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Why No One Uses Ams


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#41 Variant1

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Posted 01 March 2019 - 07:06 PM

View PostPhoenix Lead, on 01 March 2019 - 03:31 PM, said:


Exactly why I'm excited for MW5.

wait what? isint mw5 a pve game? seems kinda strange to remove a mechlab especialy if your playing as merc in a story who had custom weapon loadouts cuz well..... their mercs.

Also the game better gosh darn have me some third person view

#42 VulcanXIV

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Posted 01 March 2019 - 07:11 PM

View PostNightbird, on 01 March 2019 - 06:52 PM, said:




Point to one target in this video who could have survived with AMS, versus the many who did using positioning.

This'll be the last time I post in response to you, in large part because i'm old enough to not get into arguing that has no merit. As established regularly between potatoes and veterans alike, every situation differs. In that regard the video you show is a skill-stomp. Anyone can see that both teams are tossing out an equal amount of lrms back at each other, but it's also clear that one is horribly coral'd and practically dead before they even started losing mechs. The winning lrm team constantly has no less than 3 ecm scouts getting locks for their lrm boats, and the enemy team is completely useless to even focus their efforts in getting rid of those scouts because they're complete lemmings at the entire team play in general, rather than just "having the worse positioning". The winning team isn't even positioned well, they're just not getting dominated and scouted upon by the enemy team for their lrm's to even begin a counter attack.

I've stated my point and I enjoyed it, but let's just call it even and say we're both right--cuz we are.

#43 InspectorG

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Posted 01 March 2019 - 07:49 PM

View PostBud Crue, on 01 March 2019 - 10:55 AM, said:

2-3!? A year ago, that would have been “maybe 1 mech has lams or ams”.

Between the glory that is the ATM and Chris’s crusade to make LRMs the next meta, folks are starting to realize a couple of tons potentially wasted on AMS might not be such a waste after all. I suspect after the next patch you will see even more people running lams and ams.


Nah. All the Stealth Armor for all the mechs.

#44 Jman5

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Posted 02 March 2019 - 06:31 AM

View PostNightbird, on 01 March 2019 - 04:18 PM, said:

AMS is useless, take less than 10 LRM damage per match on average, better to put 1.5 tons elsewhere.


If that were the case then LRM and ATM boats would only ever be doing 100-200 damage. This is clearly not the case and it's not uncommon for their damage to be quite high.

Anyway Nightbird don't you think your experience might be a tiny bit different than 99.9% of the rest of us? Most of us do not mostly play Faction play with a premade group that allows us to stomp our way to a 9 WLR. I can see how in that environment you would trivialize survival stats when 9 times out of 10 it's just a damage farming race against an inferior opponent.

This isn't meant as an attack on your game type preference. People should play with who they want and wherever they want. I think it's great you're having fun in FP. I'm simply pointing out that your experience where enemy resistance tends to be largely trivial is different for most of us in the more unpredictable solo queue (where most of the playerbase is).

It's not uncommon for me to take way more than 10 LRM damage in any given game and I'm in a light running Radar Deprivation. And I don't think it's just me being a derp. I occasionally pop into streams of unquestionably good players who also play solo queue and I see them taking plenty of LRM/ATM damage too.

Staying alive longer, keeping components intact longer, keeping allies alive longer are all useful attributes. This is why I make an effort to fit AMS into a lot of my builds.

#45 East Indy

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Posted 02 March 2019 - 07:47 AM

Random thought: changing Laser AMS's resource mechanic from generating heat to filling a usage bar like RACs or Flamers would go a long way toward adoption. Who wants to babysit a toggle to keep an automatic heat source from cooking your 'Mech? Judging by the frequency with which I actually see Laser AMS, very few. Here's where aping tabletop doesn't help the game.

View PostHammerMaster, on 01 March 2019 - 03:28 PM, said:

AMS use is dice roll.
Sometimes feels like everyone has (especially when I run one ALRM20) and EVERYONE is iron domed.
Sometimes feels like NO ONE has (especially when I'm on the receiving end of StuporNOVA lrm800).
So answer is.
Depends.

This is my experience — a variation of the Prisoner's Dilemma.

In Quick Play, if all twelve players on a team somehow decide to bring AMS, almost any LRM payload carried by the other team can be managed regardless of map. Trouble is, before joining queue, each player is going to wonder who else will actually prep for a situation that, through Murphy's Law, still turns out to be situational. I mean, I think Jman is right, but personally, I look at the minimum of 1 ton and 2 slots and see myself getting shot by lasers for the next three matches, or missing that extra armor, or toasting internals when I wouldn't have . . .

#46 Nightbird

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Posted 02 March 2019 - 12:30 PM

View PostJman5, on 02 March 2019 - 06:31 AM, said:


If that were the case then LRM and ATM boats would only ever be doing 100-200 damage. This is clearly not the case and it's not uncommon for their damage to be quite high.

Anyway Nightbird don't you think your experience might be a tiny bit different than 99.9% of the rest of us? Most of us do not mostly play Faction play with a premade group that allows us to stomp our way to a 9 WLR. I can see how in that environment you would trivialize survival stats when 9 times out of 10 it's just a damage farming race against an inferior opponent.

This isn't meant as an attack on your game type preference. People should play with who they want and wherever they want. I think it's great you're having fun in FP. I'm simply pointing out that your experience where enemy resistance tends to be largely trivial is different for most of us in the more unpredictable solo queue (where most of the playerbase is).

It's not uncommon for me to take way more than 10 LRM damage in any given game and I'm in a light running Radar Deprivation. And I don't think it's just me being a derp. I occasionally pop into streams of unquestionably good players who also play solo queue and I see them taking plenty of LRM/ATM damage too.

Staying alive longer, keeping components intact longer, keeping allies alive longer are all useful attributes. This is why I make an effort to fit AMS into a lot of my builds.


*shrug* I still have more QP matches than FP matches, most due to the former being faster. If you want to succeed consistently in QP, you take 70kph+ mechs that can trade well and flank well. It's common to be shot at by LRMs, and have them do no damage, or hit by some LRMs, but you're shielding with arms for 50pts of damage that you don't really care to save. If you LRM, then you know it's normal to hit 25-33% of the missiles you fire. In other words, out of the 200 missiles 2 tons of AMS shoots down, only 50-66 missiles would actually hit, and of those, 10 damage that actually contribute to you or your teammates death would be prevented. 2 tons for 10 hp is not a good trade-off.

#47 Angel of Annihilation

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Posted 02 March 2019 - 01:01 PM

View PostVulcanXIV, on 01 March 2019 - 06:25 PM, said:

I have just come to a realization that i've been suspecting for quite some time, after replying what i'm about to say in the reddit hub.

You sir, are fake news. You're a myth. The tier1 e-peen of ams being useless is. a. myth. Day after day after day people ***** about lrms in this SURREAL rhetoric about how PGI is buffing skill-less play. No, what you're REALLY saying is that LRM's are becoming strong enough to fear (despite such boaters already winning games practically 90% of the time), the thought of sacrificing 1-3 tons of minmaxing to the AMS gods TERRIFIES you.

Despite the tier1 e-peen constantly spouting that skill is the COMPLETE AND ONLY counter to lrm boats, people just ignore the common prevalence of 100-ton potatoes on their team who can't even use their entire mech properly. When did enemies/friendlies wasting an entire mech as an lrm boat become any different than the equally skill-less potatoes who can't even use their meta build properly or are using derpy builds? FAKE. NEWS.

FAKE

NEWS

The day everyone stops gasping at ams is the day LRM's become well and truly countered by definition, and then we can focus on working as a team to kill the heavily minmaxed clan laser vomit and heavy gauss fafnirs with communication and teamplay. One might even dare say that this ams-blasphemy is a symptom of the trashy alphawarrior online meta we have, where you either run a minmaxed monster that carries the entire team or you're just a waste of tonnage.

Literally ever single avenue of tier 1 e-peen preaching in this game is completely and utterly two faced.

LRM boats useless huh? They win the game constantly.

AMS useless you say? Yet people praise the kitfox martyrs or silently take advantage of the lucky situation that half their team is running ams and the enemy lrm is completely invalidated.

LRM's getting buffed into skill-less godhood, people raising pitchforks and quitting the game you cry? Oh, but skillful cover-usage COMPLETELY AND IRREFUTABLY invalidates LRMs. shuuuut the fuuuuuuck upppppp dude

I for one absolutely adore setting aside tonnage for ams. Utility is FUN and is the spice of life in ANY game. Even I sometimes remove ams completely in order to minmax my damage, but that's because I buy into the fake news every now and then that minmaxing your build is law (when in reality the only time that matters is when people are running absolutely boring meta trash and are expecting to single-handedly win the game).

I HEREBY ANNOUNCE THE AMS UPRISING.


So what your saying it you don't want a logical and correct answer to your question, rather you just want to just believe want you want. Ok, it is what it is.

But lets analyze this a bit. AMS is only a counter to really two weapon systems in the game. LRMs and ATMs. It is slightly effective against other missiles but doesn't really counter too much damage from MRMs, SRMs and Streak. Further AMS is very effective against ATMs due to their smaller missile count countering up to probably 15-18 ATM missiles fired at the mech protected by AMS. For LRMs I would say it can counter maybe 10-15 missiles tops.

So against the typical load out of an ATM equipped mech, AMS would definitely be a must mount type of defensive system. Against LRMs, usually fired at you in groups of 60-80, well not so much. It reduces the damage but 40-60 missiles are still going to get through and ravage your mech. So against an LRM threat lets say it is about 20% effective.

Now consider that as is, your AMS only counters maybe 1 mech firing ATMs at you and then only about 20% of one mech firing LRMs at you. It does nothing or little to nothing to counter Lasers, PPCs, ACs, SRMs, MRMs, etc weapons that make up about 80% of the loadout of weapons you will be facing in each match.

So now start using your brain and figure out just how much protection over the course of 100s of matches your really your going to get from equipping an AMS compared to the total amount of damage you take from other sources of damage that aren't ATMs or LRMs and what does it end up being 5-10% damage maybe? Heck I have went entire matches without being hit by one LRM or ATM which might even bring this number down lower.

Also like many people point out, unless your caught out in the open, generally speaking just finding a bit of cover negates 80% of incoming LRM fire and you even get a few second warning that LRMs are inbound in order to help facilitate you getting into the cover. This also works for ATMs to a lesser degree as well.

Now ask yourself how many times you wished you had 10% better heat dissipation. How many times would that be the difference between getting a kill or getting killed yourself? How much more damage per match would you be able output on average? How much more XP and C-bills per match would you earn? To me this is what makes having a few extra heat sinks more important than having AMS.

Now maybe my calculations are wrong but each and every time someone debates whether to mount AMS or not, they have to do this mental calculation and decide what gives them the most advantage. To me having better heat management gives me a much greater overall advantage than mounting AMS simply because the advantage of AMS is highly situational and in most cases only provide a very limited benefit but having better heat management is something I will always use despite the presence or lack of cover, despite the prevalence of missile usage or non-usage.

Sorry to say, this isn't fake news, rather it is just decision making based on thinking about the advantages and disadvantage and then trying to make the best decision you can. Obviously since not everyone or even the majority mount AMS, other people, at all levels and tiers, feel the same way I do about it.

Edited by Angel of Annihilation, 02 March 2019 - 01:03 PM.


#48 Vxheous

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Posted 02 March 2019 - 01:23 PM

Even if everyone on your team has AMS, it won't save you from 2-3 mechs on the other side boating LRM 80+. Their missiles will still get through and kill you because of sheer volume

#49 Angel of Annihilation

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Posted 02 March 2019 - 01:41 PM

View PostVxheous, on 02 March 2019 - 01:23 PM, said:

Even if everyone on your team has AMS, it won't save you from 2-3 mechs on the other side boating LRM 80+. Their missiles will still get through and kill you because of sheer volume


Honestly to give credit where credit is due, if your entire team is mounting AMS and you have good grouping and positioning, you can pretty much render LRMs and ATMs inconsequential and I think this is where the OP is going with things but the problem is that in quick play you can't control any of this happening so you have to make your decisions based on what you can and cannot control. Since I can only control myself, my one AMS isn't going to have much impact on the match. Doing 100 extra damage however, very well might.

Edited by Angel of Annihilation, 02 March 2019 - 01:42 PM.


#50 Vxheous

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Posted 02 March 2019 - 01:50 PM

View PostAngel of Annihilation, on 02 March 2019 - 01:41 PM, said:


Honestly to give credit where credit is due, if your entire team is mounting AMS and you have good grouping and positioning, you can pretty much render LRMs and ATMs inconsequential and I think this is where the OP is going with things but the problem is that in quick play you can't control any of this happening so you have to make your decisions based on what you can and cannot control. Since I can only control myself, my one AMS isn't going to have much impact on the match. Doing 100 extra damage however, very well might.


It doesn't though. You can literally have two triple AMS Nova + triple AMS Kitfox on one side clumped together, and multiple LRM 80-95 mechs will be able to still chunk you down. It will take longer, sure, but considering these LRM boats all have 3K+ missiles and virtually run heat neutral, it doesn't really matter.

Edited by Vxheous, 02 March 2019 - 01:51 PM.


#51 Prototelis

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Posted 02 March 2019 - 01:57 PM

In simple terms; It takes more than one 3xams mech to neutralize one lrm80 assult.

#52 Phoenix Lead

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Posted 02 March 2019 - 03:24 PM

View PostVariant1, on 01 March 2019 - 07:06 PM, said:

wait what? isint mw5 a pve game? seems kinda strange to remove a mechlab especialy if your playing as merc in a story who had custom weapon loadouts cuz well..... their mercs.

Also the game better gosh darn have me some third person view


Actually most mercs didn't have the ability to customize there mechs much beyond stock, other than maybe the occasional downgrade due to weapon losses, or a relatively minor swap to a different brand of auto cannon or laser.

We've been conditioned for too long that these kinds of refits are easy, they're not, some can take weeks, months, or even years in some cases, and that's assuming you have the proper facilities.

Just look at HBS battletech, it literally requires you to have your own LOSTECH DROPSHIP with repair facilities for you to even do much beyond basic repairs/rearms.

I mean sure, the hero's we read about have the ability, but more often than not, you're scrounging parts and hoping for the best. And that is exactly what appeals to me about MW5.

#53 Prototelis

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Posted 02 March 2019 - 03:44 PM

Oh yeah, waiting on your mech build/repair sounds like a really fun mechanic. NOT.

#54 Jman5

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Posted 02 March 2019 - 03:58 PM

View PostNightbird, on 02 March 2019 - 12:30 PM, said:


*shrug* I still have more QP matches than FP matches, most due to the former being faster. If you want to succeed consistently in QP, you take 70kph+ mechs that can trade well and flank well. It's common to be shot at by LRMs, and have them do no damage, or hit by some LRMs, but you're shielding with arms for 50pts of damage that you don't really care to save. If you LRM, then you know it's normal to hit 25-33% of the missiles you fire. In other words, out of the 200 missiles 2 tons of AMS shoots down, only 50-66 missiles would actually hit, and of those, 10 damage that actually contribute to you or your teammates death would be prevented. 2 tons for 10 hp is not a good trade-off.


Most of my LRM data is hopelessly outdated from when I used to use them a lot. As you may recall, back in the day LRMs were a lot worse than they are today. The velocity was only 160 compared to the 190 today, there was no velocity quirks or velocity skills, and everyone and their mom was running radar deprivation modules. ECM also wasn't just the soft counter it is today. Still, when I look at my LRM-10 Artemis stat it's accuracy is at 49.17%.

So if I was hitting with half of my nerfed LRMs even when you include AMS, and complete whiffs from terrain + lockloss, it tells me that these days when you have an actual lock and there is no AMS around, a goodly amount of the LRMs will connect.

After the March LRM and AMS changes were announced, I went and did a few tests in the private lobby. I was basically looking at the actual effectiveness of AMS to compare it with post-patch. However I can estimate LRM accuracy with the numbers I got (assuming AMS doesn't have a way of differentiating missiles that will or wont hit). For example with a non-buffed Clan LRM 15, about 25% missed the Light mech I was aiming at. This number would go down even further if I had been using TAG, Artemis, shooting a bigger mech, or using IS LRM 15.

So if anything I would reverse what you said. On average 25% of your LRMs to be destined for dirt, 25% to miss from lockloss, terrain block, or AMS, and 50% to connect. TBF I think I'm being generous and overestimating the misses.

I mean just think about it. If you only ever hit 25% of the time you would need 4,000 rounds of LRM ammo just to break 1,000 damage. I broke 1,000 damage with LRMs plenty of times with waaay less ammo.

Quote

In other words, out of the 200 missiles 2 tons of AMS shoots down, only 50-66 missiles would actually hit, and of those, 10 damage that actually contribute to you or your teammates death would be prevented. 2 tons for 10 hp is not a good trade-off.


You are seriously underestimating the amount of missiles 1 AMS shoots down. It's not 100 missiles per ton of ammo. 1 ton of AMS ammo properly skilled out will knock out 300 missiles. You can actually get beyond 400 in the right conditions with just 1 ton of ammo. Here was one from just 2 games ago. That's only 1 ton ammo.

#55 Prototelis

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Posted 02 March 2019 - 04:10 PM

There is no way of quantifying how many of what kind of missile you shot down.

That could have been a bunch of ATMS or massed small LRM launchers for all we know.

One AMS w/ one ton is not going to shoot down 400 missiles out of an ISlrm80 volley.

#56 HammerMaster

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Posted 02 March 2019 - 04:44 PM

Still the lrm80 StuporNova making everyone's decision.
Whether it's fielded or not.

#57 Novakaine

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Posted 02 March 2019 - 04:58 PM

Thy AMS will avail thee naughtPosted Image

Edited by Novakaine, 02 March 2019 - 04:58 PM.


#58 Jman5

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Posted 02 March 2019 - 05:58 PM

View PostPrototelis, on 02 March 2019 - 04:10 PM, said:

There is no way of quantifying how many of what kind of missile you shot down.

That could have been a bunch of ATMS or massed small LRM launchers for all we know.


Right. So when you see 400 missiles shot down you make a conservative estimate that it's at least 400 damage worth of missiles. If there were lots of streaks, ATMs, or SRMs in that count the damage number blocked is wildly higher.

Quote

One AMS w/ one ton is not going to shoot down 400 missiles out of an ISlrm80 volley.


I'm not sure I follow. Clearly you can't shoot 400 missiles down when only 80 are fired. Depending on certain variables, I found that 1 AMS with skill can knock down anywhere from 6-13 missiles in a volley. So if you knock down say 9 missiles with your AMS, and 25% of the remaining hit dirt, you'll probably take a something like 50 damage spread around.

Practically speaking these scenarios where you're being attacked by someone firing all 80+ IS LRMs at once are pretty contrived and uncommon. I just tried it with a missile heat gen quirked mech + 14 DHS and I overheated after just 3 volleys. Then I went 2-2 to avoid ghost heat and I was able to do double the damage before getting red.

The thing with LRMs is that you have way more opportunities to shoot things than direct fire weapons so heat management is important. The only times I would go overboard like that is if I'm sitting at zero heat and I know I wont be firing again for a little bit, or if I'm facing a triple AMS mech in the open and I'm just going all out to beat it down and get it off the field.

But anyone going around constantly chugging out 80+ missiles in one alpha is only going to lower their total damage over the course of the game.

#59 Vxheous

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Posted 02 March 2019 - 06:56 PM

View PostHammerMaster, on 02 March 2019 - 04:44 PM, said:

Still the lrm80 StuporNova making everyone's decision.
Whether it's fielded or not.


You don't even need a Supernova anymore, LRM 80 Orion IIc-A, LRM 90 Nova Cat B, LRM 95 Warhammer IIc-2, all move faster and dump stupid amounts of LRMs down-range.

#60 HammerMaster

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Posted 02 March 2019 - 07:05 PM

View PostVxheous, on 02 March 2019 - 06:56 PM, said:


You don't even need a Supernova anymore, LRM 80 Orion IIc-A, LRM 90 Nova Cat B, LRM 95 Warhammer IIc-2, all move faster and dump stupid amounts of LRMs down-range.

My point is the arms race or moar MOAR tubes.
It's tiring.
A single ALRMx20 needs to be viable and it isn't.





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