Jump to content

Infinite Mrm Archer


22 replies to this topic

#1 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,651 posts

Posted 01 April 2019 - 05:09 PM

Infinite Mrm Archer

my latest and greatest troll build. open the doors and set to chain fire. you will be able to fire an uninterrupted stream of mrms for several seconds before maxing out heat.

Edited by LordNothing, 01 April 2019 - 05:11 PM.


#2 BrunoSSace

    Member

  • PipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 1,032 posts
  • Twitch: Link
  • LocationAustralia

Posted 01 April 2019 - 06:53 PM

Can it alpha tho?

#3 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 01 April 2019 - 06:55 PM

But dat ammo load tho

#4 FRAGTAST1C

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Fighter
  • The Fighter
  • 2,945 posts
  • LocationIndia

Posted 01 April 2019 - 07:00 PM

Wait, you can fire 18-odd times (maybe more with extra ammo skill nodes) and then you're done? Nah.

But we could do something like this with the 9 missile hardpoint Marauder 2 (I forgot the actual variant name but you get from the Standard Marauder 2 pack).

#5 Ilfi

    Member

  • PipPipPipPipPipPipPip
  • 605 posts

Posted 01 April 2019 - 07:05 PM

Wow! So I need to chain-fire low-velocity MRM10s into enemy AMS for 0 DPS? It's like a RAC2 Bushwacker except worse in every way! Epic build, my dude.

#6 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 01 April 2019 - 07:09 PM

If you wanna keep the same basic concept I'd suggest going down to 7 launchers and adding more ammo + heatsinks.

Or maybe just cram 6 MRM10 on a Bushie.

#7 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,651 posts

Posted 01 April 2019 - 07:12 PM

View PostBrunoSSace, on 01 April 2019 - 06:53 PM, said:

Can it alpha tho?


hell no

View PostFupDup, on 01 April 2019 - 06:55 PM, said:

But dat ammo load tho


its enough to get a couple kills. if you survive till you use all your ammo you are trolling wrong.

View PostIlfi, on 01 April 2019 - 07:05 PM, said:

Wow! So I need to chain-fire low-velocity MRM10s into enemy AMS for 0 DPS? It's like a RAC2 Bushwacker except worse in every way! Epic build, my dude.


try using it against some guy with lams and no clue where the off switch is.

#8 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,651 posts

Posted 01 April 2019 - 07:16 PM

View PostFupDup, on 01 April 2019 - 07:09 PM, said:

If you wanna keep the same basic concept I'd suggest going down to 7 launchers and adding more ammo + heatsinks.

Or maybe just cram 6 MRM10 on a Bushie.


i tried doing it with 8 but there is a small gap in the barrage, you could probably close it up if you grab all the cd nodes, but i only had 8k xp on it and thats not enough to redux the skill tree.

#9 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 02 April 2019 - 12:08 AM

It's enough ammo to do ~2000 damage potentially with skill nodes...

#10 crazytimes

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,408 posts

Posted 02 April 2019 - 03:30 AM

I have a setup in my 5S I think with 2x30 and 2x20 that can left/right 100mrm, with an engine and similar ammo load. It is not fantastic, but it is a big chunk of missile at a time and finishes missile score event requirements in a different way to just LRM boating.

MRMs just don't seem to have faired too well with the AMS change. Maybe it is just more people using AMS, but single launchers just seem to get eaten before they get there.

#11 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,981 posts
  • LocationOn the farm in central Minnesota

Posted 02 April 2019 - 03:55 AM

View PostFupDup, on 01 April 2019 - 07:09 PM, said:

Or maybe just cram 6 MRM10 on a Bushie.


For the aiming challenged, that Bushie build is not a bad light hunter for those of us who find hitting fleas and other fast lights difficult. Just start the single fire stream with one button, and hose em down while they juke, even the most skill challenged will get some hits in and you can usually get a leg. Once that happens then use the other button, which you have set to fire 3 (or even all 6), and take the other. I find I do way better with this build than with a streak bushie (for this purpose). It’s not great but it has a function at least.

As to the OP’s Archer. 2- MRM30s in the torsos and the rest rocket 20s and 15s. You can still do your troll/ suicide run of taking out a single enemy with the first volley (gotta time the cool shot after dumping the rockets and before hitting the MRMs), then you sword and board with the MRMs using those nice big Archer shield arms thereafter. Same idea as the all MRM build but it runs cooler (after the first dump) and doesn’t require on all that face time single firing the MRM10s.

#12 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 02 April 2019 - 05:22 AM

View PostIlfi, on 01 April 2019 - 07:05 PM, said:

Wow! So I need to chain-fire low-velocity MRM10s into enemy AMS for 0 DPS? It's like a RAC2 Bushwacker except worse in every way! Epic build, my dude.
If a person is attempting to snipe with MRMs at their maximum effective distance... They are doing it wrong, and deserve 0 dps.

If they see an AMS heavy location after firing one salvo, and continue firing into that location, they are doing it wrong and deserve 0 dps.

Believe me missiles are still quite effective, especially since the number of people carrying AMS has gone down since the last patch.

People that are having 'issues' with missile weaponry are just playing incorrectly.

#13 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 02 April 2019 - 07:21 AM

View PostLordNothing, on 01 April 2019 - 07:12 PM, said:

try using it against some guy with lams and no clue where the off switch is.


That sounds histerical, make sure to be recording if that happens

#14 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 02 April 2019 - 07:31 AM

View PostDimento Graven, on 02 April 2019 - 05:22 AM, said:

If a person is attempting to snipe with MRMs at their maximum effective distance... They are doing it wrong, and deserve 0 dps.

If they see an AMS heavy location after firing one salvo, and continue firing into that location, they are doing it wrong and deserve 0 dps.

Believe me missiles are still quite effective, especially since the number of people carrying AMS has gone down since the last patch.

People that are having 'issues' with missile weaponry are just playing incorrectly.


Yeah god forbid people actually try to use MRMs at medium range. Thats just all sorts of wrong.

Or maybe its PGI thats done it incorrectly by not making MRMs effective at medium range and LRMs effective at long range.

#15 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 02 April 2019 - 08:14 AM

View PostKhobai, on 02 April 2019 - 07:31 AM, said:

...

Or maybe its PGI thats done it incorrectly by not making MRMs effective at medium range and LRMs effective at long range.
That would depend on your interpretation of "medium" range...

"Medium" range of the MRM weapon system is somewhere near 250-275 meters, and yes, at that range I've not noticed any issue with effectiveness, as long as I wasn't shooting into a bunch of 'mechs with multiple active AMS's.

If I try and "snipe" with them at their maximum range 550 meters, yeah, they can be less effective especially depending on how many intervening AMS systems are in the way... If there's a lot of AMS systems, I either get closer to the target, or, find another target less covered by AMS.

If you're interpretation of medium range is a hard fast "500 meters", well, I'd consider changing your interpretation to match the realities of the weapon system, not personal opinion.

Edited by Dimento Graven, 02 April 2019 - 08:15 AM.


#16 panzer1b

    Member

  • PipPipPipPipPipPipPip
  • 703 posts

Posted 02 April 2019 - 08:29 AM

troll mech build doesnt make for good meta. If you want to play MRMs (with current AMS buffs in place) you NEED to get as many missiles out on target as possible in a salvo, and that means 2 MRM-30 or 40s.

I can see the derp appeal (same as using 8 light PPCs on a assault), but it really wont work all that great vs any half decent players and gets eaten by AMS.

#17 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 02 April 2019 - 08:32 AM

View PostDimento Graven, on 02 April 2019 - 08:14 AM, said:

That would depend on your interpretation of "medium" range....


no it does not depend on my interpretation. medium range in MWO is weapons that are between short and long range.

for the most part medium range means between 270m-540m.

medium range is not 250-275 meters. that is short range. if MRMs are only effective out to that range they are short range missiles not medium range missiles.

just like how LRMs being ineffective past 500m makes them medium range missiles not long range missiles.

PGI really has really screwed up the effective ranges on missiles. And they made it worse by giving energy/ballistic x2 max range and not doing anything similar for missiles.

Edited by Khobai, 02 April 2019 - 08:35 AM.


#18 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 02 April 2019 - 09:02 AM

View PostKhobai, on 02 April 2019 - 08:32 AM, said:

no it does not depend on my interpretation. medium range in MWO is weapons that are between short and long range.

for the most part medium range means between 270m-540m.

medium range is not 250-275 meters. that is short range. if MRMs are only effective out to that range they are short range missiles not medium range missiles.

just like how LRMs being ineffective past 500m makes them medium range missiles not long range missiles.

PGI really has really screwed up the effective ranges on missiles. And they made it worse by giving energy/ballistic x2 max range and not doing anything similar for missiles.
If someone is attempting to use missile weapons at their maximum effective range, and complaining that they aren't as effective as they'd like, ummm... Yeah, they are doing it wrong.

MRM's have always moved pretty slowly and were a bit more subject to AMS. The latest changes to LRM/ATM resulted in (at least for a time) more AMS's being present which would in turn affect MRMs maximum potential (but again, this is temporary as more people stop carrying AMS's, it'll return to normal).

Trying to use SRMs, streaks, MRM's, LRMs, or ATMs at their maximum usable distance is wrong, and it's wrong to be upset that they aren't as effective as some would like, and to call to nerf other things because some people can't be bothered to, or are too afraid to, close in do be more effective.

Edited by Dimento Graven, 02 April 2019 - 09:02 AM.


#19 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,981 posts
  • LocationOn the farm in central Minnesota

Posted 02 April 2019 - 09:20 AM

View PostKhobai, on 02 April 2019 - 08:32 AM, said:


no it does not depend on my interpretation. medium range in MWO is weapons that are between short and long range.

for the most part medium range means between 270m-540m.

medium range is not 250-275 meters. that is short range. if MRMs are only effective out to that range they are short range missiles not medium range missiles.

just like how LRMs being ineffective past 500m makes them medium range missiles not long range missiles.

PGI really has really screwed up the effective ranges on missiles. And they made it worse by giving energy/ballistic x2 max range and not doing anything similar for missiles.


I don’t think this is right. I mean, I get what you are saying, but realistically (eye of the beholder here, so a matter of interpretation) is that no one would think of a Medium laser or AC/20 and its 270m range as being according to your criteria an effective medium range weapon, ya know? Lot of weapons are like this. Most combat with such potentially “medium range” weapons really occurs at short range, like, 150m or less. Same thing with LBX20 or even 10s. Yeah, they meet your medium range definition, but realistically? I just don’t see ANYONE having much sucess firing off LBX20s at 360M and being effective with them. It’s no different with MRMs. And we all know that trying to perform with LRMs even befor the patch, at truly long range was just not that effective in nearly all circumstances saved a NARDed and out of cover target. So even here a long range weapon is really a medium range weapon for the most part.

In my experience the only long range weapons (i.e. consistently effective at long ranges) are ERLL, ERPPCs, AC2s (all types) and Light and regular Gauss Rifles (when used in the hands of the competent), but even Gauss rifles have become practically a medium range weapon on most matches. Medium range is the realm of AC5s (all), PPCs, LLs, LPLs, ERML, AC10s and UAC10s (pushing it, frankly), and LRMs. Short range is everything else with some weapons having been relegated to “point blank” range weapons that were once traditionally reasonable short range weapons (e.g. SRMs, IS streaks) . That’s my “interpretation” based on how most matches seem to play out these days.

Edited by Bud Crue, 02 April 2019 - 09:21 AM.


#20 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,651 posts

Posted 02 April 2019 - 03:02 PM

View PostHazeclaw, on 02 April 2019 - 07:21 AM, said:

That sounds histerical, make sure to be recording if that happens


unfortunately im not set up to record.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users