Dimento Graven, on 29 March 2019 - 01:38 PM, said:
Those who are bad at aiming are the ones who, generally, are the loudest complainers against pin point.
I don't believe that to be true, and I'll also mention that neither of us have any data to prove nor disprove the statements.
All I can say is that I recall the days where there was a delay in convergence. You could still get pin point convergence, but it would be delayed before achieving said perfect convergence. (Your account is old enough, you should also recall those days.)
I'll also mention that, without instant pin point convergence, the multi health hit boxes play a little better. (For the record, I'm not saying "random hit locations", only that we once had delayed convergence and then game did seem better for it, but lag shield also made things more... interesting.)
Dimento Graven, on 29 March 2019 - 01:38 PM, said:
For a weapon of its size, weight, and multiple firing limitations, its 'coolness' and 'range' really don't compensate nor balance it against other ballistics which have as much (if not more) range, and SIGNIFICANTLY higher DPS and DPS/T.
I have a hard time with weapons that require a charge up. I also don't do well with rotary ACs either for much the same reason. I leave much of the Gauss conversations and analysis to those more experienced and proficient with the weapon. Only Gauss I seem to have any luck with using is Lt Gauss, which has the damage output problem...
Though, I will comment that if Gauss was as bad as people claim, why is it seeming to be the meta? I've been seeing a lot of comp teams fielding almost nothing but Gauss. (This is not to say it may need adjustment.)