Faction Play Update - Pts Session Apr 8
#261
Posted 09 April 2019 - 05:18 PM
#262
Posted 09 April 2019 - 05:31 PM
#263
Posted 09 April 2019 - 05:31 PM
#264
Posted 09 April 2019 - 05:41 PM
Edited by KtarnJ, 09 April 2019 - 05:42 PM.
#265
Posted 09 April 2019 - 05:41 PM
#266
Posted 09 April 2019 - 05:49 PM
#267
Posted 09 April 2019 - 05:59 PM
Edited by DROPSHIP TURRET, 09 April 2019 - 06:01 PM.
#268
Posted 09 April 2019 - 06:18 PM
vonJerg, on 09 April 2019 - 03:47 PM, said:
- lobby time is still 60sec, pls, pls, make it at least 90
Many good points vonJerg.. but THIS,, this right here. Thank you for confirming for me that they haven't bumped up the lobby countdown timer from 1 minute. Me and my crew have been asking for this to be increased for I don't know how long. Because it's such an easy fix, there's no other excuse.. it's proof that PGI doesn't listen, doesn't wanna listen, and/or doesn't seriously play their own game.. for if they did, they would instantly realize 1 minute is not enough time to prepare a deck for a quality match. It needs to be bumped up to 90 or even 120 seconds..a small time sacrifice that will help guarantee quality matches.
tl:dr
This inanely short countdown has ruined COUNTLESS MATCHES and apparently will continue to ruin moar.
PRESS SELECT!
Edited by DAEDALOS513, 10 April 2019 - 08:27 AM.
#269
Posted 09 April 2019 - 06:55 PM
I don't understand the timeframe reference to this challenge. There's mention of a 6 hour window between challenges/phases....? Can this be completed over an evening playing 4 matches, or will it take several days?
EDIT:
Btw, does the warhorn have to be from the faction I'm already in? Or can I choose another?
Edited by renzor51, 09 April 2019 - 07:20 PM.
#270
Posted 09 April 2019 - 07:19 PM
#271
Posted 09 April 2019 - 08:20 PM
This is a bit of a minor nitpick. But if you are going to have a story-based event for FP you need to match up the right people with the era. Janos Marik died in 3035 from a bombing incident during the Andurien Succession, so Thomas Marik (the fake one) would be the appropriate choice for the event. I get that this is a test for the new FP (which is why I'm fine with it so far, so I understand), but in the future, I hope you can use more time-wise accurate characters.
Edited by Will9761, 09 April 2019 - 10:25 PM.
#272
Posted 09 April 2019 - 08:22 PM
#273
Posted 09 April 2019 - 08:51 PM
I'm pretty sure that the current conflict has been in scouting mode for several hours now, which seems like overkill.
90 seconds in the lobby instead of 60 would go a long way towards improving gameplay by letting us put together better dropdecks.
Edited by Fainting Goat, 09 April 2019 - 08:52 PM.
#274
Posted 09 April 2019 - 09:07 PM
#275
Posted 09 April 2019 - 09:11 PM
Khalcruth, on 09 April 2019 - 08:22 PM, said:
Easy fix, match cant end if the enemy is in the drop zone.
This should have been fixed years ago. I really wish Paul would add some improvements to scouting so people would hate it less. I personally like 4v4 as its easier to find 4 friends than 12 anymore.
Edited by Monkey Lover, 09 April 2019 - 09:15 PM.
#276
Posted 09 April 2019 - 09:25 PM
#277
Posted 09 April 2019 - 09:44 PM
renzor51, on 09 April 2019 - 09:25 PM, said:
Click on MWO Public Test on the left. Then click "Play" on the bottom right. And off you go!
#278
Posted 09 April 2019 - 09:50 PM
Looking forward to the whole story line thing, I believe having the scouting help determine the 12v12 modes is a good idea.
Will try some 12 man drops when that becomes available.
Edited by CrustyMech, 09 April 2019 - 09:50 PM.
#279
Posted 09 April 2019 - 09:52 PM
It seems like the event description (in upper right) is messed up.
Also: it would be nice if we could track the event on the PTS so we can have confirmation once we've completed the challenges.
Edited by Fainting Goat, 09 April 2019 - 09:53 PM.
#280
Posted 09 April 2019 - 10:35 PM
CrustyMech, on 09 April 2019 - 09:50 PM, said:
Looking forward to the whole story line thing, I believe having the scouting help determine the 12v12 modes is a good idea.
Will try some 12 man drops when that becomes available.
This is not a viable test at all. The only time the queue was high enough to really perform a sorting function was yesterday evening when 40ish people were stuck in queue and nobody got drops. The MM literally failed at the only thing it was supposed to do. If you feel like you had fewer terribads on your team, no doubt you did. But that is not from the MM. That is selection bias for the kind of people that play the PTS.
When it goes up to 12 mans, we would need about 50 people all dropping in a 9 second period to test the MM. The really screwed the pooch on this PTS.
We needed longer queue timers (60 seconds as a bare minimum) to actually test this MM. This whole thing is just embarrassing.
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