Srm Help
#1
Posted 14 March 2019 - 04:02 AM
I'm having this trouble with clan and IS builds alike.
#2
Posted 14 March 2019 - 08:46 AM
Edited by Lurm God, 14 March 2019 - 08:47 AM.
#3
Posted 14 March 2019 - 08:58 AM
#4
Posted 14 March 2019 - 09:15 AM
#5
Posted 15 March 2019 - 08:15 PM
If the hardpoints are close to each other then there shd be little issue. For the D7, i abandon artemis just to go with srm bombing as the tons saved can make up with more launchers or heat sinks since mechs there run so fast, its easier to just splatter them or score both legs at once with the spread.
I have been thinking of suggesting to have weapon focal points adjusted automatically to your selected target range, but it would have strange interactions if you only intended to track it in other game modes - but this would be an huge boon to solaris.
#6
Posted 24 March 2019 - 07:07 PM
#7
Posted 24 March 2019 - 07:59 PM
Makenzie71, on 24 March 2019 - 07:07 PM, said:
.........focus 36 SRM's on a single component on my mech. ..........on single component.....
36 missiles, thats 6 x SRM6. A lot of ghost heat.
Reason I bring it up is, maybe they are shooting left side 3 x SRM6 and then half a second later the right side 3 x SRM6
When shooting SRM's from the same location on the mech (Right Torso for example) convergence is a non issue and spread is tighter.
Same with any weapon really, shoot one side, then half a second later shoot the other for less convergence.
Maybe try this.
#8
Posted 24 March 2019 - 08:01 PM
#9
Posted 24 March 2019 - 09:41 PM
Shooting from the same side totally makes a difference to convergence.
For example before you could put PPC in side torsoes on the Summoner M/F, you had to put PPCs in the arms.
And I noticed that if I put a PPC in each arm many shots would only land one PPC from two due to convergence.
So I tried putting both PPCs in the left arm and what happen was I never ever had a convergence issue again.
If one PPC hit both of them hit 100%. Convergence goneskies.
Maybe had all my eggs in one basket (location) issue (doh I could dead side better ) but not a convergence issue.
Just Look at RAC boats, all the cannons are in one side if not ideally one location, even if more symmetrical options are available.
That was my experience and I suggest you try it since it seems you don't know the answer either other wise why you post this thread.
I mean think about it convergnce happens due to the distance between weapons and the targeting distance aim point forming a triangle.
Thus the shot from each weapon has a different heading/angle. When then weapons are in the same location each weapons trajectory is the same.
Don,t knock it till you try it
And it has nuthing to do with heat BTW
Edited by OZHomerOZ, 24 March 2019 - 10:22 PM.
#10
Posted 25 March 2019 - 04:45 AM
Makenzie71, on 24 March 2019 - 07:07 PM, said:
Cyclops hardpoints and grouping are really tight, still I have a problem with it sometimes.
You'll notice if you're leading a moving target, the srms have a wider splat, but if you're targeting the ct of a stationary mech, the srms converge much tighter. Thus staying in motion and twisting well is huge for keeping yourself alive, especially in srm splat brawls in places like div 2 where winning or losing comes down to one shot.
#11
Posted 25 March 2019 - 11:09 AM
The placement and grouping on the 10Q is very nice. One of the best brawling assaults in the game.
#12
Posted 25 March 2019 - 01:10 PM
Lurm God, on 14 March 2019 - 08:46 AM, said:
100%. If you are leading a shot so 200m and the target is only 40m away it seems convegence gets wonky. SRMs I just close distance, make sure I'm under about 80m at all times and works out well enough.
OZHomerOZ, on 24 March 2019 - 09:41 PM, said:
For example before you could put PPC in side torsoes on the Summoner M/F, you had to put PPCs in the arms.
And I noticed that if I put a PPC in each arm many shots would only land one PPC from two due to convergence.
So I tried putting both PPCs in the left arm and what happen was I never ever had a convergence issue again.
If one PPC hit both of them hit 100%. Convergence goneskies.
That is only due to arm lock OR where your reticule is.
If it is at 800m and a target is at 200m and you are firing 'ahead' by leading, then yes convergence then will be an issue sometimes as the weapons are heading on the assumption it's trying to converge/hit at 800m.
If you are firing and your reticule is directly OVER the mech it will converge on the exact point every time and you won't have an issue.
#13
Posted 25 March 2019 - 11:57 PM
Due to aiming not at the actual target
That's my experience
Edited by OZHomerOZ, 25 March 2019 - 11:59 PM.
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