

Remove "classic" Maps
#81
Posted 02 April 2019 - 09:05 AM
I'm hoping Old Mordor returns.
I look forward with great glee to see people nascar around the volcano.
As I've notice them doing on the Frozen City classic.
At the downed dropship.
Which now should be renamed Frozen Silly Classic.
#82
Posted 02 April 2019 - 10:17 AM
#83
Posted 02 April 2019 - 06:15 PM
justcallme A S H, on 02 April 2019 - 05:11 AM, said:
Sadly after what, 2.5 weeks - it is still going.
Even on Frozen Classic. Teams are rotating into B4 from Team 1 side and then all of a sudden, 2-12 because they just rotated into a killbox with no high ground and are totally surrounded. Tell my teams each and every game not to do it - somehow 4 Assaults end up there and totally unable to control any of the map further than about 50m and instant loss.
I would like to rephrase what I said earlier - I think it won't take a month... It'll be a hell of a lot longer.
Not really.
Frozen is quite dynamic and balanced, albeit differently, from both sides - provided - people don't rotate.
Once you rotate on Frozen Classic, Team 1 is fighting an uphill battle to win.
Stupid always finds a way.
#84
Posted 08 April 2019 - 01:44 AM
Vellron2005, on 01 April 2019 - 10:52 PM, said:
Brawl lovers say - Classic maps are great! Yes please!
Non-brawlers (Lurmers, snipers, mid range people, poptarters, harrasers, skirmishers, pokers) say - classic maps suck, remove them!
Result?
PGI makes a new mech.
Firsty the maps were designed for 8 v 8 not 4 v 4 as in Closed Beta, first 4v4 was scouting Im sure, so just to clear that up
Next all those things you said work great on the classic maps as long as there's team work.
You can even LERM the Caves theses days, unless your indirect fire leach mode only.
Another point is people are saying nascar don't work but what is nascar but a rotation which some classics maps have in spades.
I dont wanna say I dont Nascar I rotate, but phrasing
DOH
Edited by OZHomerOZ, 08 April 2019 - 01:45 AM.
#85
Posted 08 April 2019 - 02:14 AM
Khale MacGregor, on 02 April 2019 - 10:17 AM, said:
The new frozen ****** is indeed ****** and the NASCAR is terrible on that. The original map isn't so bad. But I remember it being called frozen ****** even then!.....
.... Mind you River ****** was the biggest one to hear
#86
Posted 08 April 2019 - 02:50 AM
OZHomerOZ, on 08 April 2019 - 01:44 AM, said:
Firsty the maps were designed for 8 v 8 not 4 v 4 as in Closed Beta, first 4v4 was scouting Im sure, so just to clear that up
Dude.. Frozen City, and Forest colony / Frozen Colony Snow were a part of CLOSED BETA.. when It was 4 vs 4.. only Atlas, Awesome, Catapult, Dragon, and Raven were in the game, so check your facts..
I was there.. (3000years ago) back in 2012... I played and mastered the Atlas back then..
So, don't school me on the deep magic.. I was there when it was written.
#87
Posted 08 April 2019 - 02:51 AM
Edited by Inatu Elimor, 08 April 2019 - 02:57 AM.
#88
Posted 08 April 2019 - 03:06 AM
Vellron2005, on 08 April 2019 - 02:50 AM, said:
Dude.. Frozen City, and Forest colony / Frozen Colony Snow were a part of CLOSED BETA.. when It was 4 vs 4.. only Atlas, Awesome, Catapult, Dragon, and Raven were in the game, so check your facts..
I was there.. (3000years ago) back in 2012... I played and mastered the Atlas back then..
So, don't school me on the deep magic.. I was there when it was written.
oh the pain of playing the stock dragon eh

i also loved when mech parts disintegrated.... that looked so phenomenal.
what i find funny is that everyone agree's that there is too much space left unused on the revised maps but...
you can always go there and start a fight yourself

i love to do that myself

#89
Posted 08 April 2019 - 03:44 AM
Inatu Elimor, on 08 April 2019 - 02:51 AM, said:
Sadly, that would create yet another bucket, and it would make finding a match more difficult..
I would much rather they kept the classic maps for Scouting and Solaris..
THAT would be fun..
Classic maps in SOLARIS.. not quick play..
#90
Posted 08 April 2019 - 06:05 PM
Vellron2005, on 08 April 2019 - 02:50 AM, said:
Dude.. Frozen City, and Forest colony / Frozen Colony Snow were a part of CLOSED BETA.. when It was 4 vs 4.. only Atlas, Awesome, Catapult, Dragon, and Raven were in the game, so check your facts..
I was there.. (3000years ago) back in 2012... I played and mastered the Atlas back then..
So, don't school me on the deep magic.. I was there when it was written.
Well I joined Closed Beta when it was 8 v 8, I dont remember a 4 v 4 in closed Beta, didnt know it existed
But Im old and closed Beta was six years ago, coulda remembered wrong
Can someone tell me, their was 8 v 8 in closed beta wasnt there?
Thats what I remember and the classic maps were not too small.
Doh I remember them being bigger some how.
And what is this deep magic you speak of.
You saying their was no 8 v 8 in closed beta, I remember Streak Cats too?
Because I recall their was. Streak Cats and 8 v 8
If their indeed was 8 v8 in closed beta then maybe the maps were not only designed for 4 v 4 my young apprentice.
Maybe they were designed for 8 v 8 too.
And to say that the maps were designed only for 4v4 and not mention the 8 v 8 part is hiding sum thing.
Closed Beta ran a long long time for a beta and the majority of that time it was played 8 v 8 and maps designed for that
Yet you only mention 4 v 4, so I am filling people in on the complete picture that beta was not 4 v 4 only, 4 v 4 was the minority of beta, 8 v 8 the majority
I joined in August 2012 so missed out on the very early stuff, non the less 8 v 8 did exist.
So are the maps designed for 4 v 4 or 8 v 8. Which was my original point of disagreement.
I was expecting more facts that countered my argument in your response sadly not.
You seem to be offended, was it the indirect leach fire mode comments, cause I am not a fan of those types.
I counter your statement that the classic maps were designed for 4v4 because the majority of beta was played 8 v 8 on these very same classic maps.
So that's my argument why the classic maps are 8 v 8 maps not 4 v 4 maps.
Pay for your own school
Only 4 v 4 in closed beta, I just can't believe my memory is that bad.
Edited by OZHomerOZ, 08 April 2019 - 06:32 PM.
#91
Posted 08 April 2019 - 09:11 PM

Humble brag

Hehehe

From the ole days
Heres another
Teamwork FTW
The good thing about the classic maps is that they give pure brawling an advantage and disadvantage longer range snipes and lerms and mid range hot n High alpha builds like lazor vomit.
Those builds have their favorites like polar, caustic, Alpine for lerms and mining, canyon, crimson for mid range poke etc.
Stops mechs like the deathstrike from ruling all maps
Edited by OZHomerOZ, 08 April 2019 - 09:27 PM.
#92
Posted 08 April 2019 - 10:22 PM
#93
Posted 09 April 2019 - 03:04 AM
OZHomerOZ, on 08 April 2019 - 06:05 PM, said:
Well I joined Closed Beta when it was 8 v 8, I dont remember a 4 v 4 in closed Beta, didnt know it existed
But Im old and closed Beta was six years ago, coulda remembered wrong
Can someone tell me, their was 8 v 8 in closed beta wasnt there?
Thats what I remember and the classic maps were not too small.
Doh I remember them being bigger some how.
And what is this deep magic you speak of.
You saying their was no 8 v 8 in closed beta, I remember Streak Cats too?
Because I recall their was. Streak Cats and 8 v 8
If their indeed was 8 v8 in closed beta then maybe the maps were not only designed for 4 v 4 my young apprentice.
Maybe they were designed for 8 v 8 too.
And to say that the maps were designed only for 4v4 and not mention the 8 v 8 part is hiding sum thing.
Closed Beta ran a long long time for a beta and the majority of that time it was played 8 v 8 and maps designed for that
Yet you only mention 4 v 4, so I am filling people in on the complete picture that beta was not 4 v 4 only, 4 v 4 was the minority of beta, 8 v 8 the majority
I joined in August 2012 so missed out on the very early stuff, non the less 8 v 8 did exist.
So are the maps designed for 4 v 4 or 8 v 8. Which was my original point of disagreement.
I was expecting more facts that countered my argument in your response sadly not.
You seem to be offended, was it the indirect leach fire mode comments, cause I am not a fan of those types.
I counter your statement that the classic maps were designed for 4v4 because the majority of beta was played 8 v 8 on these very same classic maps.
So that's my argument why the classic maps are 8 v 8 maps not 4 v 4 maps.
Pay for your own school
Only 4 v 4 in closed beta, I just can't believe my memory is that bad.
I'm thinking your'e mistaking CLOSED beta with OPEN beta..
Sadly, I was not there for most of OPEN beta, I had to stop playing for a while just after the game went open beta.. but I do clearly remember 4vs4, streak cats, K2 Double Gauss terror, and the Jagermech being introduced, with Stalker and Cataphract only being announced..
So yeah..
I wonder if one of the Devs could settle this for us?
P.S.
I do remember playing 8 Vs 8 back then, but it started with 4 vs 4, I'm sure of that..
Edited by Vellron2005, 09 April 2019 - 03:08 AM.
#94
Posted 09 April 2019 - 03:21 AM
Vellron2005, on 09 April 2019 - 03:04 AM, said:
8v8 ended August 6th 2013.
https://mwomercs.com...gust-6th-12v12-
Edit: 4v4 ended December 2012.
Edited by Bud Crue, 09 April 2019 - 03:51 AM.
#95
Posted 09 April 2019 - 06:24 PM
#96
Posted 09 April 2019 - 08:19 PM
Many reasons I reinstalled but the classic maps are one of them.
Now if my internet would just play nice maybe I could play heh.
#97
Posted 10 April 2019 - 01:44 PM
#98
Posted 11 April 2019 - 02:10 AM
Nightlurk, on 30 March 2019 - 02:37 AM, said:
https://mwomercs.com...ty-classic-etc/
https://mwomercs.com...ld-terra-terma/
https://mwomercs.com...colony-classic/
https://mwomercs.com...ld-frozen-city/
Edited by Horseman, 11 April 2019 - 02:24 AM.
#99
Posted 11 April 2019 - 07:44 AM
OZHomerOZ, on 08 April 2019 - 06:05 PM, said:
Vellron2005, on 08 April 2019 - 02:50 AM, said:
I got a closed beta invite on June 15th 2012. At that point the game was 8v8 and included the Atlas, Catapult, (Dragon?), Hunchback, and Jenner. I believe that was it as far as I can remember. I looked through the old patch notes and confirmed that I had none indicating the game was updated from 4v4 to 8v8. If it was ever 4v4 it was between May 25th (launch of beta invites) and June 15th (my invite). It's possible, but I think unlikely that the game went from 4v4 to 8v8 in this time.
You however need to check your facts because your mech list is completely incorrect.
Commando was added on June 19th 2012
Centurion was added July 12th 2012
Awesome was added July 24th 2012
Raven was added September 18th 2012
According to any evidence I can find there was never at time when the game had only Atlas, Awesome, Catapult, Dragon, and Raven because the Awesome and the Raven were added later in the beta and it was definitely 8v8 when they were added.
The maps were designed for 8v8, not 4v4. Trying to pretend otherwise is disingenuous and pushing an agenda.
Bud Crue, on 09 April 2019 - 03:21 AM, said:
This is definitely incorrect. If 4v4 ever existed it at latest went until June 15th when I joined closed beta.
#100
Posted 11 April 2019 - 08:22 AM
Xiphias, on 11 April 2019 - 07:44 AM, said:
This is definitely incorrect. If 4v4 ever existed it at latest went until June 15th when I joined closed beta.
I'm sure you are correct.
I was following the game development back then but didn't play, and was trying to piece things together via google.
Is it possible there was overlap (a 4v4 and an 8v8 mode)?
I perused the old PGI announcements and came across this:
https://mwomercs.com...review-dec-7th/
that seems to suggest 8v8 was added back in while the 4ve mode was still going.
Also this, suggests that maybe 8v8 was a seperate mode that had a rocky start?
https://mwomercs.com...n-8v8-in-a-row/
Anyone remember for sure? This is gonna drive me nuts.
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