Bud Crue, on 05 March 2019 - 12:13 PM, said:
https://mwomercs.com...es-and-artemis/
Actually it once provided its benefits to both LOS and Indirect fire, assuming I read Chris’s OP explanation correctly regarding it once providing a “global boost” despite the old dev threads saying it required LOS. Frankly, I am still confused as to what Artemis does now, let alone what it used to do.
Nightbird, on 05 March 2019 - 02:05 PM, said:
It was never supposed to give spread reduction for indirect fire, but it did until OCT2018.
I don't think that is what he was saying. He said that
target lock speed and
tracking strength were working indirectly. He mentions spread bonus in there but never said it was working incorrectly. In fact in a later post to ash he seems to be saying he was mistaken.
Quote
No one can provide accuracy stats because PGI screwed them up. Don't take it personally. I would have been fine if the stats were usable, but as you can see the accuracy calculation changed midway through. The only data we have is a few game you've played, do you personally see that as a good average for the entire playerbase?
There were 4 points of evidence. My weapon stat page which included accurate hit rates from the old system. 5 current games I played, your weapon stat page which is from unknown times but don't show any 25%, and a video example where I worked out your hit rate for LRM 15/20. While there are limitations and flaws to each their value, collectively they are painting the picture of a 40-70% hit rate range.
The fact of the matter is that these are not autocannons. You don't have to carefully lead your target and fire precisely to hit. It's a lock on weapon. There is a fairly low skill ceiling when it comes to accuracy for lock on weapons. While I'm not expecting average players to have 60% hit rate, I can't imagine they would be 25-33%. I just don't see that as anywhere close to reasonable for a weapon that does the aiming for you.
If you are not happy with the quality of evidence there are ways to find more data:
1. Go copy/paste your stats into a spreadsheet and then sometime down the road compare them. Multiply "Fired" by tubecount then divide it by damage difference between the two data points. That will give you your average hit rate without the hodge podge of old data screwing it up.
2. Alternatively go play a LRM variety that you have no data on and that will only populate with the current counting method.
3. Find someone with an account from the last year or so and take a look at their weapon stat page.
4. You can always just watch videos of people playing lrm boats who you consider average and then calculate their accuracy by their damage and ammo usage. (ideally all lrms, but if they have 1 or 2 lasers you can just guesstimate the damage from those). I just did that with one of Baradul's games and conservatively he managed 40% hitrate with clan LRM 15s despite throwing a lot of missiles away specifically to "suppress" opponents.