT) and one low barrel (4E LT). This looked garbage and people (including me) complained that they needed to fix this nonsense.

PGI listened and all torso guns were made into the snug fit ones we had at launch.

Then, some people complained about the new mounts because they didn't match the concept art, whereas an almost equal number of people (including me) said they liked the ones we actually got.

Most people who bought the Blood Asp had no idea this was even being debated, since it was going on mostly via Twitter and there was no official announcement for weeks.

Then, they went ahead and nerfed it, even making the barrels taller (to house an additional weapon hardpoint in only 2/12 OmniPods) *and* longer.

I had planned to test the changes for a month and, if the 'mech didn't perform as well as pre-nerf, I would request a refund (which a few people got after the changes went live). However, my PC died shortly thereafter and 2-3 months later, I decided just to let it rot in my hanger and stop buying anything but Standard Packs.

Yes, I'm still bitter Posted Image

#10 RickySpanish

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Posted 26 February 2019 - 11:22 AM

They look silly, but it is still a good 'Mech. It is especially good at not being bothered by idiot pilots who step into its firing line, since it can happily continue to shoot over their stupid heads.

#11 Spheroid

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Posted 26 February 2019 - 11:52 AM

The Blood Asp has never been depicted with anything but long over hanging barrels in official art. Its iconic and intergral to the design.

You seem to want to balance meta via geometry which is not a desireable or efficient. If you feel the Blood Asp is underperforming I suggest you petition for the effected body segments to receive durability quirks. I really don't want set an example of official well understood shapes being altered for the sake of effectiveness. That exasperates the dark path of PGI changing things I love about the franchise without reason.

Look at the mech designs in MechWarrior Tactics, they were uglified beyond recognition. Look at how Micro$oft changed select Clan mech appearances in MW4 when the shapes were well understood even having full existing orthos!

Edited by Spheroid, 26 February 2019 - 12:10 PM.


#12 RickySpanish

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Posted 26 February 2019 - 12:01 PM

View PostSpheroid, on 26 February 2019 - 11:52 AM, said:

The Blood Asp has never been depicted with anything but long over hanging barrels in official art. Its iconic and intergral to the design.

You seem to want to balance meta via geometry which is not a desireable or efficient. If you feel the Blood Asp is underperforming I suggest you petition for the effected body segments to receive durability quirks. I really don't want set an example of official well understood shapes being altered for the sake of effectiveness. That exasperates the dark path of PGI changing things I love about the franchise without reason.

Look at the mech designs in MechWarrior Tactics they were uglified beyond recognition. Look at how Micro$oft changed select Clan mech appearances when the shapes were well understood even having full existing orthos!


There has to be some give and take, as we are translating a turned based dice rolling game to an FPS. Iconic geometry can completely scupper a 'Mech's effectiveness in a game where locations hit are determined by aim and not chance. Failure to accept that is ridiculous, as was the back pedalling on the Blood Asp's hardpoints. Durability quirks aren't going to make those gun pods any harder to hit. PGI should not have listened to players who simply do not understand game design. Unfortunately, those players also pay the bills although I'd argue that taking a hit would have been worth it purely based upon the principle of it.

#13 Spheroid

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Posted 26 February 2019 - 12:05 PM

@Ricky: But the precident has already been set. The Hunchback's RT is iconic to its design. It was recognized as a fire magnet extremely early and received durability quirks. I see no difference between a Hunchback and Blood Asp.

Those wanting stubby ballistics should run Kodiaks and stop complaining.

Edited by Spheroid, 26 February 2019 - 12:06 PM.


#14 Gas Guzzler

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Posted 26 February 2019 - 12:18 PM

View PostSpheroid, on 26 February 2019 - 11:52 AM, said:

The Blood Asp has never been depicted with anything but long over hanging barrels in official art. Its iconic and intergral to the design.

You seem to want to balance meta via geometry which is not a desireable or efficient. If you feel the Blood Asp is underperforming I suggest you petition for the effected body segments to receive durability quirks. I really don't want set an example of official well understood shapes being altered for the sake of effectiveness. That exasperates the dark path of PGI changing things I love about the franchise without reason.

Look at the mech designs in MechWarrior Tactics they were uglified beyond recognition. Look at how Micro$oft changed select Clan mech appearances in MW4 when the shapes were well understood even having full existing orthos!



Hmm, really? That's the only way they can make those cannons look and still be true to the design?

Posted Image

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These guns may be long but at least they are slender. To me, its all within the noise of how different artists have portrayed the Asp. So don't come in here and act like that's the only way to portray a Blood Asp. The upper half of the cannon looks stretched to be taller even.

#15 Jay Leon Hart

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Posted 26 February 2019 - 12:21 PM

View PostSpheroid, on 26 February 2019 - 12:05 PM, said:

Those wanting stubby ballistics should run Kodiaks and stop complaining.

Except we actually got "stubby ballistics" and *then* people complained about them not matching the art (even though they were recessed into the shoulder, just like the TRO art).

PGI had 3 options;
1. Release them with asymmetric mounts
2. Change them to all high, long mounts
3. Change them to all low, short mounts

Option 1 would have been bad.
Option 2 would have avoided all of the fuss.
Option 3 is what they chose.

*BUT THEN*

They decided to turn around and do option 2. After the 'mech was released. Without telling paying customers what was going to happen.

That's the really bad part, here. PGI made a choice, then went back on that choice and didn't even tell the people it would impact.

#16 Spheroid

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Posted 26 February 2019 - 12:22 PM

@Gas: I am glad you are so concerned about the fragility of Clan mechs. I thought you were Kurita for life. You should be excited to easily kill Clanners.

You appear to have sold out.

Edited by Spheroid, 26 February 2019 - 12:24 PM.


#17 Gas Guzzler

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Posted 26 February 2019 - 12:23 PM

View PostSpheroid, on 26 February 2019 - 12:22 PM, said:

I am glad you are so concerned about the fragility of Clan mechs. I thought you were Kurita for life. You should be excited to easily kill Clanners.

You appear to have sold out.


I'm pretty faction agnostic these days, I don't play faction play.

#18 Nightbird

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Posted 26 February 2019 - 12:29 PM

View PostGas Guzzler, on 26 February 2019 - 12:23 PM, said:

I'm pretty faction agnostic these days, I don't play faction play.


Give it a try, still a lot more fun than the idiotic behavior in QP.

#19 VonBruinwald

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Posted 26 February 2019 - 12:41 PM

I'm just happy they kept the blades available from MA2.

www.sarna.net/wiki/images/6/6d/Blood_Asp_2.jpgwww.sarna.net/wiki/images/6/6d/Blood_Asp_2.jpgPosted Image

#20 Angel of Annihilation

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Posted 26 February 2019 - 01:29 PM

View PostGas Guzzler, on 26 February 2019 - 10:07 AM, said:

Why are they so enormous?

Is this another one of those things where the community complained because it didn't look like the concept art? I thought they were smaller when it came out. They are atrocious bullet magnets and look incredibly stupid.


Yep you guessed it. Instead of the nice compact shoulder pods that were clearly better from the terms of durability and survivabiliy, the "Looks Good" community whined and cried until PGI caved and give it humongous shoulder hit boxes. I have never been so furious at the community as I was when this change took place, I even quit he game for like 4-5 months over this stupidity.





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