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Turkina Awareness Thread, 2019 Edition!


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#21 Battlemaster56

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Posted 13 March 2019 - 11:49 PM

The Hellstar is just a 10 ton heavier Warhawk with no real variety between variants. Not against it but still it gonna have the WhammyIIC problem why bother with any alternatives.

#22 Gas Guzzler

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Posted 14 March 2019 - 04:29 AM

View PostY E O N N E, on 13 March 2019 - 07:52 PM, said:

It's, like, a Clan Nightstar.

View PostStonefalcon, on 13 March 2019 - 09:27 PM, said:

You do realise the Turkina is the clan equivalent of the Nightstar? It would be DOA.


I mean a Clan Nightstar doesn't sound so terrible. Nightstar suffers because it's weapons are large and heavy and it has hand actuators.

#23 TheArisen

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Posted 14 March 2019 - 05:04 AM

View PostGas Guzzler, on 14 March 2019 - 04:29 AM, said:


I mean a Clan Nightstar doesn't sound so terrible. Nightstar suffers because it's weapons are large and heavy and it has hand actuators.


Well that and the giant vents killing it's frontal profile then having the arms stick out sideways instead of being angled forward... Still the Nightstar isn't as bad as some seem to think but oh well.

Haha but hey I do enjoy the format on the OP Gas. I agree that the Turk could do well given proper builds, etc. As ever the big question is what does PGI do to it? Maybe some KC like hitboxes?

#24 jjm1

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Posted 14 March 2019 - 06:47 AM

First make assault JJs not deadweight, that at least puts it within the realm of feasibility.

It can wield a lot of firepower through omni swaps which puts it in danger of being a Dire lite. I'd like to have a clan assault with a bit more agility like the KGC to set it apart from the rest of the bricks.

Some huge armor would also be nice on the So8, so at least the clans get another viable tank option instead of endless giga alpha glass cannons.

#25 Gas Guzzler

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Posted 14 March 2019 - 07:19 AM

View Postjjm1, on 14 March 2019 - 06:47 AM, said:

First make assault JJs not deadweight, that at least puts it within the realm of feasibility.

It can wield a lot of firepower through omni swaps which puts it in danger of being a Dire lite. I'd like to have a clan assault with a bit more agility like the KGC to set it apart from the rest of the bricks.

Some huge armor would also be nice on the So8, so at least the clans get another viable tank option instead of endless giga alpha glass cannons.


Kingfisher is a good candidate for tank

#26 Thorn Hallis

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Posted 14 March 2019 - 08:17 AM

I support the Turkina. May the torso be as wide as Canada, I don't care.

View PostPrototelis, on 13 March 2019 - 03:28 PM, said:

We don't need a clan King Crab. Also, Turkina is probably the dumbest name for anything ever that isn't a sandwich.


We allready have a Clan King Crab. It's called the Supernova.

#27 Angel of Annihilation

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Posted 14 March 2019 - 03:44 PM

View PostEl Bandito, on 13 March 2019 - 10:29 AM, said:

LOL at the arm convergence. Ballistics and PPCs are gonna be painful to use when mounted on the arms.

Only reasons people would even think of touching it is the 6 missile slots, and maybe lore. May Lord have mercy if it gets lurmed.

Alex better pull off something beyond amazing to make it attractive for potential purchasers.


I don't know, it kind of looks like the Clan version of a King Crab and those are still fairly popular.

#28 Variant1

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Posted 15 March 2019 - 07:04 AM

man that art is ugly it does a diservice to the mech man: heres some good art.
Posted Image
Posted Image
Posted Image

id definently would love to see the turkina on the field it looks awsome

#29 Valdarion Silarius

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Posted 15 March 2019 - 07:28 AM

Bring on the fat turkey boy! I will gladly fight along with it in my pizza sombrero radar mech.

#30 TheArisen

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Posted 15 March 2019 - 08:55 AM

View PostVariant1, on 15 March 2019 - 07:04 AM, said:

man that art is ugly it does a diservice to the mech man: heres some good art.
Posted Image
Posted Image
Posted Image

id definently would love to see the turkina on the field it looks awsome


Yeah that's a much better looking machine right there.

#31 FupDup

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Posted 15 March 2019 - 05:43 PM

View PostTheArisen, on 15 March 2019 - 08:55 AM, said:

Yeah that's a much better looking machine right there.

It's a shame that MekTek's storage server thing burned down in a house fire before they got to release it into MW4. :(

#32 Y E O N N E

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Posted 15 March 2019 - 08:53 PM

View PostGas Guzzler, on 14 March 2019 - 04:29 AM, said:

I mean a Clan Nightstar doesn't sound so terrible. Nightstar suffers because it's weapons are large and heavy and it has hand actuators.


It's the hit-boxes moreso than the weapons. Other than the NSR-10P, you can fit decent assault-grade firepower on all of them. Even the 10P can do the seemingly popular quad-RAC/2 + mass DHS.

The Turkey will have a similar hit-box issue to be worked around, but I do enjoy it when I get two 'Mechs that are clearly derived from each other on each side of the tech divide.

#33 Gas Guzzler

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Posted 16 March 2019 - 01:14 PM

View PostY E O N N E, on 15 March 2019 - 08:53 PM, said:


It's the hit-boxes moreso than the weapons. Other than the NSR-10P, you can fit decent assault-grade firepower on all of them. Even the 10P can do the seemingly popular quad-RAC/2 + mass DHS.

The Turkey will have a similar hit-box issue to be worked around, but I do enjoy it when I get two 'Mechs that are clearly derived from each other on each side of the tech divide.


Hm I feel like I need to mess around with RACs more, I never use them. Yeah I have been messing around with the Nightstar in general a bit more and maybe I have been a little too hard on it/was expecting too much out of it. It's not that bad. Those sides are just a little soft.

#34 FLG 01

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Posted 17 March 2019 - 12:08 PM

I would like to see it in game, even though I would not pilot it. The Turkina is just an important Mech in the lore, and a common one in the Clan forces. Obviously it was used by the Falcons, but other clans had many of them, too (Nova Cats, Fire Mandrills, Coyotes, Goliath Scorpions, Cloud Cobras).

I also think the IIC-orgy is a bit boring and terribly unoriginal. Exploring fresh options like the Turkina could be worth it, especially if it is more agile than the Dire Wolf.


View PostGas Guzzler, on 14 March 2019 - 07:19 AM, said:

Kingfisher is a good candidate for tank

That is a Mech I'd pilot.

#35 Will9761

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Posted 17 March 2019 - 09:23 PM

The Turkina should be added if only to add variety to the 95 ton Clan Mech slot. The only 95-ton clan mech we have is the Executioner.

#36 Will9761

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Posted 22 March 2019 - 11:39 AM

If the Banshee could have a 95-ton buddy, so should the Executioner.

#37 Gas Guzzler

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Posted 22 March 2019 - 11:40 AM

Yup yup yup bring it!





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