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Lucky Charms 2019


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#61 crazytimes

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Posted 14 March 2019 - 03:00 AM

Matches were really heavy I felt today. Between the assault sale and event, some matches had +8 assaults a team. Arguably, the more armour on the field the more damage there is to farm, so it is a win for everyone. Except the slow guy that gets focussed down by 6 assaults coming out of spawn. He isn't happy.

It was a little LRM heavy. I had a few +700 missile destroyed games in a Nova. I also had a few 1800 missile fired games...

Games got a bit lighter later on, got sick of getting left behind in the NASCAR trying to play assaults and gave up. Comms also stopped.

#62 arcana75

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Posted 14 March 2019 - 04:07 AM

I'm gonna try to get the 200 lootbags... but I did some math... Referencing QP only please, not FP or S7.

Phase 1 - 50k damage. Right so it got dropped by half. Even then it's 500 damage per game. Maybe I'll get it done in 100 games, maybe more maybe fewer, but if MM is getting me steamrolled 500 damage won't come easy, so let's say 125 games.

Phase 2 - 750 assists. Max # of assists is 12 per match. That's 75 games. However, you're usually going to get 7-8 assists if you win. If you lose or get steamrolled 12-x some small number you're gonna get a small # of assists. You can run LRMs and whatnot to farm damage, but you can't farm assists that easily, not something you can directly control as much as damage. I'm projecting 125 or even more 150 games.

Phase 3 - Easy, 25 100 match score games.

Total, for 200 lootbags, I'm looking at 250 matches or more if I don't stack the 3 phases into Phase 3. 250 (or more) matches for _200_ lootbags is so far the most # of matches I've ever projected to need for any lootbag event since joining MWO in Sept 2017. And yes I project matches cuz I don't have that much time so I check if I have the time to devote to an event before I even fire up MWO, or just go do something else.

#63 Xeno Phalcon

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Posted 14 March 2019 - 05:13 AM

View PostMECHR0MANCER, on 14 March 2019 - 02:11 AM, said:

In the last 2 years I have spent enough money on MWO to buy 15-20 AAA Games, because the game was fun and the grind was tolerable.

In the last few updates the fun has been seriously compromised –
First they change the override heat damage so if you override in a light or medium (which I mostly play) you will blow up almost instantly.
Then couple that with the new update where you over heat and shut down when you loose a side torso, then you die because you get shot to death while you are shut down. (what’s my choice go back to standard engines & single heatsinks?)

Combine all that with the fact that each of the last 5 events were harder than the last, the fun too grind ratio is not what it was.

Free stuff is great and I know it’s up to them to work out how much grind free stuff is worth, but the free stuff is to keep people playing so they will buy more Mech Packs & MC. People who play the game for a couple of hours and have fun are much more likely to spend money than people who have to grind to the point of exhaustion.

If you think the grind is worth it great, personally I'm exhausted.


Don't pay any attention to Dee hes just going through his fascist elitist phase of the month it will pass.

#64 Aidan Crenshaw

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Posted 14 March 2019 - 06:22 AM

View PostPsykmoe, on 14 March 2019 - 01:53 AM, said:

I redeemed the other two codes (for the MC and items) but not for the mech pack. I have no explanation for this, but thanks for bringing it up.

Luckily according to the FAQ, pre-order bonuses for mech packs go by time of purchase for gift codes, not time of redemption, so I didn't screw myself out of Marauder II pre-order cosmetics.

In fact, no. I fear you screwed up. The early adopter awards go by redemption time, not by time of purchase. Sorry Posted Image

#65 Vorpal Puppy

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Posted 14 March 2019 - 06:41 AM

The damage number won't be a problem - just drop in the dakka MCII. Even a potato like me can average 500 damage a game in that mech. Did almost 7000 damage last night in about 2 hours.

The assists are going to be more of a grind though. At least it will be amusing as we are finally going to see the opposite of "kill stealing" - lots of legged and cherry CT mechs running around that no one wants to finish off because you won't get an assist if you get the kill.

#66 Guy Humual

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Posted 14 March 2019 - 07:42 AM

Match score rewarded you for doing things like putting up UAVs, destroying missiles, spotting, flanking, etc, awarding loot bags based on damage seems like a way to discourage teamwork. Everyone is going to be out for themselves.

#67 The Man with the Plan

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Posted 14 March 2019 - 07:45 AM

I am also worried about the kill assists, as Vorpal Puppy mentioned. In the past it has been assists or kills(sometimes). I would love to see this one go to having assists or kills count.
Either way I am still enjoying this event, and will get what I can.

Edited by The Man with the Plan, 14 March 2019 - 08:03 AM.


#68 IshanDeston

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Posted 14 March 2019 - 08:29 AM

View PostMatt Newman, on 13 March 2019 - 11:13 AM, said:

Dropping the Damage Required for Phase 1 to 50,00 Damage
500 Damage Per loot bag to a total of 100 Loot Bags!


Not to be mean, but are you actually playing the game? Moments like this makes me wonder if you are playing your own game.

500 damage means someone on your team wasn't pulling their weight. And you expect 100 matches in which someone wasn't pulling their weight per player in 18 days?

I've had games with 3+ solo kills and less than 500 damage done. Are we all supposed to play LURM boats for this? Spreading damage like crazy and if you don't play a build that spreads damage.. well tough luck, no bag for you?

The majority of people seem to be struggling to do 300 damage, let alone 500. We are talking about above average games here, of course unless you are playing just LBX and LRM builds that is. Someone has to seriously derping at their controls that you can get that much damage in, before one of the other 11 teammates gets their damage in.

Not to mention that you pretty much punish every light mech that isn't some top tier meta selection.

Edited by IshanDeston, 14 March 2019 - 08:38 AM.


#69 Chilly

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Posted 14 March 2019 - 08:36 AM

View PostMatt Newman, on 13 March 2019 - 11:13 AM, said:

Dropping the Damage Required for Phase 1 to 50,00 Damage
500 Damage Per loot bag to a total of 100 Loot Bags!


Thanks very much Matt, that is generous of you folks.

Regarding the complaints about the top tier reward requirements being too high (not just necessarily for this event, but the complaints that seem to accompany EVERY event), I would hope those posters take a moment to consider how generous PGI has been on other occasions. Point in case:

https://mwomercs.com...day-bonus-2018/

To get EVERYTHING listed on that page, including TWO freakin' free mechs, the only requirement was "Earn a Matchscore of 50 or greater in 1 Quickplay Match" during the event. Predictably, no moans in that thread on the difficulty of the requirement.

I would love to be able to play enough to try to grind through the requirements for the events, but in reality I simply can't. That does not mean that PGI is obligated to change the requirements to adjust to my schedule. Again, I know the original total damage requirement on this one was high, BUT, there is still a LOT of opportunity to get a LOT of stuff for free through the duration of the event. Might not be a bad idea to keep that in mind...

#70 ImperialKnight

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Posted 14 March 2019 - 08:41 AM

View PostVorpal Puppy, on 14 March 2019 - 06:41 AM, said:

The damage number won't be a problem - just drop in the dakka MCII. Even a potato like me can average 500 damage a game in that mech. Did almost 7000 damage last night in about 2 hours.

The assists are going to be more of a grind though. At least it will be amusing as we are finally going to see the opposite of "kill stealing" - lots of legged and cherry CT mechs running around that no one wants to finish off because you won't get an assist if you get the kill.


Suicide farming might be a problem. People just laser sweeping the enemy team and suicide and going next round.

Solution is simple as some already stated, just make condition assists or kills

#71 ERescue

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Posted 14 March 2019 - 09:10 AM

@All: I need to point out one thing, guys... It says.. game modes: all... Which means that at least some people will be playing FP and getting in the order of 30 to 40 assists per game, if they win. I think some of the tier 1 players will finish 750 assists with less than 25 matches.

#72 IshanDeston

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Posted 14 March 2019 - 09:16 AM

View PostChilly, on 14 March 2019 - 08:36 AM, said:

BUT, there is still a LOT of opportunity to get a LOT of stuff for free through the duration of the event. Might not be a bad idea to keep that in mind...


They are not altruistic when doing these events. These events drive the engagement with the game. More engagement means more players, means more people that will be buying the next Mech release.

So don't mistake them giving out a few free MC, which cost them nothing, and a small selection of free Mechs for anything other than them keeping the game alive so the people that will buy the next mech pack, have someone to play with.

Events and new players are the lifeblood that drives their revenue.

And i don't mean to sound ungrateful, but the quality of rewards is what drives the engagement of the events. Free Mechs event rewards are largely only interesting for those that don't already sit on 80+ mechs. The newbies, that will probably not get 500+ damage in 100 matches, but the ones that struggle to do 250 damage.

What you call complaining or rather 'moans'.. is actually feedback. Nobody complained about the easy events, because all you had to do is get your games in. But when i see 100 games needing to do 500 damage, then i am looking at it as something i can do (but will be an unpleasant grind, because i am not winning every match), but also something i know for a fact most people will be struggling to do.

Not to mention that 100 games in 18 days is a lot of time on its own. And if you even just get >500 damage in say every 3rd game (and i really doubt that is possible) then we are already at 300 matches. That is 16 matches per day. Most people will not do 500 damage every 3rd match, unless they actually grind for it. That is insane.

Edited by IshanDeston, 14 March 2019 - 09:18 AM.


#73 Psykmoe

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Posted 14 March 2019 - 10:10 AM

View PostAidan Crenshaw, on 14 March 2019 - 06:22 AM, said:

In fact, no. I fear you screwed up. The early adopter awards go by redemption time, not by time of purchase. Sorry Posted Image


I don't know, this section from the FAQ made it sound like I wouldn't be out of luck:

Q: Someone gifted me a Marauder IIPack, which I’ve redeemed successfully through the Redeem Portal. When will I receive my Marauder II?
Delivery of items received from a Marauder II Gift Code will also begin starting on April 2019
Gift Codes that were purchased within the Early Adopter Reward window of eligibility do qualify for the rewards, even if they're redeemed outside the eligibility window. However, Early Adopter Rewards are only injected automatically by the database into eligible accounts on the specific date of the Early Adopter Reward release.
Therefore, any granting of Early Adopter Rewards for special Gift Code cases will need to be handled manually by Support services, so please send off an e-mail to [email=""]accounts@mwomercs.com[/email] if you want to inquire about Early Adopter Reward eligibility for your Gift Code.

I mean, yeah, I didn't get the code from someone else, but mechanically it ought to be the same, since I bought the MW5 preorder during the Marauder II pre-order window, so the code I redeemed today was generated inside the pre-order window.

Edit: In fact, support just got back to me saying that I should be in the clear. woop.

Edited by Psykmoe, 14 March 2019 - 10:37 AM.


#74 Aidan Crenshaw

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Posted 14 March 2019 - 11:03 AM

Well, thats good to know ! Cheers!

#75 Apollo777

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Posted 14 March 2019 - 11:21 AM

I always liked loot bag events, but this one is a disappointing, meh..

#76 Dirt Devil1

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Posted 14 March 2019 - 12:46 PM

Guys,
It's get 500 damage and get a loot bag, not 500 damage in one match. You could do 100 damage in 5 matches and you get a loot bag.

#77 Adarven

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Posted 14 March 2019 - 12:49 PM

I am happy with the event - hardcore players get all reward, other will get some reward, but everybody gets something for FREE (and I will try to get all)
ATM I have average 500 dmg/match (yes, I am using specific mechs for that, as well I will switch the mechs for assists in another phase...)

#78 mad kat

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Posted 14 March 2019 - 12:58 PM

As usual PGI thinks we all have four hours a day to complete the challenge..

Oh you do realise that as with all damage based events it's predictably resulting in lurmageddon

Edited by mad kat, 14 March 2019 - 01:02 PM.


#79 Eurystheus

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Posted 14 March 2019 - 01:07 PM

I like the loot bag challenges, and I'm good with 500 damage/loot bag. As far as the overall target, 50,000, 100,000, whatever, it's a challenge. If I make it, then great. If I don't, at least I'm having fun trying to get there.

#80 Deathshade

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Posted 14 March 2019 - 02:22 PM

people still complaining? Well at least there are more people doing it so more to complain like we Battletech fans tend to do.

I am going to say thanks PGI for loads of goodies. <S> from an irishman too.





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