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Smaller Maps, Why Not?


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#1 D VA

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Posted 17 March 2019 - 06:02 AM

Actually we got plenty of maps and the most of them are... oversized, overbulked where word "tactic" is a pure Lotto. Why don't get a better smaller maps where all classes would rose-up their "good" sides instead of that trash we got now... where assaults left behind get abused, where rocket-spam does the 80% of all work and where indestructible obstacles allow to exploit some classes preferences.
Instead of nerfing classes like assaults and heavies, instead of pulling ball meta on the square quirks, instead of fighting JJ's poptarting ghost and adding to any piece of equipment that does bring the cure of troll mech classes an ghost heat... just bring the normal maps.

Rising a TTK is not a good thing and never was.

Edited by D VA, 17 March 2019 - 06:03 AM.


#2 Darian DelFord

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Posted 17 March 2019 - 06:06 AM

Smaller maps would destroy light mechs. One of our major defenses are not being seen.

When we had smaller maps it was not to bad with 8v8. However with 12v12 it will be even more difficult for light mechs.

#3 ImperialKnight

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Posted 17 March 2019 - 06:07 AM

View PostD VA, on 17 March 2019 - 06:02 AM, said:

Actually we got plenty of maps and the most of them are... oversized, overbulked where word "tactic" is a pure Lotto. Why don't get a better smaller maps where all classes would rose-up their "good" sides instead of that trash we got now... where assaults left behind get abused, where rocket-spam does the 80% of all work and where indestructible obstacles allow to exploit some classes preferences.
Instead of nerfing classes like assaults and heavies, instead of pulling ball meta on the square quirks, instead of fighting JJ's poptarting ghost and adding to any piece of equipment that does bring the cure of troll mech classes an ghost heat... just bring the normal maps.

Rising a TTK is not a good thing and never was.


well, we're getting the good old Forest Colony and Frozen City maps back. Hell yeah! Tunnel rush shennanigens!

#4 PhoenixFire55

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Posted 17 March 2019 - 06:18 AM

Smaller maps? ... If anything we need BIGGER maps, and I mean BY FAR bigger maps. Smaller maps make actual scouting worthless, objectives such as resource caps and base defense worthless, and the only viable tactic on small maps is the 'big-blob-of-death'. That is NOT BattleTech, nor is it proper MechWarrior.

#5 ImperialKnight

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Posted 17 March 2019 - 06:29 AM

View PostPhoenixFire55, on 17 March 2019 - 06:18 AM, said:

Smaller maps? ... If anything we need BIGGER maps, and I mean BY FAR bigger maps. Smaller maps make actual scouting worthless, objectives such as resource caps and base defense worthless, and the only viable tactic on small maps is the 'big-blob-of-death'. That is NOT BattleTech, nor is it proper MechWarrior.


name me one big map where it doesn't degenerate into a blob of death nascar game eventually? The dynamics and economics of the game simply doesn't lend well to NOT turning every game into a version of Skirmish.

If PGI wanted "tactics", give zero CBills to damage and kills and 500k CBills to the winner on Incursion. Or earnings on Conquest is SOLELY based on the points your team gets at the end of the match. You'll bet the players will change their behaviour.

As it stands, I rather not walk 5 minutes to get into the fight, only to have it turn into a cap race when both teams miss each other and start standing each other's base. Yes, I'm looking at you, Polar-****ing-Highlands

#6 PhoenixFire55

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Posted 17 March 2019 - 06:46 AM

View PostImperialKnight, on 17 March 2019 - 06:29 AM, said:

name me one big map where it doesn't degenerate into a blob of death nascar game eventually?


Because there are no actual big maps in game.

#7 C H E E K I E Z

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Posted 17 March 2019 - 07:09 AM

View PostPhoenixFire55, on 17 March 2019 - 06:46 AM, said:


Because there are no actual big maps in game.


have you ever tried walking the outside of the entire polar highlands, or the entire forest colony......those maps are actually incredibly large. the problem is both teams walk at eachother, and generally meet eachother in the middle. making 90% of the map useless.

its not the maps fault, its the people who play them

#8 PhoenixFire55

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Posted 17 March 2019 - 07:27 AM

View PostC H E E K I E Z, on 17 March 2019 - 07:09 AM, said:

its not the maps fault, its the people who play them


No, it is exactly map/objectives design fault. People play the way that brings wins, i.e. stick together, kill enemies, then spread and cap if needed etc., since there is plenty of time even for slow mechs to reach cap points. Needless to say skirmish / assault modes don't even pose such question since spreading is obviously pointless, and if fact leads to losing.

On Polar conquest mode if you don't have someone capping points you WILL lose. On Alpine conquest mode it doesn't matter, because 4 out of 5 cap points are within 3x3 square area, while the entire map is actually about 12x12 squares. Any other map is just too small and even slow mechs can easily reach anything within time after killing is done.

#9 Acersecomic

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Posted 17 March 2019 - 07:56 AM

I disagree on TTK as instagib sooks {Richard Cameron}.

View PostDarian DelFord, on 17 March 2019 - 06:06 AM, said:

Smaller maps would destroy light mechs. One of our major defenses are not being seen.

When we had smaller maps it was not to bad with 8v8. However with 12v12 it will be even more difficult for light mechs.


I don't see Manifold or Mining Collective being a death to Lights. They seem to do just fine on them.

#10 Darian DelFord

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Posted 17 March 2019 - 08:33 AM

View PostAcersecomic, on 17 March 2019 - 07:56 AM, said:

I disagree on TTK as instagib sooks {Richard Cameron}.



I don't see Manifold or Mining Collective being a death to Lights. They seem to do just fine on them.



That's because you have not been on the Old Forest colony with 12v12. Trust me, you will be able to shoot each other at the spawn points.

Mining Collective and Manifold are no where near as small as the maps we are talking about. I do not consider them small, and both those maps are set up for light shenanigans.

#11 LordNothing

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Posted 17 March 2019 - 08:44 AM

im really getting tired of snow maps. its nice to bring back old maps but can we get terra therma classic or something like that so we have other options beside snow. i also want more grim maps and more jungle maps. especially maps like rubellite.

#12 Acersecomic

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Posted 17 March 2019 - 09:26 AM

View PostDarian DelFord, on 17 March 2019 - 08:33 AM, said:



That's because you have not been on the Old Forest colony with 12v12. Trust me, you will be able to shoot each other at the spawn points.

Mining Collective and Manifold are no where near as small as the maps we are talking about. I do not consider them small, and both those maps are set up for light shenanigans.


I remember the old forest, I played in the beta with the old old account before quitting for like 5 years.
We'll see how the new dinamics go on it. Still, I don't believe lights will suffer much from it.

#13 Xaat Xuun

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Posted 17 March 2019 - 09:32 AM

View PostPhoenixFire55, on 17 March 2019 - 07:27 AM, said:


No, it is exactly map/objectives design fault. People play the way that brings wins


maps have lots of designed spots to battle at ,
it is the people
they just run to right of center, and curve left, keeping 180 degrees from the opposing team

most just go to the same choke points time and time again, getting destroyed just like they did last time, afraid to get out of the box.
Map size is pointless, every one just seems to think going to the center is the only place to go battle. If it wasn't for Conquest most players wouldn't even know the map was actually bigger, and that there are different locations to battle at.

it really is not the map, it is the players not using the maps.

#14 Spheroid

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Posted 17 March 2019 - 09:38 AM

You will regret this topic when you experience the "joy" of the B4 spawn on old Frozen City.

#15 Darian DelFord

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Posted 17 March 2019 - 09:54 AM

View PostLordNothing, on 17 March 2019 - 08:44 AM, said:

im really getting tired of snow maps. its nice to bring back old maps but can we get terra therma classic or something like that so we have other options beside snow. i also want more grim maps and more jungle maps. especially maps like rubellite.



Honestly 2nd favorite map next to HPG was Frozen City Nights...... it was sooooo clear!

#16 Weeny Machine

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Posted 17 March 2019 - 09:58 AM

View PostDarian DelFord, on 17 March 2019 - 06:06 AM, said:

Smaller maps would destroy light mechs. One of our major defenses are not being seen.

When we had smaller maps it was not to bad with 8v8. However with 12v12 it will be even more difficult for light mechs.


I think it is already too late for that. Just look how many lights and meds are being played at the moment.
Just accept that the heavies and assaults which infest the queue don't want to walk much before action commences.

#17 Xaat Xuun

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Posted 17 March 2019 - 10:44 AM

View PostLordNothing, on 17 March 2019 - 08:44 AM, said:

can we get terra therma classic


NO no NO
there is only one spot the fight happens there
it's the same thing, who pokes first and does it best, and only room for a couple pokers if your not at the top first, if I get stuck going on that map, I'll just yolo

#18 Acersecomic

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Posted 17 March 2019 - 10:57 AM

View PostXaat Xuun, on 17 March 2019 - 10:44 AM, said:


NO no NO
there is only one spot the fight happens there
it's the same thing, who pokes first and does it best, and only room for a couple pokers if your not at the top first, if I get stuck going on that map, I'll just yolo


Kinda like some maps we still have :P

#19 Xaat Xuun

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Posted 17 March 2019 - 11:04 AM

not really, other maps are just played like that, Terra Therma classic, the only place to battle, really is in the center, there is just one spot to go, it's literately Domination without the P stain

Edited by Xaat Xuun, 17 March 2019 - 11:05 AM.


#20 Grus

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Posted 17 March 2019 - 11:16 AM

Because the maps already work in the favor of IS mech brawl, they dont need to get any smaller. Bigger? More open with select spots that have cover? Sure.





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