Jump to content

Ways Pgi Can Make Mwo Better


34 replies to this topic

#21 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 28 March 2019 - 03:50 PM

View PostHazeclaw, on 28 March 2019 - 11:46 AM, said:


that's your opinion, there are other people that like it, but I generally encounter way more people that like fighting enemy robots more than doing objectives, hence modes like skirmish are much more popular and get voted in QP/GQ a lot more

personally I think siege is the best mode in the game, but not because of the objective portion of it. FP conquest is actually quite good as far as objective based modes go

the other problem is that objective based modes like FP conquest require significant team coordination, where's "kill the enemy team" much....much less so, and most players don't want to coordinate with their team. What tends to happen in solo QP is a perfect example. It's not the modes, it's not the maps, it's the selfish attitude of players that are always willing to let their team die and lose for the slightest bonus for themselves


Which is why QP should have been treated as the filler it was supposed to be by being immediately disposed of once CW arrived.

#22 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 28 March 2019 - 03:53 PM

View PostKhobai, on 28 March 2019 - 10:56 AM, said:

Skirmish is the entire problem. It causes deathballing. It causes nascaring. It causes timid, stagnant pokey meta gameplay. Its responsible for virtually every negative behavior people hate.


Honestly, Nascar seemed to be as that constant out-flanking, because we ought to keep moving. Why do we need to flank? because cover. I think this stems from the mechanics of making cover as the best way to mitigate damage.

#23 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 28 March 2019 - 03:57 PM

Skirmish is the only game mode that allows you to control a power point of your teams choosing.

Just because most QP players choose to big stompy rush a lane is irrelevant.

#24 GeminiWolf

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 743 posts
  • LocationCalifornia

Posted 28 March 2019 - 10:04 PM

View PostKhale MacGregor, on 28 March 2019 - 10:27 AM, said:

First and foremost, we the player base understand that all your time and effort have been invested in dealing with MW5 and getting it ready for release. We get it. And very little time has been devoted to making this game that nearly all your players love, better. Granted you did promise a big FP/CW change, next month and we are looking forward to that, but A lot of us pilots aren't holding our breath.

I know I am probably going to catch flak from this from elitest, egotistical pilots, I am used to ruffling feathers, but you know what? I could care less.

Opening Statement:

There used to be so many matches going on in FP/CW, it was fun, everyone was loving it, because the QP is a bunch of crap. the matchmaking system sucks, the map voting system is bloody aweful, It really is, and the clan players have pretty much taken over the server, and its been like that for quite sometime now, and we all know most of you PGI Devs are clan biased anyways. So the IS player base are fighting a losing battle here hence why there has been a HUGE decline in FP/CW matches. No one wants to go into a CW/FP match knowing theyre going to lose repeatedly. And we all know its not because its a lack of piloting skills, Oh no. There is a reason why being clan is called "easy mode". Ive played both clan and IS sides so I know what each side is capable of. Granted Im not the best pilot, I have my good days and my bad days. but when I am face to face with a MCII within 100m and give it a full 80pt Alpha with MRM's and SRM's, that have NO minimum range requirements from a Cyclops, Archer, or Catapult to name a few, and their armor does not even blink or the % doesnt decrease one percent, there's a serious problem. I mean if 1% of armor can be taken away just by running into another mech, why after an 80pt alpha not a bloody thing happens? And it's not just a single isolated incident, Ive noticed it on several different mechs and maps and so have other pilots. My point to that is, it kinda feels like you're either forcing everyone to go clan if they wanna be successful, or just give up, because I think i remember one of the Developers saying, and I am paraphrasing here, " I do not see a reason why IS mechs are even in the game, when clans are so much better?" Or something to that effect. Kinda makes you scratch your head doesn't?


Anyways here are a few ways that PGI can make this game fun again for IS and Clan.

Get rid of NASCARing. I do not know how many people I have heard complain about NASCARing. From well known top pilots to new players both IS and CLAN pilots. I myself find it completely ignorant. and I do not even like racing. But the easiest ways I have seen to get rid of it are these:

- Get rid of Canyon Network, HPG, Polar Highlands or completely give them an overhaul. These Maps are notorious for nascaring and every time I have a match on them, I hear at least 3 people complain about it, I have also heard complaints from well known Pilots who stream on Twitch/Youtube etc. as well.

- Get rid of Domination mode. Why? because not only is the mode broken its just not fun anymore, its also the mode that 95% of the NASCARing takes place. Get rid of domination mode, get Rid of most of the nascaring.

- Add a map or game mode that has causes high magnetic field interference with sensors, either from atmospheric conditions like from a sandstorm, or high concentrations of mineral deposits making target locks nearly impossible even with targeting computers, ECM, BAP, TAG, etc, and since a lot of players do not know how to use the "R" key anyway, I think this would be fun.

- Add a map that involves underground fighting in caves or something of the like. there is something similar like that on one of the solaris maps, why not make it a full size to support 12 v 12?

- Change to Incursion. Make the turrets in Incursion mode an actual threat, like upgrade the medium lasers to Large Pulse Lasers. and give the turrets enough HP similar to that of a Wolfhound? these are way too weak to be much of a warning. this would be a deterrent against light rushes like Piranahs, Fleas, Locusts, etc. I've also heard a few ideas of Allowing a pilot to be able to control a turret at the base. I actually very much like this idea. use it in both QP and FP/CW matches.

- Given most of your time and effort has been put into MW5, a lot of people are getting away with using Aimbots. there is one pilot of note " Nocturnal Demus" who has been using them. And hes been reported by several people, even on the teams he plays on that hes using it. Granted I do know that Aimbots and other hacks are hard to detect, but the way aimbot works, its written into the game code itself. You could create a program that screens for aimbot programming much like how anti-virus/malware work. I know that when other players are using aimbots or some other hack, my game gets really laggy and glitchy. And i know that Im the only one who has this issue either. because everytime I am in a game with the aforementioned pilot, My game tends to be laggy, glitchy and it jumps around. and when i ask if anyone else is being laggy or glitchy while being in the same game with that person, they answer yes. and I know it has nothing to do with connection issues. I know aimbots and other hacks and be turned on or off VERY easily as the simple click of a button or switch, which makes them very hard to detect. But the programming for them is written into the gamecode itself. There was even a moderator for PGI who was caught using one.

- Stop creating mechs that do not exist in the lore. There is at least 3 or 4 of them now, and most of the variants are complete rubbish. Give the IS mechs concurrent with the timeline of 3060. Like for instance, instead of giving us the Corsair, we would have preferred the Templar, The Sunder, or the Hauptmann or even the Enforcer III. You really think that giving a mech that can hold 4 ams is really going to help when we all know that the ams system does NOT work like its supposed to anyway?

- In regards to the 3060 timeline, the IS starting using clan mechs / tech around 3055. That being said, Allow the IS to start using Clan mechs in their FP/CW drop decks. Why? Because Mainly it follows the Lore more accurately, and a lot of your IS pilots enjoy the lore aspect. Which is why not everyone is a clanner! With the allowance of being able to use clan tech/mechs you will see an increase of FP/CW matches again. And more pilots being happier. I know myself I would use a combination of IS and Clan mechs in my drop decks.

- Make more Lore based events. We had the battles of tukkayid, and those ended up being a complete flop and why? because the majority of the player base went clan. and yeah we all know how that worked out dont we? But given the 3060 timeline, Operations Serpent and Bulldog, and seeing Clan Smoke Jaguar completely obliterated going by the lore, make an event similar to that. And during these 2 Operations, the IS was using Clan tech. Even the clanners were using captured IS mechs. So why not allow both sides to use what ever mechs they want? Keep the 260 ton limit, but Allow both sides to use both CLAN and IS mechs. Pilots have been begging for this for years. Its time to allow it, Don't you think?


Those are just a few of the ideas I have had and heard of other players talking about and I am quite sure there are SEVERAL MORE that could be listed. And I also know that any one of these changes takes A lot of time and programming, testing etc. I get it, really. And as previously stated, most of your focus has been on MW5, but that is still months out. But I believe that these would be welcome changes to benefit both IS And Clan pilots.

Thank you for your time.

Good Hunting
V/R
K. MacGregor

Blah blah blah blah blah...Opinion...Opinion...Opinion... too late, not to mention if you truly wanted this to be taken seriously by PGI you would have sent this as an email rather than an attention grab to make yourself feel good by the feedback.

#25 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 28 March 2019 - 11:54 PM

View PostKhale MacGregor, on 28 March 2019 - 10:27 AM, said:

Get rid of NASCARing. I do not know how many people I have heard complain about NASCARing. From well known top pilots to new players both IS and CLAN pilots. I myself find it completely ignorant. and I do not even like racing. But the easiest ways I have seen to get rid of it are these:


This is simply impossible to do, because most maps are center-oriented and would need complete reworks, and because PGI can't control how players behave much. So as I said - impossible.

View PostKhale MacGregor, on 28 March 2019 - 10:27 AM, said:


- Get rid of Canyon Network, HPG, Polar Highlands or completely give them an overhaul. These Maps are notorious for nascaring and every time I have a match on them, I hear at least 3 people complain about it, I have also heard complaints from well known Pilots who stream on Twitch/Youtube etc. as well.

- Get rid of Domination mode. Why? because not only is the mode broken its just not fun anymore, its also the mode that 95% of the NASCARing takes place. Get rid of domination mode, get Rid of most of the nascaring.


Completely re-design the most popular maps in the game? Highly unlikely. Never gonna happen.

View PostKhale MacGregor, on 28 March 2019 - 10:27 AM, said:


- Add a map or game mode that has causes high magnetic field interference with sensors, either from atmospheric conditions like from a sandstorm, or high concentrations of mineral deposits making target locks nearly impossible even with targeting computers, ECM, BAP, TAG, etc, and since a lot of players do not know how to use the "R" key anyway, I think this would be fun.


Are LRMs not neferd enough for you? Seriously? Please tell me you're joking.. It might be fun for you. It would be totally un-fun for most people who don't play MG Piranhas.. Stupid idea.

View PostKhale MacGregor, on 28 March 2019 - 10:27 AM, said:

- Change to Incursion. Make the turrets in Incursion mode an actual threat, like upgrade the medium lasers to Large Pulse Lasers. and give the turrets enough HP similar to that of a Wolfhound? these are way too weak to be much of a warning. this would be a deterrent against light rushes like Piranahs, Fleas, Locusts, etc. I've also heard a few ideas of Allowing a pilot to be able to control a turret at the base. I actually very much like this idea. use it in both QP and FP/CW matches.


Ever tried taking on the base in a non-stealth light? Trust me, turrets are powerful enough. Plus, if you did that, nobody would ever attack the base, and you would make sure every Incursion match was skirmish. I kinda suspect that you like every incursion match being skirmish, so you're suggesting making the bases impervious to single-mech attacks, cose' you just hate having your skirmishing interrupted by a lone mech that is actually playing the objective..

View PostKhale MacGregor, on 28 March 2019 - 10:27 AM, said:

- Given most of your time and effort has been put into MW5, a lot of people are getting away with using Aimbots. there is one pilot of note " Nocturnal Demus" who has been using them. And hes been reported by several people, even on the teams he plays on that hes using it. Granted I do know that Aimbots and other hacks are hard to detect, but the way aimbot works, its written into the game code itself. You could create a program that screens for aimbot programming much like how anti-virus/malware work. I know that when other players are using aimbots or some other hack, my game gets really laggy and glitchy. And i know that Im the only one who has this issue either. because everytime I am in a game with the aforementioned pilot, My game tends to be laggy, glitchy and it jumps around. and when i ask if anyone else is being laggy or glitchy while being in the same game with that person, they answer yes. and I know it has nothing to do with connection issues. I know aimbots and other hacks and be turned on or off VERY easily as the simple click of a button or switch, which makes them very hard to detect. But the programming for them is written into the gamecode itself. There was even a moderator for PGI who was caught using one.


I'm surprised Daiocht and other moderators have not already locked this topic for this.. You violated the COC on at least two occasions - name & shame and discussing hacks/cheats - both illegal on PGI forums.

View PostKhale MacGregor, on 28 March 2019 - 10:27 AM, said:

- Stop creating mechs that do not exist in the lore. There is at least 3 or 4 of them now, and most of the variants are complete rubbish. Give the IS mechs concurrent with the timeline of 3060. Like for instance, instead of giving us the Corsair, we would have preferred the Templar, The Sunder, or the Hauptmann or even the Enforcer III. You really think that giving a mech that can hold 4 ams is really going to help when we all know that the ams system does NOT work like its supposed to anyway?


Creating PGI original mechs is one of the rare ballsy, brave and innovative things PGI has ever done.. They should not stop. And most people like their original mechs, with SunSpider and Roughneck being especially popular. I only wish they made more mechs that weren't scrap-yard, repurposed or unfinished design mechs.. they should be brave enough to blatantly say "yeah the clans used this mech in the frontline all the time" or "yeah, this mech was the personal hallmark of this individual"

View PostKhale MacGregor, on 28 March 2019 - 10:27 AM, said:


- Make more Lore based events. We had the battles of tukkayid, and those ended up being a complete flop and why? because the majority of the player base went clan. and yeah we all know how that worked out dont we? But given the 3060 timeline, Operations Serpent and Bulldog, and seeing Clan Smoke Jaguar completely obliterated going by the lore, make an event similar to that. And during these 2 Operations, the IS was using Clan tech. Even the clanners were using captured IS mechs. So why not allow both sides to use what ever mechs they want? Keep the 260 ton limit, but Allow both sides to use both CLAN and IS mechs. Pilots have been begging for this for years. Its time to allow it, Don't you think?



I agree with making more lore-based events, but the Tukayyid events were certainly not a flop by any measure. In fact, in my opinion, the Tukayyid events were the golden age of this game - most players playing, people actually going for objective rather than personal glory, people dropping as much as possible, sharing camaraderie and brotherhood... I myself dropped almost all weekend, with only a 6 hour pause to sleep and eat.. Winning mattered, and even though many people went clan, I think it did not matter so much in the end, the final results were still close enough.. and everybody had fun..

#26 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 29 March 2019 - 12:09 AM

In all honesty there is no point in reading this wall of BS since OP apparently thinks that nascar is the main problem this game has. So how about instead of removing "maps that are notorious for nascar", you do us all a favor and remove yourself OP?

#27 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 29 March 2019 - 12:19 AM

View PostHazeclaw, on 28 March 2019 - 11:19 AM, said:

If only somewhere in this game there was a conquest mode with respawns.....oh wait Posted Image



What I learned from other games is that game modes can make or break a game. I know games that would be in the toilet if it were not due to a awesome game modes matched to great map designs that totally nailed it.

Edited by Anjian, 29 March 2019 - 12:21 AM.


#28 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,995 posts
  • LocationOn the farm in central Minnesota

Posted 29 March 2019 - 04:17 AM

“We all know most of you PGI devs are clan biased.”

You lost me right there.

I give PGI A LOT of grief over its non-stop “balance” efforts, and their never ending quest to break all my stuff, but statements asserting that PGI has it in for one side of the tech or another is just ignorant. Lets ignore the obvious stupidity of them exhibiting such a bias from a business point of view, and look at your statement alone: If you make such a statement and then fail to provide any documented proof in support of this assertion of bias, you are merely show that it is you who have the bias and that taints everything else you wrote. There is nothing to motivate your reader to take you seriously from that point forward.

As to the rest? No. Though I would like more maps as well.

#29 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,722 posts

Posted 29 March 2019 - 04:37 AM

let it go, release the source code, server side, and let the community take over. the list of games immortalized by that methodology is quite long. but pgi seem to be in the business of creating unnecessary entropy.

Edited by LordNothing, 29 March 2019 - 04:38 AM.


#30 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,745 posts
  • LocationThe Republic of Texas

Posted 29 March 2019 - 05:55 AM

View PostBlaizerP, on 28 March 2019 - 11:55 AM, said:

Just because clan has been winning lately in CW doesn't mean clans are categorically superior to IS.

In fact I predict next month IS will enjoy a nice long winning streak.


You funny.
Clan mechs are superior in most categories.
Not all mind you, but most so you can ice that wives tale.
Which is why most you clanks sit in the lobby for hours waiting for a match.
Hoping some pug group gets together to get rollstomped.
They leave and back to knitting for an hour.

#31 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 29 March 2019 - 09:11 AM

View PostNovakaine, on 29 March 2019 - 05:55 AM, said:


You funny.
Clan mechs are superior in most categories.
Not all mind you, but most so you can ice that wives tale.
Which is why most you clanks sit in the lobby for hours waiting for a match.
Hoping some pug group gets together to get rollstomped.
They leave and back to knitting for an hour.


Lol, you must not have played much fp lately

#32 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 29 March 2019 - 09:14 AM

View PostHazeclaw, on 29 March 2019 - 09:11 AM, said:

Lol, you must not have played much fp lately


Indeed. Matches a plenty.

Winner literally determined by what teams are playing, techbase has little to do with it.

Techbase balance in FP pretty close to spot on. Clan mechs might need another tankyboi and some agility if anything.

#33 Tiewolf

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 408 posts
  • LocationHessen

Posted 29 March 2019 - 10:10 AM

View PostPrototelis, on 29 March 2019 - 09:14 AM, said:

Winner literally determined by what teams are playing, techbase has little to do with it.

Techbase balance in FP pretty close to spot on. Clan mechs might need another tankyboi and some agility if anything.

Strange, most of the time only clan players are convinced that techbase doesn't matter. Team beats tech true but IS is and has been except maybe for a very short time period worse then clan. Pgi balance IS slowly up to clan and not clan up to IS and they are very cautious to never over buff IS. So yes there is a reason why players who want top performance use clan tech more often then IS. And even then only the few IS quirk unicorns pgi has not yet shafted.

On topic:
Reduce consumables drastically! They are not evenly affordable within the community and their impact on matches are too great to ignore it. More mechwarriors and less paywarriors!

Edited by Tiewolf, 29 March 2019 - 10:19 AM.


#34 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,745 posts
  • LocationThe Republic of Texas

Posted 29 March 2019 - 10:39 AM

Yup they gotta protect that c-Bill fountain.

#35 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 29 March 2019 - 11:18 AM

View PostTiewolf, on 29 March 2019 - 10:10 AM, said:

Team beats tech true but IS is and has been except maybe for a very short time period worse then clan. Pgi balance IS slowly up to clan and not clan up to IS and they are very cautious to never over buff IS.


Are we talking about previous states of balance, or are we talking about now and today?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users