Khale MacGregor, on 28 March 2019 - 10:27 AM, said:
Get rid of NASCARing. I do not know how many people I have heard complain about NASCARing. From well known top pilots to new players both IS and CLAN pilots. I myself find it completely ignorant. and I do not even like racing. But the easiest ways I have seen to get rid of it are these:
This is simply impossible to do, because most maps are center-oriented and would need complete reworks, and because PGI can't control how players behave much. So as I said - impossible.
Khale MacGregor, on 28 March 2019 - 10:27 AM, said:
- Get rid of Canyon Network, HPG, Polar Highlands or completely give them an overhaul. These Maps are notorious for nascaring and every time I have a match on them, I hear at least 3 people complain about it, I have also heard complaints from well known Pilots who stream on Twitch/Youtube etc. as well.
- Get rid of Domination mode. Why? because not only is the mode broken its just not fun anymore, its also the mode that 95% of the NASCARing takes place. Get rid of domination mode, get Rid of most of the nascaring.
Completely re-design the most popular maps in the game? Highly unlikely. Never gonna happen.
Khale MacGregor, on 28 March 2019 - 10:27 AM, said:
- Add a map or game mode that has causes high magnetic field interference with sensors, either from atmospheric conditions like from a sandstorm, or high concentrations of mineral deposits making target locks nearly impossible even with targeting computers, ECM, BAP, TAG, etc, and since a lot of players do not know how to use the "R" key anyway, I think this would be fun.
Are LRMs not neferd enough for you? Seriously? Please tell me you're joking.. It might be fun for you. It would be totally un-fun for most people who don't play MG Piranhas.. Stupid idea.
Khale MacGregor, on 28 March 2019 - 10:27 AM, said:
- Change to Incursion. Make the turrets in Incursion mode an actual threat, like upgrade the medium lasers to Large Pulse Lasers. and give the turrets enough HP similar to that of a Wolfhound? these are way too weak to be much of a warning. this would be a deterrent against light rushes like Piranahs, Fleas, Locusts, etc. I've also heard a few ideas of Allowing a pilot to be able to control a turret at the base. I actually very much like this idea. use it in both QP and FP/CW matches.
Ever tried taking on the base in a non-stealth light? Trust me, turrets are powerful enough. Plus, if you did that, nobody would ever attack the base, and you would make sure every Incursion match was skirmish. I kinda suspect that you like every incursion match being skirmish, so you're suggesting making the bases impervious to single-mech attacks, cose' you just hate having your skirmishing interrupted by a lone mech that is actually playing the objective..
Khale MacGregor, on 28 March 2019 - 10:27 AM, said:
- Given most of your time and effort has been put into MW5, a lot of people are getting away with using Aimbots. there is one pilot of note " Nocturnal Demus" who has been using them. And hes been reported by several people, even on the teams he plays on that hes using it. Granted I do know that Aimbots and other hacks are hard to detect, but the way aimbot works, its written into the game code itself. You could create a program that screens for aimbot programming much like how anti-virus/malware work. I know that when other players are using aimbots or some other hack, my game gets really laggy and glitchy. And i know that Im the only one who has this issue either. because everytime I am in a game with the aforementioned pilot, My game tends to be laggy, glitchy and it jumps around. and when i ask if anyone else is being laggy or glitchy while being in the same game with that person, they answer yes. and I know it has nothing to do with connection issues. I know aimbots and other hacks and be turned on or off VERY easily as the simple click of a button or switch, which makes them very hard to detect. But the programming for them is written into the gamecode itself. There was even a moderator for PGI who was caught using one.
I'm surprised Daiocht and other moderators have not already locked this topic for this.. You violated the COC on at least two occasions - name & shame and discussing hacks/cheats - both illegal on PGI forums.
Khale MacGregor, on 28 March 2019 - 10:27 AM, said:
- Stop creating mechs that do not exist in the lore. There is at least 3 or 4 of them now, and most of the variants are complete rubbish. Give the IS mechs concurrent with the timeline of 3060. Like for instance, instead of giving us the Corsair, we would have preferred the Templar, The Sunder, or the Hauptmann or even the Enforcer III. You really think that giving a mech that can hold 4 ams is really going to help when we all know that the ams system does NOT work like its supposed to anyway?
Creating PGI original mechs is one of the rare ballsy, brave and innovative things PGI has ever done.. They should not stop. And most people like their original mechs, with SunSpider and Roughneck being especially popular. I only wish they made more mechs that weren't scrap-yard, repurposed or unfinished design mechs.. they should be brave enough to blatantly say "yeah the clans used this mech in the frontline all the time" or "yeah, this mech was the personal hallmark of this individual"
Khale MacGregor, on 28 March 2019 - 10:27 AM, said:
- Make more Lore based events. We had the battles of tukkayid, and those ended up being a complete flop and why? because the majority of the player base went clan. and yeah we all know how that worked out dont we? But given the 3060 timeline, Operations Serpent and Bulldog, and seeing Clan Smoke Jaguar completely obliterated going by the lore, make an event similar to that. And during these 2 Operations, the IS was using Clan tech. Even the clanners were using captured IS mechs. So why not allow both sides to use what ever mechs they want? Keep the 260 ton limit, but Allow both sides to use both CLAN and IS mechs. Pilots have been begging for this for years. Its time to allow it, Don't you think?
I agree with making more lore-based events, but the Tukayyid events were certainly not a flop by any measure. In fact, in my opinion, the Tukayyid events were the golden age of this game - most players playing, people actually going for objective rather than personal glory, people dropping as much as possible, sharing camaraderie and brotherhood... I myself dropped almost all weekend, with only a 6 hour pause to sleep and eat.. Winning mattered, and even though many people went clan, I think it did not matter so much in the end, the final results were still close enough.. and everybody had fun..