Faction Play Update - Pts Session Apr 8
#321
Posted 10 April 2019 - 10:42 AM
Seems like the fix is working on getting rid of the Error 63. The new version of PTS will go up later this afternoon around 4PM PDT (Google says this is 11PM UTC).
- We also were able to disable the beep linked to the countdown timer. We've replaced it with an air horn (not really).
- Story box on the mission tab should also scroll so you can read the whole thing.
- Phase timers are still being discussed but with the fix to Error 63, we can shorten it pretty drastically.
Will update again in the early afternoon to let you know the full details.
#322
Posted 10 April 2019 - 10:46 AM
Paul Inouye, on 10 April 2019 - 10:42 AM, said:
Thank you! Thank you! Thank you! Thank you! Thank you!
But Paul you got me with the second part, not sure if I believe that "not really" .
#323
Posted 10 April 2019 - 10:53 AM
#325
Posted 10 April 2019 - 11:04 AM
The dropping of the lobby with a full group also removes any incentive of attempting to play FP. This is done by removing ghost drops which reward players for attempting to play FP when there is no opposing team. While this is a start, I do not think releasing a temporary change to the MM system (which doesn't seem to work) will maintain the player base.
Is there a way to track match progress for the PTS? If not, there needs to be one. Also, to better improve participation in the PTS, there should be rewards for each game played. For example, each game played in the PTS should include x amount of cbills for the active account or x amount of MC. This would likely increase PTS participation, which would increase games, which increases the amount of data obtained through the PTS.
So far, I have played 3 games and each had a 30-45 minute wait time. I have been fortunate to have not experienced the error 63 though. i have encountered players who are AFK for half the match though...
#326
Posted 10 April 2019 - 11:07 AM
some1 dropped the ball on that one
#327
Posted 10 April 2019 - 11:14 AM
#329
Posted 10 April 2019 - 12:16 PM
The matches were good all round, some of the best FP I've experienced.
The 1st was a very short wait & then a very, very close fight on polar that went the whole time & we won by 2 kills in the last 30 seconds.
Match 2 took about 20 minutes to find & was another reasonably even fight on Forest Colony that we lost.
Keep trying to get the matches in guys! The more we play the more data ButPaul & the others get. Then, those that took part can say that 'we' helped to make Faction Play great again.
#330
Posted 10 April 2019 - 12:24 PM
Doktorbike, on 10 April 2019 - 12:16 PM, said:
The matches were good all round, some of the best FP I've experienced.
The 1st was a very short wait & then a very, very close fight on polar that went the whole time & we won by 2 kills in the last 30 seconds.
Match 2 took about 20 minutes to find...
So, there's no trick to it?
You just wait while the timer resets over, and over, and over...?
Edit:
Number of competitors in que is
How many does it take?
Maybe that's something PGI should consider changing. Long wait times convince people not to play faction warfare, and the wait times could be shorter if we weren't waiting for one side or the other to find the 12th PUG.
Maybe FW should go back to the old 8v8?
Edited by Chronic Noobetism, 10 April 2019 - 03:58 PM.
#331
Posted 10 April 2019 - 12:26 PM
Paul Inouye, on 10 April 2019 - 10:42 AM, said:
Seems like the fix is working on getting rid of the Error 63. The new version of PTS will go up later this afternoon around 4PM PDT (Google says this is 11PM UTC).
- We also were able to disable the beep linked to the countdown timer. We've replaced it with an air horn (not really).
- Story box on the mission tab should also scroll so you can read the whole thing.
- Phase timers are still being discussed but with the fix to Error 63, we can shorten it pretty drastically.
Will update again in the early afternoon to let you know the full details.
Is it possible to make it so we can switch sides with this update aswell? That'd be very helpful since the queue atm is 18-4...
Edited by Serial Number, 10 April 2019 - 12:27 PM.
#332
Posted 10 April 2019 - 01:13 PM
I assumed this was because my account simply doesn't exist on the PTS, but I was also curious if there was a quick fix for this?
#333
Posted 10 April 2019 - 01:24 PM
Chronic Noobetism, on 10 April 2019 - 12:24 PM, said:
You just wait while the timer resets over, and over, and over...?
Edit:
Number of competitors in que is
How many does it take?
Maybe that's something PGI should consider changing. Long wait times convince people not to play faction warfare, and the wait times could be shorter if we weren't waiting on one side or the other to find the 12th PUG.
Maybe FW should go back to the old 8v8?
Yes, we waited & didn't restart the search as you lose your place in the queue if you do(it states this in the countdown window)
#334
Posted 10 April 2019 - 01:42 PM
Ill be queuing tn, if anyone wants to pick me up.
Read through a lot of the talk of elo/matchmaking here. Don't want to add more random domains but would much rather see a base increase in loyalty at 15%, not cbills and XP. Or a few tweaks to that system in general. just throwin' out there.
Will edit for feedback later.
#335
Posted 10 April 2019 - 01:45 PM
Okay, here we go...
1) Error 63 should be gone
2) Beep warning should be gone
3) Story text should scroll if needed
4) 3 phases are now divided into 1hr for phase 1 (the fist scouting story point), 2hrs for phase 2, 2hrs for phase 3. This is a total of 5 hours for a complete conflict.
Patch will be going up at 4PM PDT (11PM UTC).
When it comes to rewards, don't worry about tracking.. we have the ability to measure everyone's participation and will give you some cool stuff on top of what Matt put in the event.
People having trouble logging in, when was the last time you changed your password? You may have to use the previous password to log in. PTS does not use the live database.
Switching sides: You can do this every time a conflict has been completed (at the end of the 3 phases).
#336
Posted 10 April 2019 - 01:56 PM
#337
Posted 10 April 2019 - 02:00 PM
#338
Posted 10 April 2019 - 02:11 PM
#339
Posted 10 April 2019 - 02:52 PM
I got disconnected from the testing grounds, and now that I've logged back in my screen has said "LOADING" for 5 or 6 minutes now.
Dafuq?!?
Edited by Chronic Noobetism, 10 April 2019 - 02:53 PM.
#340
Posted 10 April 2019 - 02:55 PM
Cato Zilks, on 08 April 2019 - 05:31 PM, said:
and our weapon groups?
These are stored on your local machine, PGI can't import them. There was another post about this...
https://mwomercs.com...tings-location/
The PTS files are located here:
C:\Users\[your username]\Saved Games\MWO PublicTest\Profiles\[the profile you need]\
You can copy over the actionmaps.xml file to move your keybindings.
If there is enough interest from the community for a tool to do stuff like this, maybe I will code one.
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