Lucky Charms 2019
#81
Posted 14 March 2019 - 03:09 PM
#82
Posted 14 March 2019 - 03:41 PM
Dee Eight, on 13 March 2019 - 11:56 AM, said:
Matt, you need to stop caving in to the spoiled children...
just like we have no obligation to give pgi our money
#83
Posted 14 March 2019 - 03:48 PM
#84
Posted 14 March 2019 - 05:10 PM
Adarven, on 14 March 2019 - 03:09 PM, said:
Playing way above the average level of most Pilots, are you? Sounds like you'll be waiting for "Comp. Play Mode" to make a return with the May 2019 Monthly Update.
Anywho, I'm barely half that far myself (Only ~10K Damage here!) after 2 Runs on the battlefields over the time since the Event started, but I'm only a Casual-Class 'Tier 1' Pilot myself. As it is, this 'Phase 1' is going to take me at least another 12 Days to finish, estimating for all the time I won't have on weekends. As things look, it's good that Matt Newman chopped the Total Required Damage and Per-Each-Bag Lines in half for getting all the Loot Bags, or this Event would be a non-starter for most players. Maybe we'll end up being on the same Team in a future Match?
~D. V. "Compared to you, even I'm struggling to get through this Event!" Devnull
#85
Posted 14 March 2019 - 08:25 PM
I am missing an IS TC VI from my collection I think. Please add to loot bags.
#86
Posted 15 March 2019 - 02:57 AM
Now please also consider reducing the required assists, or having it require "kills or kill assists".
Without also couting kills for that, people will try to not kill opponents, which can only have a negative impact on the player experience.
If you are unable to change that, then 5 or 6 assists per loot bag and 375/450 in total are far more reasonable.
#87
Posted 15 March 2019 - 04:44 AM
#88
Posted 15 March 2019 - 04:45 AM
Buenaventura, on 15 March 2019 - 02:57 AM, said:
Now please also consider reducing the required assists, or having it require "kills or kill assists".
Without also couting kills for that, people will try to not kill opponents, which can only have a negative impact on the player experience.
If you are unable to change that, then 5 or 6 assists per loot bag and 375/450 in total are far more reasonable.
I would love that additional condition, because I hate not taking the kill shot when able. It's like playing like a potato on purpose .
Sigmar Sich, on 15 March 2019 - 04:44 AM, said:
Few points of GSP instead of GXP would be awesome.
#89
Posted 15 March 2019 - 07:00 AM
Not every body can play 4-5 hours or more every day!
Lately some one asked for challenges with high amount of MS, Missile damage and AMS and there you go we have it!
Edited by Apollo777, 15 March 2019 - 08:40 AM.
#90
Posted 15 March 2019 - 09:43 AM
Gen Lee, on 13 March 2019 - 11:30 AM, said:
kapusta11, on 13 March 2019 - 02:39 PM, said:
Xeno Phalcon, on 13 March 2019 - 03:23 PM, said:
The Man with the Plan, on 14 March 2019 - 07:45 AM, said:
ImperialKnight, on 14 March 2019 - 08:41 AM, said:
Solution is simple as some already stated, just make condition assists or kills
Pepito Sbazzeguti, on 14 March 2019 - 03:48 PM, said:
Buenaventura, on 15 March 2019 - 02:57 AM, said:
Without also couting kills for that, people will try to not kill opponents, which can only have a negative impact on the player experience.
If you are unable to change that, then 5 or 6 assists per loot bag and 375/450 in total are far more reasonable.
Curccu, on 15 March 2019 - 04:45 AM, said:
Hello, everyone... I think the Kill Assists count will be fine for a 12-Day Time Period... Just let ME soak up ALL the Killing Blows, so you can have your needed plethora of Kill Assists. I've been itching to get that "Ace Of Spades" Title for some time, and it looks like "Phase 2" will give me the chance to finally get it! About danged time, too!
Oh, and to ImperialKnight --- It so happens that you can NOT just "laser sweep", and then Die & Eject Out to the Next Round. If you have additional Kill Assists to earn, but have Disconnected from the Match after you Die, those additional Kill Assists will NOT be credited to you. PGI does NOT have the function present in MWO (which happens to be in World Of Tanks, by the way) that takes care of accounting of Kill Assists after Death & Subsequent Disconnection from the Match. They left the system designed to penalize Suiciding in that manner, even though it also hurts people who got wrongfully wrecked too early and couldn't handle the frustration of sitting around and waiting for the Match to end.
~Mr. D. V. "I'm your solution regarding Kill Assists. Keep me alive on the battlefields in order to rack them up easily." Devnull
#91
Posted 15 March 2019 - 10:58 AM
#92
Posted 15 March 2019 - 02:00 PM
D V Devnull, on 14 March 2019 - 05:10 PM, said:
Anywho, I'm barely half that far myself (Only ~10K Damage here!) after 2 Runs on the battlefields over the time since the Event started, but I'm only a Casual-Class 'Tier 1' Pilot myself. As it is, this 'Phase 1' is going to take me at least another 12 Days to finish, estimating for all the time I won't have on weekends. As things look, it's good that Matt Newman chopped the Total Required Damage and Per-Each-Bag Lines in half for getting all the Loot Bags, or this Event would be a non-starter for most players. Maybe we'll end up being on the same Team in a future Match?
~D. V. "Compared to you, even I'm struggling to get through this Event!" Devnull
Nope just changing playstyle according the goals - now its just missile spam (ATMs, MRMs). For assist I will take urbie/raven + ERLL
Normally I prefer to pilot lights
#94
Posted 16 March 2019 - 01:11 AM
What they actually mean is by a mech pack to speed it up..... As if their constant cash grabs weren't bad enough for a dying game. Desperate much Russ, Paul, Chris?
Edited by mad kat, 16 March 2019 - 01:12 AM.
#95
Posted 16 March 2019 - 01:42 AM
Matt Newman, on 13 March 2019 - 12:01 PM, said:
%20https://static.mwomercs.com/img/news/media/6ae14da9b7e4f53adeb404ddf3828123.jpg
Bringing it down to 50k was the right thing. Dee Eight simply forgot some of us work outside of MWO. Thanks for the change by the way.
#96
Posted 16 March 2019 - 01:48 AM
Humble Dexter, on 15 March 2019 - 10:05 PM, said:
Then everyone goes LRM+AMS combo and PGI gets plenty of LRM/AMS data for their patch
God no. 50000 missiles destroyed is gonna take a lifetime. But you can do this on your own if you enjoy it.
Apollo777, on 15 March 2019 - 07:00 AM, said:
Not every body can play 4-5 hours or more every day!
Lately some one asked for challenges with high amount of MS, Missile damage and AMS and there you go we have it!
We do? :/ U got a link? How high is it? Pays well?
#97
Posted 16 March 2019 - 01:56 AM
Adarven, on 14 March 2019 - 03:09 PM, said:
And how long were those sessions? It might be OK FOR YOU. I see you assume everyone has the same amout of time to spend on MWO. Which is a wrong assumption.
#98
Posted 16 March 2019 - 05:20 AM
Dresari Iain, on 16 March 2019 - 01:56 AM, said:
And how long were those sessions? It might be OK FOR YOU. I see you assume everyone has the same amout of time to spend on MWO. Which is a wrong assumption.
Couple hours - average dmg over 500/match - so thats why I wrote 17 days should be OK (for everyone) - my thought wasn´t that everyone can do it in 4-5 days. For me it´s max 5 days ATM (I have some bussiness abroad so I will not be able to play for 5-7 days, so thats why I am grinding it now)
#99
Posted 16 March 2019 - 06:26 AM
D V Devnull, on 15 March 2019 - 09:43 AM, said:
Oh, and to ImperialKnight --- It so happens that you can NOT just "laser sweep", and then Die & Eject Out to the Next Round. If you have additional Kill Assists to earn, but have Disconnected from the Match after you Die, those additional Kill Assists will NOT be credited to you. PGI does NOT have the function present in MWO (which happens to be in World Of Tanks, by the way) that takes care of accounting of Kill Assists after Death & Subsequent Disconnection from the Match. They left the system designed to penalize Suiciding in that manner, even though it also hurts people who got wrongfully wrecked too early and couldn't handle the frustration of sitting around and waiting for the Match to end.
~Mr. D. V. "I'm your solution regarding Kill Assists. Keep me alive on the battlefields in order to rack them up easily." Devnull
that's good to know assists don't count after d/c.
let's just hope Phase 2 is as good as Phase 1. Haven't had so many aggressive games in a long time in MWO
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