Lily from animove, on 25 March 2019 - 06:18 AM, said:
The issue is also score calculation. In the end the game would have to calculate the average score done in the match and everyone a bunch above it should raise, everyone around it stay and everyone a bunch below it should sink.
Think about noobtown where people use lrm's, and where most targets are assaults and also all those HP quirks showed up increasing damage required to destroy stuff. This all raises the average scores that need to happen per game to win it (because most games are still won by skirmishing) to a degree where tonnage heavy matches with fixed scores deciding PSR will morelikely raise or stagnate everyone compared to a match where everyone would field a 20t mech. So we need a dynamic Matchscore related rating and a rework of how match score is calculated.
What you say may well be true but without fixing the six ways up two ways down PSR thing, how much difference will it make.
Every one gets the same rules regarding Match score earning.
But for PSR the winners get an unfair boost (4 ways PSR increase,
no possibility of decrease), compared
to the losing team (Two ways to increase PSR, two ways to decrease)
So the PSR is calculated differently for winners and losers and IMO that's a big fault for a system who's aim is to measure an individual pilots skill as winning is more affected by the team than individual, as teams have 12 individuals which have more impact on a win......mostly.
I've said before MM worked great for a year, before the creep set in.
We notice now cause we are up to our necks in creep.
Fix this and eliminate creep (upward bias) for good
No need for a reset, in time it will fix it self, find equilibrium.
Do eeeeeet ninja PGI, I won't tell.
Edited by OZHomerOZ, 26 March 2019 - 12:17 AM.