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Mech Change After Map Select


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#1 Greyhart

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Posted 28 February 2019 - 06:12 AM

People complain about map voting and then complain about having the wrong mech for the map.

However, no one ever explains how the select a mech after map and game mode would work.

I assume the process is currently like this:

1. Hit search for game;

2. MM finds teams and "balances" them on weight and PSR.

3. People see map voting mini game.

4. Game starts

If you were able to select a mech after the map then you could get real imbalances in the teams.

So the only way I can think to make such a thing work is have the player select 4 mechs of exactly the same weight before hitting search and have the ability to select one of those mechs after the map is selected.

Perhaps you could sell it for MC buy an additional slot for X MC per month

#2 CygnusX7

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Posted 28 February 2019 - 06:15 AM

I can't believe I've been playing this game for 7 years.

#3 BrunoSSace

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Posted 28 February 2019 - 12:24 PM

Just save your votes, I only play LRM for example when I can pick the map. Want to use flamers, vote for a hot map. Want more variety, save up, vote for it.
But normally I don't vote, I just load in and play.

#4 Prototelis

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Posted 28 February 2019 - 12:57 PM

No.

#5 Nameless King

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Posted 28 February 2019 - 01:09 PM

View PostGreyhart, on 28 February 2019 - 06:12 AM, said:

People complain about map voting and then complain about having the wrong mech for the map.

However, no one ever explains how the select a mech after map and game mode would work.

I assume the process is currently like this:

1. Hit search for game;

2. MM finds teams and "balances" them on weight and PSR.

3. People see map voting mini game.

4. Game starts

If you were able to select a mech after the map then you could get real imbalances in the teams.

So the only way I can think to make such a thing work is have the player select 4 mechs of exactly the same weight before hitting search and have the ability to select one of those mechs after the map is selected.

Perhaps you could sell it for MC buy an additional slot for X MC per month


Nope dont ever want it. People need to stop asking for this crap.

#6 Kanil

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Posted 28 February 2019 - 01:11 PM

It'd be nice. It's awfully hard to justify using more than one or two 'mechs in QP, because bringing niche 'mechs is far too ineffective versus just bringing something generically useful.

#7 50 50

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Posted 28 February 2019 - 01:26 PM

Being able to adapt to the map with the mech you want to use is one of the challenges of quick play and helps you to master the intricacies of the chassis and build in my opinion.

Map voting may not be as practical... well, even less so with the 4 additional maps added to the rotation in March and another in May. It should probably be removed.
Voting for the mode on the map might be an alternative if we still want voting but there is also the line of thought that getting games in quick play should be the simplest, fastest way to play.
Select a mech, click a button, done.
In which case, less delays to getting into the match are better.

#8 Khobai

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Posted 28 February 2019 - 01:33 PM

id rather just not have map voting

random maps plz

#9 Ken Harkin

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Posted 28 February 2019 - 02:20 PM

I wouldn't mind allowing you to change the version of the mech you are running in the ready screen. If you selected a Marauder you could switch your 3R for a Bounty Hunter 2 or another type of Marauder.

#10 CUTE PUPPY LUV

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Posted 28 February 2019 - 02:57 PM

Build a multi role mech a combination of long range and brawl.
Lurming while advancing and then dakka in close.

#11 A Really Old Clan Dude

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Posted 28 February 2019 - 03:23 PM

never going to happen so not worth talking about.

#12 WrathOfDeadguy

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Posted 28 February 2019 - 03:27 PM

Yeah, better just to go back to random map selection. Voting is a failed experiment that's been on life support too long... it failed the moment they had to put vote modifiers in. Post-map 'Mech selection would just result in an even deeper, harder-to-break meta. Y'know, because that is exactly what happened in FP.

#13 Xmith

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Posted 28 February 2019 - 03:31 PM

I never vote. It gives the sense of randomness.

#14 Greyhart

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Posted 01 March 2019 - 01:04 AM

Well this is a surprise.

Frankly it has never bothered me in the slightest, but I like a problem to think about.

Seems the consensus is that no one really wants to select mechs after map has been selected.

#15 Lawrence Frans

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Posted 01 March 2019 - 01:24 AM

remove the voting period,
choose weight class
map and mode is displayed, you have 60 sec to choose your mech

#16 Telemachus -Salt Wife Salt Life-

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Posted 01 March 2019 - 01:38 AM

Why is map voting even a thing? MODE voting is fine. Map voting should be scrapped.

Edited by Telemachus -Salt Wife Salt Life-, 01 March 2019 - 01:38 AM.


#17 Besh

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Posted 01 March 2019 - 01:49 AM

View PostWrathOfDeadguy, on 28 February 2019 - 03:27 PM, said:

Yeah, better just to go back to random map selection. Voting is a failed experiment that's been on life support too long... it failed the moment they had to put vote modifiers in. Post-map 'Mech selection would just result in an even deeper, harder-to-break meta. Y'know, because that is exactly what happened in FP.


^This . Nothing more needs to be said really .

#18 Phoenix 72

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Posted 01 March 2019 - 10:15 PM

The only approach I see that would not end up with potentially completely lopsided matches is that it only allows people to change to a Mech of the exact same weight. Not even weight class, but weight. Replace a 50tonner with a 50tonner.

If you switch within a class, you could potentially end up with one side having all the 40 ton Mechs and the other having all 55 tonners...

For me, it would already work if I could switch to a different type within the same chassis. Get Polar as a map? I better get my Crab 27 with 5 tons of AMS ammo. Canyon? Oh, the jump jets on the 27SL would be useful. Still have an AMS on there... Solaris City? 27B here I come... And so on and so forth...

As far as map voting goes, some people like it, others do not. I like it, btw. Random maps, all on the same rotation, would annoy the hell out of me as long as a number of maps gives an advantage to certain spawn sides. I still get those maps every now and then, but at least not as often as I would if they were random.

#19 Nightbird

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Posted 02 March 2019 - 12:28 AM

FP

#20 Oberst Wilhelm Klink

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Posted 02 March 2019 - 01:54 AM

View PostGreyhart, on 28 February 2019 - 06:12 AM, said:

Mech Change After Map Select

Nope





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