xX PUG Xx, on 14 April 2019 - 06:36 PM, said:
Yup... obviously I'm just **** in Assault 'Mechs....yup, that explains it.
I mean if the shoe fits. I don't know how you are as a pilot, but great pilots seem to somehow avoid getting left behind nearly as much as the average assault so if your getting left behind consistently there's probably something you can do to improve.
xX PUG Xx, on 14 April 2019 - 07:03 PM, said:
Let's dissect this for a second.
So an Assault can move slower than the rotation, ignore the Light/Medium murder ball that is harassing it AND get in front of the Heavy/Medium 'Mechs that are in it's team? That are moving 20-30 KPH faster....yeah, OK dokey. Without outside interference?
I've literally done it in a 55 kph Atlas, you seem to neglect the amount of time that a pug team spends standing around not really making significant progress. Most maps you aren't getting significantly left behind by the time the lights get to you and a lance of assaults should be able to handle a couple of lights without a problem. Most lights aren't foolish enough to risk committing on an outnumbered fight.
If you're getting left behind there are usually shorter paths that you can take, lights/meds tend to take wider, safer routes around the map. You can usually cut inside of the rotation and take a shorter path (Caustic center for example) to head off the team. Teams simply don't run 100% throttle all the time in most pug matches, if you are 40% slower, but you go 100% throttle 100% of the time you are effectively the same speed who only goes 100% throttle 60% of the time.
I have been left behind by NASCAR and I agree that it's frustrating, but I don't seem to have nearly the same problem with it as most of the people on these forums.
I don't really know what else to say other than that I rarely have a problem getting left by NASCAR when I pilot assaults and I am far from an amazing assault pilot. I think the difference is that I play assaults with a light mech mindset where I am usually trying to get close to the enemy team as quickly as possible by running the most efficient route.
GuardDogg, on 14 April 2019 - 07:21 PM, said:
An assault mech can move at top speed in Nascar, and get left behind (stretched). Also the enemy will be reaching the tail end. And the last mech in the tail end will go down. Been in that situation. Trying to stay with team. While looking at team, torso twisting looking left, but not able to see what is behind me, except for the mini map with UAV information. So, really having your back to the enemy isn't a happy camper.
At the start of round, all 3 lances do move, later all mechs are stretched out in a line. With the fastest in front, and the slowest in back. And who is in the back? The assaults. Then the fastest starts yelling out (in the microphone) at assault pilots for being to slow. I am like "are you for real?" Assaults pilots are not looking for butterflies and wondering why the sky is blue. Now, like someone wrote. Pilots backing up, hiding, doing nothing. Yeah, I can see the fire breath happening. Makes sense. But not when Assaults are trying their best to stay with team. Doesn't make sense.
Sometimes it's unavoidable, but most of the time there are things that you can do to mitigate it. Cut shorter corners (e.g. go through the middle of the caldera on Caustic), don't stop/slow down ever (your team will almost certainly not be going 100% throttle the whole match). You'd be amazed at how big a difference pathing makes to your ability to stay with the team.