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Why Can We Not Get Decent Teams


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#21 El Bandito

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Posted 24 March 2019 - 10:31 AM

View PostObeyTheLion, on 24 March 2019 - 12:57 AM, said:

Does this justificate my 16x lose streak from yesterday?


Whenever I have more than 5x loss streak I blame myself, rather than the team.

Tilting is real.

View PostToha Heavy Industries, on 24 March 2019 - 05:19 AM, said:

I don't want to get used to it, tho.
I don't want a team of me (average) and 11 inepts getting stomped, that's not a "gg".

I don't want a team of me (average) and 11 comp players stomping 12:0, that's not a "gg" either.

I only want balanced matches.


Then you should start supporting my call for 8v8 matches for QP. By all logic small sized teams can support better MM, especially if my hunch is correct and MM builds one team first and then fill out the second with whatever is left.

#22 Prototelis

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Posted 24 March 2019 - 11:08 AM

Basic math, smaller team and one ******* has a larger impact.

We need more players per match.

#23 Athom83

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Posted 24 March 2019 - 11:09 AM

After the Civ War timeline advance and now the LRM update, they really should have soft reset everyone back to tier 5 but still give people that "first match bonus" to rank earninigs for the first 10(?) matches, like starting a new account.

#24 Alienized

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Posted 24 March 2019 - 11:34 AM

a MM can do just so much when most ppl are inept, complete learning resistant jokes that wont adapt to anything either.
you know everything is a joke when a 10 micro er laser/6 spl gargoyle can do 1150 damage after all.
why was that?
because people thought their mechs can shoot out of their butts trying to nascar hard to run away from a much faster mech.
derp. too much derp in here.
it all starts with you improving your self.
rethink your loadouts, your ingame adaption and teamplay.

#25 B L O O D W I T C H

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Posted 24 March 2019 - 12:25 PM

View PostEl Bandito, on 24 March 2019 - 10:31 AM, said:

Then you should start supporting my call for 8v8 matches for QP. By all logic small sized teams can support better MM, especially if my hunch is correct and MM builds one team first and then fill out the second with whatever is left.


With the reintroduction of the reworked smaller maps, i do support 8v8. Although, that doesn't help with the matchmakers inability to identify a good tier 1 and a bad tier 1.
Stomps happen in scouting as well, where it is only 4 vs 4.
The core problem is still the wrong psr data which doesn't give the matchmaker a clue who to put on which team.

#26 BlueStrat

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Posted 24 March 2019 - 12:32 PM

I wish PGI would just turn the PSR portion of MM off entirely in solo-QP. Make it totally random. Match tonnages/classes and go.

At least that way the skill distribution between teams would be random instead of what we have now which seems to generally put goods on one team and bads on the other as farming fodder and results in stomp after stomp.

No (PSR based) MM is better than a broken MM.

Edited by BlueStrat, 24 March 2019 - 12:45 PM.


#27 El Bandito

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Posted 24 March 2019 - 12:57 PM

View PostToha Heavy Industries, on 24 March 2019 - 12:25 PM, said:

The core problem is still the wrong psr data which doesn't give the matchmaker a clue who to put on which team.


Unfortunately PSR is not going away and PGI never even hinted at changing that system. However, they did ask about 8v8 reintroduction many months ago so at least that is more tangible goal to chase after.

#28 Catnium

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Posted 24 March 2019 - 01:34 PM

Join a clan of elitists and only play with your clan

problem solved.

#29 DaZur

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Posted 24 March 2019 - 01:39 PM

Here's the reality...

There are statistically only a small percentage of true high-level tier 1 players. The rest are the rest are simply aberrations bore from the fallicy of Eli climb and or inflation secondary to volume of play. The vast majority and bulk of the present player base is a gray muddle around low tier 2 and high tier 3.

This middle-muddle represents the average player, player skill level and play mechanics comprehension.

Its the aberrations that are poisoning the matchmaking... I know because I'm a tier 2 aberration.

That said, because the real tier 1 and 2 pool is so shallow and the way the matchmaker fills in... teams are a hodgepodge unless you occupy that sweet spot of low 2s and high 3s.

#30 FupDup

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Posted 24 March 2019 - 03:03 PM

Never not relevant:

Posted Image

#31 Kaeb Odellas

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Posted 24 March 2019 - 06:51 PM

If they want to give players a sense of progression, just create an "account level" stat tied to total XP gained and unrelated to matchmaking. Give everyone a supply cache every level or so.

#32 General Solo

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Posted 24 March 2019 - 08:31 PM

View PostShiverMeRivets, on 24 March 2019 - 12:48 AM, said:

Geez, this again?

The matchmaker is not biased. Is it sub optimal? ..................................................................
..................................................................................................
Instead of whining, try to embrace the randomness. Sure MM can be improved, just don’t expect a dramatic improvement.
...............................................................


Not bias?

I disagree as their are:
1) six ways to increase PSR

and

Two ways to decrease PSR.

(Plus Two ways for PSR to remain unchanged)
That's Biased in my view.

I mean currently if you do one point damage on a win your PSR will not drop.
aka get carried on a win and your PSR currently does not reflect this fact.
Posted Image
And explanation.

The embracing the randomness I agree with.

Edited by OZHomerOZ, 24 March 2019 - 08:33 PM.


#33 Vellron2005

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Posted 25 March 2019 - 05:04 AM

View PostHeavyGun, on 23 March 2019 - 10:21 PM, said:

Why is it that PGI cannot do something to balance these teams better? I am just about fed up on losing match after match because peeps either do not want to work together, think that LRM assault boats are a great idea, or that nascar'ing is a great idea.

This tier thing sucks because you always go up way more when you win than when you go down when you lose. If you do badly in a match then you go down just as much as when you go up when you do good in a match. But right now its designed for everyone to go up to tier 1 eventually, which is one reason in my opinion why we have so many bad matches.

Sorry for ranting but it seems like every match I play the comp team players fill out the other side in quickplay and my side doesn't have any. It gets old real quick and have known many players to quit playing this game because of it. Come on PGI do something about this, do you want the player base to keep falling? Why would I want to keep playing this game so I can get my head handed to me every match. I don't mind losing or dying, but geez I am tired of getting rolled every match.


If you're loosing "match after match", and keep blaming it on others, both experience, common sense and statistics say the problem is you. (because you are the only constant in all the losing matches, you tend to blame it on others, which is not a big motivator, and an indication of your own ineptness to work with the team you're given)

Edited by Vellron2005, 25 March 2019 - 05:06 AM.


#34 KodiakGW

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Posted 25 March 2019 - 05:48 AM

And...another satisfied customer.

And...more of the same excuses why things can’t change.


#35 General Solo

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Posted 25 March 2019 - 05:59 AM

So many customers, the change would be constant.....

.....Oh wait it is constant changes since closed beta. Posted Image

Never static always moving the meta is

Edited by OZHomerOZ, 25 March 2019 - 06:00 AM.


#36 Nightbird

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Posted 25 March 2019 - 06:05 AM

MM can be better and without increasing wait time, PGI just doesn't have anyone with statistic background to implement it. Comes with the territory with low budget game developers.

Edited by Nightbird, 25 March 2019 - 06:05 AM.


#37 Lily from animove

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Posted 25 March 2019 - 06:18 AM

View PostOZHomerOZ, on 24 March 2019 - 08:31 PM, said:



Not bias?

I disagree as their are:
1) six ways to increase PSR

and

Two ways to decrease PSR.

(Plus Two ways for PSR to remain unchanged)
That's Biased in my view.

I mean currently if you do one point damage on a win your PSR will not drop.
aka get carried on a win and your PSR currently does not reflect this fact.
Posted Image
And explanation.

The embracing the randomness I agree with.


The issue is also score calculation. In the end the game would have to calculate the average score done in the match and everyone a bunch above it should raise, everyone around it stay and everyone a bunch below it should sink.

Think about noobtown where people use lrm's, and where most targets are assaults and also all those HP quirks showed up increasing damage required to destroy stuff. This all raises the average scores that need to happen per game to win it (because most games are still won by skirmishing) to a degree where tonnage heavy matches with fixed scores deciding PSR will morelikely raise or stagnate everyone compared to a match where everyone would field a 20t mech. So we need a dynamic Matchscore related rating and a rework of how match score is calculated.

Edited by Lily from animove, 25 March 2019 - 06:20 AM.


#38 Black Ivan

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Posted 25 March 2019 - 06:38 AM

Problem PSR is just an XP bar, no real skill measurement involved

#39 General Solo

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Posted 26 March 2019 - 12:08 AM

View PostLily from animove, on 25 March 2019 - 06:18 AM, said:

The issue is also score calculation. In the end the game would have to calculate the average score done in the match and everyone a bunch above it should raise, everyone around it stay and everyone a bunch below it should sink.

Think about noobtown where people use lrm's, and where most targets are assaults and also all those HP quirks showed up increasing damage required to destroy stuff. This all raises the average scores that need to happen per game to win it (because most games are still won by skirmishing) to a degree where tonnage heavy matches with fixed scores deciding PSR will morelikely raise or stagnate everyone compared to a match where everyone would field a 20t mech. So we need a dynamic Matchscore related rating and a rework of how match score is calculated.


What you say may well be true but without fixing the six ways up two ways down PSR thing, how much difference will it make.

Every one gets the same rules regarding Match score earning.

But for PSR the winners get an unfair boost (4 ways PSR increase, no possibility of decrease), compared
to the losing team (Two ways to increase PSR, two ways to decrease)

So the PSR is calculated differently for winners and losers and IMO that's a big fault for a system who's aim is to measure an individual pilots skill as winning is more affected by the team than individual, as teams have 12 individuals which have more impact on a win......mostly.

I've said before MM worked great for a year, before the creep set in.

We notice now cause we are up to our necks in creep.

Fix this and eliminate creep (upward bias) for good

No need for a reset, in time it will fix it self, find equilibrium.

Do eeeeeet ninja PGI, I won't tell. Posted Image

Edited by OZHomerOZ, 26 March 2019 - 12:17 AM.


#40 PhoenixFire55

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Posted 26 March 2019 - 12:49 AM

View PostEl Bandito, on 24 March 2019 - 12:50 AM, said:

Everyone has equal chance of getting crap teams. Get used to it. Population simply cannot support better MM.


Oh this lame excuse over and over and over. People who undestand math actually also understand a simple fun fact ... the amount of players you need to have for a near-perfectly balanced 12v12 match is exactly ... 24 (thanks LoLN).

Yes, you need an actual proper skill metric. But MM issues are NOT population related.





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