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Where Are The Clan 95 Tonners?


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#21 Will9761

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Posted 04 March 2019 - 09:17 PM

Yeah, I'd rather get it over with and add in the Turkina. It's the last 95-ton Clan mech in the game that's timewise.

#22 LordNothing

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Posted 04 March 2019 - 10:34 PM

View PostEl Bandito, on 04 March 2019 - 08:49 PM, said:


Just cause it has been superceded by the MCII, doesn't mean it is not deadly. It needs pilots who know how to position well.

Most players lack the skill and patience to pilot a 48 kph giant.


ultraviolet is still my #1 ranged assault in terms of damage/match.

#23 El Bandito

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Posted 04 March 2019 - 10:58 PM

View PostBattlemaster56, on 04 March 2019 - 09:15 PM, said:

Let's just add the Turkina, seriously it a popular mech and still be a devastating mech in the game, and be a nice alternative to the EXE. This whole allergic reaction to the Turkina is so silly.


Less of an allergic reaction and more of a "would it sell well?" issue for me.

PGI is gonna have to do some pre-sale hyping that includes promising of hefty quirk bonuses.

Shouldn't even bother making it if the sales forecast is miserably low.

Edited by El Bandito, 04 March 2019 - 11:10 PM.


#24 Nightbird

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Posted 04 March 2019 - 11:04 PM

Or release the Stone Rhino and be guaranteed more sales than ever

#25 Battlemaster56

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Posted 04 March 2019 - 11:06 PM

View PostEl Bandito, on 04 March 2019 - 10:58 PM, said:


Less of an allergic reaction and more of a "would it sell well?" issue for me.

PGI is gonna have to do some pre-sale hyping that includes promising of hefty quirk bonuses.

I have no doubt it will sell well.

Also foe quirks that's up to them to not be scared of quirking a clan mech, especially a assaults. And that stems from four assault mechs that dominated the meta when released. Because of those mechs pgi will still be scare of touch clan assaults or giving any of them reasonable quirks or stats.

But back on the Turkina I doubt it need quirks to make it function unlike a certian 80 tonner gimped the moment it stats were announced.

#26 Gas Guzzler

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Posted 05 March 2019 - 08:40 AM

View PostNightbird, on 04 March 2019 - 11:04 PM, said:

Or release the Stone Rhino and be guaranteed more sales than ever


They should honestly do both. Clans are short on both 100 tonners and 95 tonners

#27 Valdarion Silarius

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Posted 05 March 2019 - 10:19 AM

I'd say add it. My friend wants more Jade Falcon mechs that represents the clan and the giant turkey is probably the other possible best candidate besides the already in game Night Gyr. Neither do one of us want to pilot a giant star craft space marine. So bring in the giant turkey.

#28 Scout Derek

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Posted 05 March 2019 - 01:32 PM

Turkina is really the only 95 tonner you could add.

It's either that or the noncanon variant from mw4 mercs the warthog

#29 Grus

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Posted 05 March 2019 - 01:40 PM

Well we have the Executioner.. sadly, it can only do 12 damage before it dies...

#30 Battlemaster56

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Posted 05 March 2019 - 01:42 PM

Well I know these are out of the timeline.

The Hellstar and Cygnus are obvious choices and uses current tech we have in game so it wouldn't be hard adding them, just the Cygnus need one or two variants made up for it's out of timeline weapons we don't have. And the Hellstar is just a PPC Warhawk that's not restricted by omni rules.

#31 Ghost Paladin117

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Posted 05 March 2019 - 01:49 PM

I would love the Turkina. Pretty sure everyone would, especially clan loyalists.

#32 Gas Guzzler

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Posted 05 March 2019 - 02:11 PM

Yeah, Stone Rhino, Phoenix Hawk IIC, and Turkina are the next Clan Assaults that should go in. Check the poll in my sig, it agrees!

#33 Grus

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Posted 05 March 2019 - 02:17 PM

Turkina looks like a clan nightstar.

#34 Grus

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Posted 05 March 2019 - 02:48 PM

http://www.sarna.net/wiki/Sagittaire

#35 Gas Guzzler

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Posted 05 March 2019 - 02:53 PM

View PostGrus, on 05 March 2019 - 02:48 PM, said:



That's an IS mech.

#36 Prototelis

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Posted 05 March 2019 - 03:28 PM

"Turkina" has to be the single worst name for any robut ever.

#37 R79TCom1 Night Lanner

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Posted 05 March 2019 - 03:59 PM

PGI has not released an OmniMech in a while and a Clan 95 tonner is needed. The Turkina is a perfect choice and is one that would get me to open my wallet again. That or the Fire Falcon. A fast, non-jumping, "heavily" armed 25 ton OmniMech would be nice.

#38 Stonefalcon

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Posted 05 March 2019 - 06:55 PM

View PostPrototelis, on 05 March 2019 - 03:28 PM, said:

"Turkina" has to be the single worst name for any robut ever.

The Turkina was named after the Jade Falcon that was tamed by the first Khan of the falcons. Turkina and I had a thing.

#39 Khobai

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Posted 05 March 2019 - 10:27 PM

View PostR79TCom1 Night Lanner, on 05 March 2019 - 03:59 PM, said:

a Clan 95 tonner is needed


no. its really not needed. it adds absolutely nothing new or interesting to the game.

Id much rather PGI added the Naga and Catapult-3 (and maybe eventually the Thunder Hawk) with hardwired ARROWIV. then we could have actual artillery support mechs and get rid of the toxic consumable strikes.

PGI should focus on adding new mechs that actually bring new content with them. Turkina doesnt do that. Its just another garbage mech to add to the huge flaming garbage pile of mechs we already have.

If PGI added new mechs that brought new things to the game with them they might actually be able to sell mechpacks instead of mechpacks being a complete joke. constantly releasing similar or worse mechs than mechs that already exist is not helping this game one bit. the game needs new content not just samey or worse variations of the same thing.

the only thing that might make me buy a Turkina is if they released it alongside new content like HAGs, iATMs, Harjel, etc... And if the Turkina got a bunch of HAG quirks to separate it from the other assaults. but if its just going to be a worse daishi whats the point?

Edited by Khobai, 05 March 2019 - 10:47 PM.


#40 Anjian

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Posted 06 March 2019 - 08:26 PM

View PostGas Guzzler, on 04 March 2019 - 04:08 PM, said:

Seriously, we will have 3 IS 95 Tonners this month, and the Clans still only have one, and while the Executioner is interesting, it's basically a jumbo heavy.

Any options here? I think the Turkina is probably the most well known, and I would love to see the CJF assault on the game. What else is there, that would be a likely addition?



#MCGA #MakeClansGreatAgain


Is the Jupiter qualified in the time line? Its really a 100 tonner, that's only 5 tons more.

Posted Image


It looks like it would make a great LRMer.





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