Shiroi Tsuki, on 18 April 2019 - 11:33 PM, said:
Not enough CT/Head energy mounts
Too much energy focus/not enough ballistics or missile
Side torso absorbs most of the damage
Too dang hecking slow
You know, most of those drawbacks are a result of the Mech's design. The Marauder II is designed for sustained energy weapon use in a match, using relatively few guns. This works in TT, but does not translate to MWO at all.
The number of weapons and their locations severely limit what PGI can do, energy weapons are not exactly great on IS 100t Mechs, and those JJ...
PGI failed to counterbalance those inherent design problems properly, but that is just another example of why you should not hope for quirks to save the day. Also, if you want a 100t Mechs focussed on heavy ballistic weapons, preferrably in the torso, the MAD II just is not what you are looking for.
Hopefully PGI rethinks the quirks. I'd say greater offensive quirks, especially heat, and greater agility is needed. Armor works too, of course, but it is rather boring.