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Are Strillery Strikes Op?


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#61 General Solo

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Posted 11 March 2019 - 09:30 PM

No, but PGI should fix their bluudy match maker before quick play goes the wae of some other game modes while they still have the population in qp to make it work, sort of.

Something minimal effort like this for example.

Posted Image

Even without a reset people will go down in Tiers to their natural equilibrium given time.
Xml file here and edit there......

Edited by OZHomerOZ, 11 March 2019 - 09:34 PM.


#62 MW Waldorf Statler

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Posted 12 March 2019 - 03:20 AM

Arty strikes most more a Problem for the Brawl lights from the own Team, thats run to the enemy and fight against the Fats in max Zoom in 20m Diameter range ...

#63 Yumoshiri

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Posted 12 March 2019 - 03:50 AM

quited a while ago myself, not because of strikes though. They serve a good purpose of dispersing enemies, and there have been numerous great ideas to make them less invasive in the game. For one, I think damage contributed by the artilerry should not count for the user. It shouldn't even reward you c-bills.

Artillery strikes in my opinion could also be MC only. While we suffer, at least the game earns a bit of coin and/or awarded through events. C-bills are just worth nothing to veteran players, having five consumables perhaps makes you break even.


One evil tactic that works is to pop an artillery on an enemy UAV. No one will see the smoke, and the chances are high that the enemy is under the UAV in some maps/stages of the game. Furthermore, there is little risk in aiming for a UAV, if your flanks are secured.

#64 D VA

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Posted 12 March 2019 - 09:59 AM

View PostDarakor Stormwind, on 08 March 2019 - 11:19 PM, said:



I am beginning to think that these things do a little too much damage...

No. Untill the smoke is red... but when it changes to purple... RUUUUUUUUUUUUN!Posted Image

#65 Xeno Phalcon

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Posted 12 March 2019 - 10:56 AM

View PostYumoshiri, on 12 March 2019 - 03:50 AM, said:


Artillery strikes in my opinion could also be MC only.



No, that is literally the opposite of what should be done - they were slightly pay-for-advantage when you could get the 'advanced' ones only with MC and IGP/PGI were rightfully flamed for it, you should NEVER be able to win with your wallet in any video game.

#66 GoodTry

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Posted 12 March 2019 - 01:02 PM

My problem with strikes is that I'll be zooming along, minding my own business as a light, and all the sudden a strike will hit and I'll be dead.

Strikes just cause so much damage to lights, and if you don't run 5+ back armor, they can 1-shot you from 100% health.

I don't mind the ones where the red smoke shows up and everyone runs. That's fine. I just hate the ones where they've placed it in a clever spot, you don't even see the smoke, and then you're dead or half of your mech is gone. That's just not a fun gameplay mechanic.

Edited by GoodTry, 12 March 2019 - 01:02 PM.


#67 Variant1

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Posted 12 March 2019 - 01:49 PM

View PostOZHomerOZ, on 11 March 2019 - 09:30 PM, said:

No, but PGI should fix their bluudy match maker before quick play goes the wae of some other game modes while they still have the population in qp to make it work, sort of.

Something minimal effort like this for example.



Even without a reset people will go down in Tiers to their natural equilibrium given time.
Xml file here and edit there......

seriously i like your psr mechanic better than pgis, i played a bunch of matches poorly on purpose and i still managed rise a tier!

#68 Grus

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Posted 12 March 2019 - 02:41 PM

View PostGoodTry, on 12 March 2019 - 01:02 PM, said:

My problem with strikes is that I'll be zooming along, minding my own business as a light, and all the sudden a strike will hit and I'll be dead.

Strikes just cause so much damage to lights, and if you don't run 5+ back armor, they can 1-shot you from 100% health.

I don't mind the ones where the red smoke shows up and everyone runs. That's fine. I just hate the ones where they've placed it in a clever spot, you don't even see the smoke, and then you're dead or half of your mech is gone. That's just not a fun gameplay mechanic.


So because someone understands how the strike works, and uses it to it's best effect, you think they should be removed...

#69 General Solo

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Posted 12 March 2019 - 03:11 PM

View PostVariant1, on 12 March 2019 - 01:49 PM, said:

seriously i like your psr mechanic better than pgis, i played a bunch of matches poorly on purpose and i still managed rise a tier!


Yes, it removes the I get carried alot element.
Spread the word matey Posted Image

Doh maybe PGI dont know where that line of code is, and now they can't change it

TLDR:
Currently their are six ways (conditions) to go up PSR but only two ways to go down PSR so yeah, upward bias!!!

Edited by OZHomerOZ, 12 March 2019 - 03:31 PM.


#70 Mystere

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Posted 12 March 2019 - 05:32 PM

View PostGrus, on 12 March 2019 - 02:41 PM, said:

So because someone understands how the strike works, and uses it to it's best effect, you think they should be removed...


It's the usual "It killed me therefore it is OP and must be remove from the game." mentality at play.

#71 eminus

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Posted 12 March 2019 - 08:26 PM

View PostMystere, on 12 March 2019 - 05:32 PM, said:


It's the usual "It killed me and it cost nothing but cbills to my enemy therefore it is Broken as **** " mentality at play.



FTFY

Edited by eminus, 12 March 2019 - 08:28 PM.


#72 Wil McCullough

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Posted 13 March 2019 - 02:29 AM

Strikes never graduate from mere annoyance to an actual threat. It only does big damage to lights. And as a light, if you get hit by one either you deserved it or the guy who called the strike is a god at predicting your movement and he deserved it.

You know what is less annoying and more op? Cool shots.

A madiic can waddle out of cover, alpha into a.component, twist to shield, fire again, twist the other side while backing off and alpha one more time for good measure. If the pilot can aim, thats more than a hundred points of pinpoint into a component. With low risk.

#73 MW Waldorf Statler

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Posted 13 March 2019 - 03:04 AM

View PostGoodTry, on 12 March 2019 - 01:02 PM, said:

My problem with strikes is that I'll be zooming along, minding my own business as a light, and all the sudden a strike will hit and I'll be dead.

Strikes just cause so much damage to lights, and if you don't run 5+ back armor, they can 1-shot you from 100% health.

I don't mind the ones where the red smoke shows up and everyone runs. That's fine. I just hate the ones where they've placed it in a clever spot, you don't even see the smoke, and then you're dead or half of your mech is gone. That's just not a fun gameplay mechanic.

Stubborn ...only stubborn ...lights not Sniper with her less Weaponpower ...a Light is not build to stands long to a Position , its a Marauder and Flanker ,Spotter or Scout, not a 2 Large Laser Destroyer thats play Turret, in the time to place a Arty , im can blast you Cockpit away with 4 Large Lasers ...thats more deadly as a Arty ..move boy move , thats is the Role of a Light.Learn to fight and hit by moving in a Range over 300m or leave and play Cheese online or a Console Game with Autoaim like Red Dead Online

Edited by Old MW4 Ranger, 13 March 2019 - 03:09 AM.


#74 GoodTry

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Posted 13 March 2019 - 06:22 AM

View PostGrus, on 12 March 2019 - 02:41 PM, said:

So because someone understands how the strike works, and uses it to it's best effect, you think they should be removed...


I think it's not a fun gameplay mechanic, so it should be removed or adjusted.

Edited by GoodTry, 13 March 2019 - 06:22 AM.


#75 iLLcapitan

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Posted 13 March 2019 - 06:32 AM

View PostGrus, on 12 March 2019 - 02:41 PM, said:

So because someone understands how the strike works, and uses it to it's best effect, you think they should be removed...

View PostMystere, on 12 March 2019 - 05:32 PM, said:


It's the usual "It killed me therefore it is OP and must be remove from the game." mentality at play.

View PostOld MW4 Ranger, on 13 March 2019 - 03:04 AM, said:

Stubborn ...only stubborn ...lights not Sniper with her less Weaponpower ...a Light is not build to stands long to a Position , its a Marauder and Flanker ,Spotter or Scout, not a 2 Large Laser Destroyer thats play Turret, in the time to place a Arty , im can blast you Cockpit away with 4 Large Lasers ...thats more deadly as a Arty ..move boy move , thats is the Role of a Light.Learn to fight and hit by moving in a Range over 300m or leave and play Cheese online or a Console Game with Autoaim like Red Dead Online


Only hook is that GoodTry is a way better pilot than any of you Potatos. Funny how deluded one can be.

#76 Sigmar Sich

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Posted 13 March 2019 - 06:34 AM

View PostGoodTry, on 13 March 2019 - 06:22 AM, said:


I think it's not a fun gameplay mechanic, so it should be removed or adjusted.

I think MW4 MekTek did it best - artillery flare launchers as a physical weapon. Few points in a skill tree is not enough trade-off. And without trade-offs it's not a good design.

#77 Weeny Machine

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Posted 13 March 2019 - 10:03 AM

View PostGrus, on 12 March 2019 - 02:41 PM, said:

So because someone understands how the strike works, and uses it to it's best effect, you think they should be removed...


The problem is that sometimes it is completely illogical how it works. For example it hits through the plattform in Crimson Strait and you can't see it.

But hey, there are hardly any light mechs left, so who cares, right?

#78 Prototelis

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Posted 13 March 2019 - 01:43 PM

It doesn't go through the platform lawl.

You can however place smoke beneath the platform or an area like the basement of HPG for some surprised eff you.

#79 Weeny Machine

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Posted 13 March 2019 - 01:46 PM

View PostPrototelis, on 13 March 2019 - 01:43 PM, said:

It doesn't go through the platform lawl.

You can however place smoke beneath the platform or an area like the basement of HPG for some surprised eff you.

Err.. I meant that. Sorry

#80 Khobai

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Posted 13 March 2019 - 01:53 PM

The argument that we need strikes to disperse deathballs is a bad argument. Because what we really dont need is to have deathballs in the first place.

The easiest way to get rid of deathballs is to remove the reason deathballs occur in the first place. If you cure the underlying disease you no longer need to treat the symptoms with bandaids like artillery strikes. And I would argue artillery strikes have become so toxic theyre as bad as the problem they tried to fix.

So why do deathballs occur? because skirmish gamemode is a really bad gamemode... Having one life reinforces the herd mentality of staying in groups for safety. And not having objectives that force teams to split up also enables that herd mentality even more. Skirmish is also directly responsible for nascaring since teams arnt required to attack/defend static objectives. Skirmish gamemode has always been the biggest problem with the game.

Edited by Khobai, 13 March 2019 - 02:00 PM.






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