Balance is a bit of a problem but except light mechs as targets, the spread is quite low. Most shots still hit the same spot as the bullets themself are so close fired after each other. So haveing one slug, cluster and burst would bring some diversity.
As for general diversity. I think PGI is kinda in a bad spot. IS tech is the basis for all weapons. Clans improved them in weight and size, then IS basicly copied the clan versions. Thats why, except for some more exotic things like MRM or ATM most weapons are pretty much the same.
IS later developed many different ammonitions for its weapons, what could bring diversity into the game but we all know how well different ammo works....LBX, ATM....
Also I consider ATMs a pretty close interpretation.
Still adding more...character to weapons for factions could be insteresting. I think I read that they want to try that with MW5M in that different manufactures have different attributes. Its the question how they will implement that. Is it only numbers that are different or will weapons behave differently?
An a complety different note with what LordNothing said of haveing differances in "shot counts". I just had the image of an AC20 in my head that actualy fires 20 shots in a row. Rediculuse facetime but man what a show that would be. Like a RAC with a fixed number of shells instead of the jamming.
I mean it could be backed up by lore even as some sources discribe the ACs as bigger Machineguns instead of the Tankguns we have with IS Autocannons.
Edited by Nesutizale, 31 March 2019 - 06:25 AM.