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All Lock On Weapons Nerfed.


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#81 JediPanther

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Posted 28 March 2019 - 04:20 PM

View PostHazeclaw, on 28 March 2019 - 03:36 PM, said:


How can you possibly guarantee a high hit rate when 3/4 of the time you're shooting you can't even see what it is you're shooting at. It doesn't make it harder to aim, your aiming still begins and ends with putting big circle over big box. But it doesn't even matter, because of the obscene amount of ammo you carry, you can just keep firing without giving it a second thought. Missing 80% of your shots in a missile boat still gives you 1000 damage, let that sink in for a second.

Good luck with that 1k damage while missing 80% of your shots when you're in a very ammo limited IS light/medium lrm mech...except most lrm boats are 65 tons-100 tons that have the ammo to spend to miss 80% of their lrm volley. How else you going to carry the ammo to miss 80% of the time if you don't lrm in your assault?

The number of threads claiming a light/med lrm mech op is....0.

A few smurfy builds of nearly the same build you might find in qp is completely undo-able on any IS light mech but shows as tonnage goes up so does lrm ammo count so you can gleefully lrm anything and everything missing 80% and get your theoretical 1k dmg game.

I tried going for quad lrm 15s,one tag,bap xl 300 and all the ammo you can fit.

<a href="https://mwo.smurfy-net.de/mechlab#i=46&l=74d1e57696642d4f30a39ed5bea00138d74b43f3">STK-5M Potato 1</a>

<a href="https://mwo.smurfy-net.de/mechlab#i=24&l=53ce65eef0da65d979b031c887a6d4e75611acbb">CPLT-C4 Potato 2</a>
<a href="https://mwo.smurfy-net.de/mechlab#i=435&l=41ac59947306cc968b663ff476965716dcf4db7a">CP-10-Q Potato 3</a>

The real lrm problem is the fact you have a lot of potato players in assaults that have the space and tonnage to waste on ammo thinking 1k damage is good yet very few kills if any to show for it which forces all these lrm changes cascading down making lower ton mechs which use to have THE ROLE of lrmer becoming less and less effective eventually abandoned because they simply can't spam enough.

Good Luck getting 1k damage in qp with just a few lrms on lights/meds that come stock with them missing 80% of the time;such a pitty you'll die and/or run out of lrm ammo before that. I'm sure you can damage pad stats with a few back up lasers and the air strikes so posting screen shots would prove nothing. VODNH!

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I could list more but I'm not. You seem smart enough to know how to use smurfy for yourself.

#82 K O Z A K

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Posted 28 March 2019 - 05:42 PM

View PostJediPanther, on 28 March 2019 - 04:20 PM, said:

...


All lrm lights and many lrm mediums are garbage (but not all), I agree. But the vast majority of players using lrms do not play lights and mediums

#83 Novakaine

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Posted 28 March 2019 - 06:58 PM

View PostMystere, on 28 March 2019 - 02:24 PM, said:


Just out of curiosity, have you looked at your accuracy percentage numbers for LRMs? I just looked at mine and was surprised to see that they were the lowest in relation to everything else.

As such, I am having my doubts about your "easiest weapon to aim" claim. Posted Image


Posted Image

#84 FireStoat

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Posted 28 March 2019 - 11:19 PM

Streaks on a Pakhet still feel good to blow up enemy lights or mediums. The lock on time is a bit longer than before but that's where an active probe comes in to save the day. I've given up on ATMs or LRMs entirely. A person simply gives up too much precious time to line up a shot as opposed to just carrying ballistics or lasers to land damage where it's needed.

It feels weird to put SRMs on my supernova though.

#85 Kroete

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Posted 28 March 2019 - 11:50 PM

View PostHazeclaw, on 28 March 2019 - 03:36 PM, said:

Missing 80% of your shots in a missile boat still gives you 1000 damage, let that sink in for a second.

5000 rounds of lrm ammo,
thats around 20 tons of ammo?

Show me a mech that is useable and still have that much ammo.
Or are you just talking ****?

Edited by Kroete, 28 March 2019 - 11:51 PM.


#86 PhoenixFire55

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Posted 29 March 2019 - 12:21 AM

View PostKroete, on 28 March 2019 - 11:50 PM, said:

5000 rounds of lrm ammo,
thats around 20 tons of ammo?

Show me a mech that is useable and still have that much ammo.
Or are you just talking ****?


Pffft. Its not even a challenge ... Observe.
Easily goes way over 5k missiles with skill tree.

Edited by PhoenixFire55, 29 March 2019 - 12:21 AM.


#87 Novakaine

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Posted 29 March 2019 - 12:27 AM

View PostHazeclaw, on 28 March 2019 - 05:42 PM, said:


All lrm lights and many lrm mediums are garbage (but not all), I agree. But the vast majority of players using lrms do not play lights and mediums


Ah so wrong.
"Good job son, but you'll do more damage with a some de-rekt fire."
"Kills secured sir!"Posted Image
Posted Image

Edited by Novakaine, 29 March 2019 - 12:31 AM.


#88 PhoenixFire55

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Posted 29 March 2019 - 12:39 AM

View PostNovakaine, on 29 March 2019 - 12:27 AM, said:


Ah so wrong.
"Good job son, but you'll do more damage with a some de-rekt fire."
"Kills secured sir!"Posted Image
Posted Image


Your photoshop skills are rather lousy. Next time make sure your "7" is at least aligned with another numbers on the same line, let alone has the same amount of pixeles between it and the borders of the line as another 7's on the picture.

#89 Skippy The Danger Squirrel

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Posted 29 March 2019 - 05:11 AM

View PostTesunie, on 28 March 2019 - 03:02 PM, said:


I would comment that the weapon stats page (which may be bugged), considers each individual missile fired. With LRM spread (which makes them behave differently depending upon the geometry of the target) and AMS shooting down missiles (which count as misses I believe), LRMs will appear to have a lower accuracy. Not saying it's "super accurate beyond those points", just saying that those aspects do need to be considered. (And weapon stat page might also be seriously bugged...)



If you look at the weapon stats, LRMs are only around 30% accurate, even with Artemis, TAG and NARC boosters. 30%. That means out of a volley of 80 missiles from a StupidNova, only 24 actually hit the target. Then the spread mechanics mean the hits are all over the armor, not in any one location. It was an imprecise weapon to begin with. It is flat unusable now.

#90 Skippy The Danger Squirrel

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Posted 29 March 2019 - 05:14 AM

View PostHazeclaw, on 28 March 2019 - 05:42 PM, said:


All lrm lights and many lrm mediums are garbage (but not all), I agree. But the vast majority of players using lrms do not play lights and mediums



Before the nerf, most of my mediums and 3 of my lights were built around LRM - straight out of MW Lore. PGI is getting ready to drop the Dervish which is ANOTHER LRM support medium mech from lore. When you swap out the LRMs for other missiles, you turn a support mech into a brawling mech - which it neither has the armor or maneuverability to become.

#91 Novakaine

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Posted 29 March 2019 - 05:37 AM

View PostPhoenixFire55, on 29 March 2019 - 12:39 AM, said:


Your photoshop skills are rather lousy. Next time make sure your "7" is at least aligned with another numbers on the same line, let alone has the same amount of pixeles between it and the borders of the line as another 7's on the picture.


Well that's insulting, but ya know haters gonna hate.
Good thing about screen shots they remind you of everyone in the match.
And the people you still play with on a daily basis.
Your troll is pathetic at best good sir.
Pixelate that.
Posted Image

Edited by Novakaine, 29 March 2019 - 05:38 AM.


#92 Dee Eight

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Posted 29 March 2019 - 06:02 AM

View PostPhoenixFire55, on 29 March 2019 - 12:39 AM, said:


Your photoshop skills are rather lousy. Next time make sure your "7" is at least aligned with another numbers on the same line, let alone has the same amount of pixeles between it and the borders of the line as another 7's on the picture.


Oh you saw that too eh ?

#93 Novakaine

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Posted 29 March 2019 - 06:41 AM

And same thing to you also.

#94 VonBruinwald

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Posted 29 March 2019 - 06:47 AM

Posted Image

#95 FRAGTAST1C

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Posted 29 March 2019 - 06:58 AM

Wait, what mode is that where you get 7 kills but still can manage only 73 Match Score? Does the Match Score in GQ work differently?

#96 Novakaine

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Posted 29 March 2019 - 07:07 AM

Beat me bro.
You would think if I photo-shopped this.
Which I have no need to because I never worry about epeen size.
I'd give myself a decent score
But hey some people.....

#97 Khale MacGregor

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Posted 29 March 2019 - 07:10 AM

View PostFRAGTAST1C, on 29 March 2019 - 06:58 AM, said:

Wait, what mode is that where you get 7 kills but still can manage only 73 Match Score? Does the Match Score in GQ work differently?


If you look at all the other match scores, they are quite low, Not just his. Even the 1K+ damaged barely managed to scrape by over 100.

#98 Khale MacGregor

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Posted 29 March 2019 - 07:15 AM

View PostNovakaine, on 29 March 2019 - 07:07 AM, said:

Beat me bro.
You would think if I photo-shopped this.
Which I have no need to because I never worry about epeen size.
I'd give myself a decent score
But hey some people.....


You're absolutely correct Nova.
people get all bent out of shape and salty when their ego is challenged.

#99 Tesunie

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Posted 29 March 2019 - 07:19 AM

View PostFireStoat, on 28 March 2019 - 11:19 PM, said:

The lock on time is a bit longer than before but that's where an active probe comes in to save the day


APs don't make missile lock times any faster, if that was what you where implying. They simply make data gathering (the damage display and gear loadout) faster.

View PostSkrapiron, on 29 March 2019 - 05:11 AM, said:

If you look at the weapon stats, LRMs are only around 30% accurate, even with Artemis, TAG and NARC boosters. 30%. That means out of a volley of 80 missiles from a StupidNova, only 24 actually hit the target. Then the spread mechanics mean the hits are all over the armor, not in any one location. It was an imprecise weapon to begin with. It is flat unusable now.



The funny thing is... I actually have higher accuracy ratings with my LRMs than most people seem to.

My IS normal LRMs have about 40%, but varies more between individual launchers.
Spoiler


My Artemis LRMs (which I don't use often) have around 40% accuracy rate (give or take a point or two).
Spoiler


My normal Clan LRMs have closer to 46% as their average.
Spoiler


And my Clan Artemis LRMs have 48-50% accuracy.
Spoiler



So far, what I can observe is that my highest observed accuracy is 50.39% with C Artemis LRM5s and my least accurate launcher being the 35.27% from my IS LRM20.
(Apologize now for format issues with state pastes. It wouldn't seem to let me reorganize them this time...)


Edit: Forgot to write a reply.
Edit: Also corrected stat format, not that it strangely will let me...

Edited by Tesunie, 29 March 2019 - 09:11 AM.


#100 Tesunie

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Posted 29 March 2019 - 07:23 AM

View PostKhale MacGregor, on 29 March 2019 - 07:10 AM, said:


If you look at all the other match scores, they are quite low, Not just his. Even the 1K+ damaged barely managed to scrape by over 100.


I suspect it's an older screen shot from older matches. Match scores back then (if I'm thinking and recalling correctly) had lower match score results. Match scores where brought up in number at a later time. (Best guess.)





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