Assault Class
#301
Posted 21 April 2019 - 10:55 AM
In that case, it was given in multiplicate. I understand the process of self-reflection can be difficult and makes one act defensively. Have some humility, lots of good advice and explanations being given out.
If you came just to kvetch then.... okay.
#302
Posted 21 April 2019 - 11:06 AM
GuardDogg, on 21 April 2019 - 09:01 AM, said:
Derailing main topic.
This is just a video game, but if you carry that attitude of yours everywhere, you gonna derail your life, dawg.
Keep hammering away at those screws and yelling at anyone who tries to teach you otherwise. That'll be sure to carry you far.
#303
#304
Posted 21 April 2019 - 11:11 AM
thievingmagpi, on 21 April 2019 - 10:55 AM, said:
In that case, it was given in multiplicate. I understand the process of self-reflection can be difficult and makes one act defensively. Have some humility, lots of good advice and explanations being given out.
If you came just to kvetch then.... okay.
You are talking about an OP who once made a thread complaining about people not playing defensively, i.e. sitting on the base in Assault.
YMMV
#305
Posted 21 April 2019 - 11:25 AM
YueFei, on 21 April 2019 - 11:06 AM, said:
This is just a video game, but if you carry that attitude of yours everywhere, you gonna derail your life, dawg.
Keep hammering away at those screws and yelling at anyone who tries to teach you otherwise. That'll be sure to carry you far.
Topic was made to discuss about Assault class mechs get blamed for the impossible. I was piloting a Medium at the time. It became frequent about people on mics yelling for the impossible. Best advice, ignore, do your job. One complaining is the problem of the team.
But then, it gets derailed. "look at his stats?", and then some would give advice. So... why? We didn't asks for it? So, in all, most do not have really an answer on about assault class positions. They are all different. That no one (as a friendly community) can come to a conclusion. That is what this thread came out to be. So, now in game, when a round is a lost. Everyone has a answer why. They are all different. Then we see these.."Stupid team", then the quick disconnection without taking criticism. Then hearing "blame assaults" We were all in the team together. We lose some, and we win some. And then we get these massive losing streaks, when a team does try. We seen the odd crazy plays, and then the best ones.
Edited by GuardDogg, 21 April 2019 - 11:27 AM.
#306
Posted 21 April 2019 - 12:16 PM
1) don't pilot a 40kph assault unless you're good enough for it to not matter.
2) don't hide and expect other people to do work for you.
Edited by thievingmagpi, 21 April 2019 - 12:16 PM.
#307
Posted 21 April 2019 - 02:02 PM
in addition i also wrote on how its quite possible to get to the center before half the team.
Also if you post about something like assaults getting blamed then people naturally assume that you are referring to yourself, hence why people bring up stats. stats do reflect how well someone understands the game, someone like ASH has a very good understanding and frankly good advice.
As for advice being 'different' fundamentally its the same just with tweaks based on a given players personal preference. im an ok pilot and i believe my advice to be decent. there is no one set of unchanging rules anyone can give you due to how varying skill levels are now, even if we had a flawless MM there still wouldnt be such advice.
also im not exactly sure what it is you want? there is no possible way to stop people complaining about what they feel to be bad play, frankly if you dont want to hear complaints turn off your mic (but that would be a bad idea, some random complaining isnt worth losing access to a potential drop caller)
#308
Posted 21 April 2019 - 03:25 PM
VitriolicViolet, on 21 April 2019 - 02:02 PM, said:
in addition i also wrote on how its quite possible to get to the center before half the team.
Also if you post about something like assaults getting blamed then people naturally assume that you are referring to yourself, hence why people bring up stats. stats do reflect how well someone understands the game, someone like ASH has a very good understanding and frankly good advice.
As for advice being 'different' fundamentally its the same just with tweaks based on a given players personal preference. im an ok pilot and i believe my advice to be decent. there is no one set of unchanging rules anyone can give you due to how varying skill levels are now, even if we had a flawless MM there still wouldnt be such advice.
also im not exactly sure what it is you want? there is no possible way to stop people complaining about what they feel to be bad play, frankly if you dont want to hear complaints turn off your mic (but that would be a bad idea, some random complaining isnt worth losing access to a potential drop caller)
Mission: Domination. Map: Polar Highlands. 15 Minutes for round.
Alpha Lance: Lights/Mediums (Mostly Lights)
Bravo Lance: Mediums/Heavies
Charlie Lance: Heavies/Assaults (mostly Assaults)
Dropships Drops
Alpha Lance: Right
Charlie: Center
Bravo:Left
Alpha tends to move out first on right, then other lances move forward. The line is starting to stretch, due to get in center to get the clock on hold and hopefully bring the enemy timer down. As soon as the light stands in the circle, guy on mic "Why are the assaults not here yet?!!" (to be on same grid). Clock timer for both sides holds. It is wtf? I see charlie lance moving towards circle, and they are not fooling around. Going as fast as they could. Their is hills, cliffs, paths to get around, over stuff, doing their best. Then a enemy light comes around behind one assault. Guy on mic again. "Those assaults should be here by now!?". Now the assault pilot has to engage alone, or continue forward and get destroyed in the back. Things are happening now on both sides in center. Pop shooting, some lrms, friendly mechs are going down. Team loses. Now the blame came from that one player, about assaults in center at same time as him.
This been a frequent problem for a while on pilots blaming assaults for the impossible, and a mess up. Do people really have problems with math and physics in general? As if, the pilot gets to the center (grid location),"Where is the assaults!?, why are they not here yet!?". And this is to play out "Here we are!!" (Atlas, DireWolf or other assaults, waving arms). "On your right, We were here three seconds ago, Where were you?!" Like really? How would that happen? Cause it is impossible.
Doesn't happen on that map, game type alone, but others as well. Only thing on this thread are these advice's.
1.) Do not bring the Battletech lore into MWO (best one).
2.) Do not bring Assault mechs under 40KPH to QP. Meaning you will will have to bring down your power builds to a faster engine. But some will though.
3.) When a light (or medium/heavy) pilot requests to a assault pilot to continue moving forward, and has its back. Continue moving forward with team and let the light(s), or mediums/heavies protect your back. A light pilot will get backup from other light pilots. (a video on thread shows example of a bad assault pilot, and a good light pilot).
Myself as a heavy pilot lately, been protecting team (line), mostly watching out for assaults.
4.) Hopefully you are being escorted by pilots who have patience, or you will find yourself being stabbed in the back. Request help. But sometimes you will not get it.
These are the things I already know, except for #1. MWO has battletech features. Sometimes a build from the lore will do great, and sometimes it will not. I have seen this happen. MWO is a fast paced game now, other than strategy.
Edited by GuardDogg, 21 April 2019 - 03:31 PM.
#309
Posted 21 April 2019 - 04:51 PM
#310
Posted 21 April 2019 - 05:36 PM
GuardDogg, on 21 April 2019 - 11:25 AM, said:
Topic was made to discuss about Assault class mechs get blamed for the impossible.
Bro its an Internet game so blame is kinda expected coz theirs no consequences and an easy scapegoat for their suxxiness for not carrying hard enough.!
Especially when is 12-0, one kill come on. And so often they have the lowest score so I wouldn't worry about it or get blood pressured.
Obviuosly?
Edit: Don't mean its good, it just is like dat so wudda you do since you can't change it much.
Edited by OZHomerOZ, 21 April 2019 - 05:39 PM.
#311
Posted 21 April 2019 - 05:42 PM
#312
Posted 21 April 2019 - 05:53 PM
#313
Posted 21 April 2019 - 06:48 PM
meanwhile, i continue my love for all the victors
#314
Posted 22 April 2019 - 02:48 AM
GuardDogg, on 21 April 2019 - 08:18 AM, said:
Well, hate to break it to ya, but the thread isn't going to develop the way you want it just coz you want it ... People don't see the "problem" you see, hence they aren't going to discuss it. And in the end, if only one seeing the "problem" is you, then its actually you that is the problem. Hence thread turning to discussing you.
And before you blame me for flaming you too ... Its just the way it is. Its how things work in RL, not just on the forum too.
#315
Posted 22 April 2019 - 06:32 AM
Bush Hopper, on 21 April 2019 - 11:08 AM, said:
You can get a tendency from it but that's it. Take this example: If someone for example loves to play non-meta mechs while someone plays exclusively meta mechs...well, go figure.
The point of a ranking system is to measure past performance and predict future performance. Mech and build choice is part of that, so if one person plays good builds and another plays bad builds then the ranking will correctly predict their performance in both cases. If your builds decrease your results then they decrease your results, and you should be ranked lower because of it.
There is no such thing as "true skill", there is only actual performance and results.
This is the same thing as a chess player refusing to study opening theory (or refusing to use strong openings), he would win less and get a lower ELO. And that would be entirely accurate because he would in fact be a worse chess player because of that, even if he did it because he think it's more fun it would nonetheless be a factual weakness that would and should affect his ranking. Insisting on playing bad mechs is exactly the same thing.
That doesn't mean there is anything wrong with being a casual and playing off meta mechs and strategies for fun, just like there is nothing wrong with playing weird chess openings. It just means that it's correct for your ranking to be lower if you do.
Edited by Sjorpha, 22 April 2019 - 06:41 AM.
#316
Posted 22 April 2019 - 06:49 AM
overall, weirdness is what we need moar.
#317
Posted 22 April 2019 - 07:06 AM
Assaults (slow mechs) have less room for error compare to faster (lighter) class.
Seriously, as many other people point out, there are a lot more to do to be successful as an assault pilot, from understanding your role, to building the suitable loadout, understanding the map, reading the the flow of the battle, understanding the location(s) which is(are) best for your build are critical. Again, you are slow, you cant afford a wrong decision. Being in the wrong place in the wrong time is usually a death sentence, and often a significant setback for your team.
Edited by ingramli, 22 April 2019 - 07:13 AM.
#318
Posted 22 April 2019 - 07:22 AM
Sjorpha, on 22 April 2019 - 06:32 AM, said:
This is the same thing as a chess player refusing to study opening theory (or refusing to use strong openings), he would win less and get a lower ELO. And that would be entirely accurate because he would in fact be a worse chess player because of that, even if he did it because he think it's more fun it would nonetheless be a factual weakness that would and should affect his ranking. Insisting on playing bad mechs is exactly the same thing.
But then again, a more apt metaphor for what you're saying would be a master chess player playing nonsensically for fun versus a complete novice that has a handbook of the most effective chess strategies and is allowed to use it while playing. This is also big problem in some more competitive multiplayer games like CS and R6, there are a lot of people throwing matches to derank themselves to have fun stomping on newer players or other players that aren't as skilled.
Alienized, on 22 April 2019 - 06:49 AM, said:
overall, weirdness is what we need moar.
I love it when people rage at my AC/20 + UAC/10 + 6ML build on my Ravager because "its not efficient" while having a third my damage done at the end screen.
#320
Posted 22 April 2019 - 07:32 AM
ingramli, on 22 April 2019 - 07:06 AM, said:
Assaults (slow mechs) have less room for error compare to faster (lighter) class.
Seriously, as many other people point out, there are a lot more to do to be successful as an assault pilot, from understanding your role, to building the suitable loadout, understanding the map, reading the the flow of the battle, understanding the location(s) which is(are) best for your build are critical. Again, you are slow, you cant afford a wrong decision. Being in the wrong place in the wrong time is usually a death sentence, and often a significant setback for your team.
Wrong. If you want to do really good in a light, you are suddenly aware that you cannot make one misstep. The most forgiving class are (fast) heavies imo
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