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Why Can We Not Get Decent Teams


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#61 Asym

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Posted 28 March 2019 - 05:56 AM

View PostLykaon, on 27 March 2019 - 11:40 PM, said:


There were several points where there were choices made by PGI (and at the time partners IGP) that were essentially either support organized players,player units and support grouping or support casual solo players who do not group.

They more often than not backed the solo casual players over organized play in groups by player units.

The actual history of event in MWo does not support your claim. However it was poor game development that contributed to the slow bleed of players leaving the game.

True. We all have opinions and thoughts on how to make this game better, I just don't agree with many of them... Nothing personal, it's just that I see the game from a different perspective....

The entire game was de evolved away from teams....yes! FP wasn't ever going to work because they "over reached" at inception, found themselves in the deep ind of the pool and that error compounded; and, got worse as the years came and went.... At that same time, the e-Sports fantasy was in development and then, eventually tried........ And that, did not work because the changes away from large teams and open maps was too far along for it ever to work... Those changes created absolutely boring matches... I demo'd the semi finals to a large group of the "now called" e-Sports collation at a major University a few years ago..... I won't repeat that thread either.... The results were terrible when demo's by younger players.... If this was the best MWO had to offer, it really didn't move anyone to even try this game.... So, MWO pivoted toward a small map arcade format and gave us SOLARIS; another fail.... And now, all the way back to where it all started; the single player storyline game....

What does that say? Where were the best players in all of this history? Teams. So, to say that the game owners didn't support the elite's needs is silly. The real sad part is that "teams and elite" play destroyed the game (not the elite players themselves)............otherwise, this would be a hugely successful MMOA that has nothing but teams !!! And yet, the entire franchise is headed the other way: back to where we left off in MW4 Mercenaries.... What do you know ! It's called MW5.....!

Full circle. And now, back to the average players and the money (maybe...because some of us are going to wait several months before we spend another penny... Fool us once saying comes to mind....)

#62 Jman5

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Posted 28 March 2019 - 09:15 AM

View PostPhoenixFire55, on 26 March 2019 - 12:56 AM, said:


And that is another misconception ... 12:0 match doesn't necesserily mean initial team imbalance. If you watch comp teams play you could easily notice that at times one will win 8:0 only to lose 0:8 to the same team 15 mins later. A stampede is a result of many things, including poor/good mech/loadout combinations and poor/good tactical choices that lead to the snowball effect. Two perfectly balanced teams can end up having a 12:0 match easily.

Not saying MM works tho, because it doesn't.


Yeah I think a lot of people mistakenly believe that an improved matchmaker = more close matches. An improved matchmaker would generally just mean people who win a lot would lose a little more while people who lose a lot would win a little more. People who are already in the middle wouldn't really see any improvement. As you said, the snowball effect is real. The only way to really go after that is to add catch-up mechanics to the game. As a team gets further and further behind they unlock features that allow them a small chance to mount a comeback.

There are a lot of really fun ideas for how you could do this. However, in my experience talking to players about it, they tend to hate anything that assists struggling players or teams. They often feel it's unfair or undeserved. It's too bad too, because close matches that I lose are way more fun and memorable than lopsided slaughters I win.

Edited by Jman5, 28 March 2019 - 09:17 AM.


#63 Grus

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Posted 29 March 2019 - 01:41 PM

View PostEl Bandito, on 26 March 2019 - 07:54 AM, said:


Never said it will work. I only said it will work better than 12v12. That's the difference.


This stuff is broke, so let's change it to something else that broke, just a different kind of broke....

Yeah no.

8v8 was fun in alpha/close beta because we got to shoot at pgi... but it won't change the stomps, the stacked bad teams, or the mech lab abominations that people pilot.

A better and more inclusive MM would.

#64 Dee Eight

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Posted 29 March 2019 - 04:16 PM

View PostGrus, on 29 March 2019 - 01:41 PM, said:

This stuff is broke, so let's change it to something else that broke, just a different kind of broke....

Yeah no.

8v8 was fun in alpha/close beta because we got to shoot at pgi... but it won't change the stomps, the stacked bad teams, or the mech lab abominations that people pilot.

A better and more inclusive MM would.


Exactly. Changing the team sizes won't do anything for a game where thousands of players make no progress in ability, skill or however you want to label it even over three years and ten thousand plus games. Worse still we have thousands of players who are quite frankly, just garden variety plain old stupid. I had a solo queue match this morning during oceanic peak times where someone brought a 100 standard engine MRM120 stalker. By the time he reached the enemy team everyone on our team was dead and he only managed 92 damage before he shut himself down and was killed. That sort of idiocy is fine in private lobbies or maybe even group play with friends/units doing stuff for a stream where they can be supported (snuggles, b33f, others have videos of troll builds like that where four people are doing the same silliness)... but don't bring that stupidity to solo queue.





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