Remove "classic" Maps
#21
Posted 30 March 2019 - 07:42 AM
More maps is better
#22
Posted 30 March 2019 - 08:11 AM
#23
Posted 30 March 2019 - 08:15 AM
Nightlurk, on 30 March 2019 - 02:21 AM, said:
You might as well hand me a dice and make me roll for win/loss and just save me the wasted time.
In other words, no different from any other map in the game.
#24
Posted 30 March 2019 - 08:39 AM
#25
Posted 30 March 2019 - 08:51 AM
Would you like to buy a Mech pack?
#26
Posted 30 March 2019 - 08:57 AM
The bottom 90% collectively have the same iq as a dead goldfish, and have no clue how to play on any map.
#27
Posted 30 March 2019 - 09:27 AM
#28
Posted 30 March 2019 - 09:48 AM
#29
Posted 30 March 2019 - 10:05 AM
Nightlurk, on 30 March 2019 - 02:21 AM, said:
No.
Like, seriously? Everyone was asking for those maps to come back, the "Feature suggestions" subforum was filled with people asking to reintroduce these maps.
I've actually joined after these maps got removed and, in my opinion, these maps offer completely different match experience from those "run to the right!" matches.
#30
Posted 30 March 2019 - 10:09 AM
#31
Posted 30 March 2019 - 10:12 AM
if you could set up 2 loadouts for a mech and pick between them after the map is chosen then it wouldn't be an issue. but taking a general loadout all the time sucs because specific loadouts work better. the problem is specific loadouts only work on certain maps.
try taking LRMs to solaris, F U i guess.
high heat builds on terra therma? ouch.
close range brawler on Polar?
those are just a few "problem" builds on certain types of maps. if you are a generalist you have to account for all of those variants. i have seen mech with redundant weapons because if they fire their full complement they overheat in one volley on tourmaline!
Edited by death390, 30 March 2019 - 10:19 AM.
#32
Posted 30 March 2019 - 10:14 AM
#33
Posted 30 March 2019 - 11:56 AM
#34
Posted 30 March 2019 - 12:18 PM
But for now, I like it. I missed the old frozen city night time.
#35
Posted 30 March 2019 - 01:02 PM
Fun maps that force thought and positioning, not just overwhelming focused long range fire.
Shame on you for even suggesting these be removed; learn to play them; love them
#36
Posted 30 March 2019 - 01:17 PM
Nightlurk, on 30 March 2019 - 02:21 AM, said:
You might as well hand me a dice and make me roll for win/loss and just save me the wasted time.
Why are those maps back in the game anyway? You took them out because they were horrible, and now you added them back in for what!? At least make them optional and not force me to play through them.
And yes this is a rant!
Hush now...have a glass of single malt...
#37
Posted 30 March 2019 - 03:00 PM
Only issue I see is these should be 4v4 and 8v8.
12 is just too much in some instances.
The Big CRASH BRAWL. Kinda fun though.
Crying about walking on big current maps?
Cry me a river.
You have never sit in ambush for days waiting for contact.
Sometimes your feet get to you somewhere else to engage.
Suck it up.
#38
Posted 30 March 2019 - 03:08 PM
#39
Posted 30 March 2019 - 03:51 PM
Get rid of M+M Voting at all pls!
#40
Posted 30 March 2019 - 03:57 PM
You can still read his break down and get a good idea whats what.
https://mwomercs.com...99#entry4143299
It's not hard to find the map itself
https://mwo.smurfy-n...night&m=assault
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